Search found 8 matches

by NautaSquid
Sun Jan 05, 2025 5:01 am
Forum: Assigned
Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
Replies: 1
Views: 533

Re: [Lou]Extra Unnecessary Landfill under non-constructed miner

Also encountered this bug, and noticed it applies to any "landfill" like tile including foundation on lava or oil and ice platforms and concrete on Aquilo.

Attached some images.
by NautaSquid
Sun Jan 05, 2025 4:53 am
Forum: Duplicates
Topic: Force Building Mining Machines from Clipboard onto Invalid Tile Creates Landfill Ghost
Replies: 1
Views: 216

Force Building Mining Machines from Clipboard onto Invalid Tile Creates Landfill Ghost

If you attempt to force or super force build a mining machine from your clipboard onto a non-buildable surface, the appropriate ghost landfill is placed below the miner, even if the miner is not placeable in that spot. This applies to any "landfill" like tile including foundation, ice platform, and ...
by NautaSquid
Sun Dec 08, 2024 11:03 pm
Forum: Ideas and Suggestions
Topic: Factoriopedia and/or debug view for entity heating_energy
Replies: 1
Views: 985

Re: Factoriopedia and/or debug view for entity heating_energy

Seconded, heat consumption is really unintuitive right now.

My first time on Aquilo, I used undergrounds everywhere possible assuming less tiles would equal less heat consumption. While it makes sense for balancing and encouraging thoughtful base design IF the player understands this mechanic, this ...
by NautaSquid
Tue Dec 03, 2024 2:13 am
Forum: Not a bug
Topic: [2.0.21] "Auto request missing construction materials" requests zero items
Replies: 6
Views: 1114

Re: [2.0.21] "Auto request missing construction materials" requests zero items

Seconded that I would like to see this indicated somewhere in the gui. It makes perfect sense now that I know the logic behind it but was confused by this behavior at first and also thought it was a bug. Maybe an addition to the hover tooltip or item/itembox that indicated the '0' request is temporary
by NautaSquid
Sun Nov 24, 2024 8:11 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 40769

Re: Friday Facts #438 - Space Age wrap up

So long and thanks for all the iron plates

Edit: I just realized if we all keep submitting bug reports Factorio dev can continue indefinitely :D :D
by NautaSquid
Tue Nov 19, 2024 5:00 am
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 4
Views: 689

Re: Unobtrusive Alt Mode

After some experimentation I found that generally a center aligned bottom icon looks best on most machines and compared to a left or right align just "feels right". I found this does create some issues with input overlap for fluid machines with input in the middle though I found for these models you ...
by NautaSquid
Thu Nov 14, 2024 7:12 pm
Forum: Ideas and Suggestions
Topic: Allow Parallel Research
Replies: 9
Views: 1592

Re: Allow Parallel Research

This seems like it would be tricky to implement in a way that is intuitive to the user without cluttering the research UI. What I would suggest instead is an option where if a lab doesn't have all the science packs to research the currently research, it checks the next item in the queue and starts ...
by NautaSquid
Thu Nov 14, 2024 7:05 pm
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 4
Views: 689

Unobtrusive Alt Mode

I am in love with the new machine animations, but due to alt mode practically being a requirement I almost never get to see the animations unless I stop what I am doing and turn off alt mode briefly to appreciate them.

I would love the option for an "Unobtrusive" alt mode where recipe icons are ...

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