Search found 17 matches

by Drundia
Fri Dec 06, 2024 8:55 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 27
Views: 4386

Re: Add 2 outputs to Decider Combinator


That said, ASSEMBLY (and, therefore, MACHINE LANGUAGE ) contains an "else" statement within the "if" statement. And, for those unaware, Assembly is the most basic "human readable" programming language in existence (only slightly more "advanced" than "machine language" -- but is literally a 1:1 ...
by Drundia
Thu Nov 28, 2024 1:22 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 36556

Re: Ability to craft lower quality with higher quality

This one would be especially useful for recipes that convert solid ingredients into liquids. You get the same Holmium solution, but can't mix ores for it.
by Drundia
Wed Nov 27, 2024 7:40 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 75
Views: 30842

Re: Increase Gleba seed production chance

BlueTemplar wrote: Wed Nov 27, 2024 1:12 pm I would only call it 'very punishing' if you can't handle small stompers.
Let me remind you that we are talking about people who can't make sustainable seed production.
by Drundia
Wed Nov 27, 2024 12:09 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 75
Views: 30842

Re: Increase Gleba seed production chance



You only get the tech for a biochamber after you got the tree harvester and recipe for copper and iron (although you get that from space). It's nice to build a red ammo factory before going egg hunting for the biochamber.

There is no reason to expect people wait for the biochamber before ...
by Drundia
Tue Nov 26, 2024 10:42 pm
Forum: Ideas and Suggestions
Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
Replies: 9
Views: 1204

Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt

The sad part about Belt Immunity is that you can't disable it. Exoskeleton doesn't use energy when not moving and can be disabled at any time, but somehow Belt Immunity is always active.
by Drundia
Mon Nov 25, 2024 8:47 pm
Forum: Ideas and Suggestions
Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
Replies: 9
Views: 1204

Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt

macdjord wrote: Mon Nov 25, 2024 10:55 amBut far worse, covering that 100kW draw through Nauvis's night would demand 226kJ of battery capacity - more than 11 Mk1 personal batteries.
Battery is 20 MJ which is 200 seconds of 100 kW draw. Certainly longer than Nauvis night.
by Drundia
Mon Nov 25, 2024 8:28 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 75
Views: 30842

Re: Increase Gleba seed production chance

You only get the tech for a biochamber after you got the tree harvester and recipe for copper and iron (although you get that from space). It's nice to build a red ammo factory before going egg hunting for the biochamber.

There is no reason to expect people wait for the biochamber before trying to ...
by Drundia
Mon Nov 25, 2024 5:59 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 75
Views: 30842

Re: Increase Gleba seed production chance

I'm fine with the 50% production bonus of Biochambers being a footnote. That's a nice thing to discover. But a prominent tip to use production modules in an assembler is an essential tip. The player probably doesn't have a Biochamber when he build his first tree farm so pointing to the Biochamber ...
by Drundia
Mon Nov 25, 2024 5:40 pm
Forum: Balancing
Topic: Promethium science is too easy to cheese
Replies: 72
Views: 13734

Re: Promethium science is too easy to cheese




it would be just work... Just building... Just “produce X item and get it from point A to point B”.


Just go do it. Curious to see what you come up with. I'll check back here in a couple of weeks.


I’m not going to waste all that time and effort just to prove my point to some guy online ...
by Drundia
Mon Nov 25, 2024 1:20 am
Forum: Ideas and Suggestions
Topic: Spoilage percentage filtration
Replies: 13
Views: 6977

Re: Spoilage percentage filtration

With this setup you should never run out of pentapod eggs - granted you have always some bioflux. It's not what I want to do. I want to slow down production as much as possible. Using egg with little time remaining (filter on inserter) exactly achieves the goal.

Similarly 2 minutes Bioflux becomes ...
by Drundia
Sun Nov 24, 2024 2:23 pm
Forum: Ideas and Suggestions
Topic: Spoilage percentage filtration
Replies: 13
Views: 6977

Re: Spoilage percentage filtration

Right now I'm trying to setup a suspended factory on Gleba that just keeps minimum flow for automatic restart (replicating egg every 10 minutes or so, getting some fresh fruits and bioflux as necessary).

For eggs it's either circuit network timer or 10 minutes belt trip for an egg with some ...
by Drundia
Sat Nov 23, 2024 11:25 pm
Forum: Ideas and Suggestions
Topic: Blueprints should have option like "force empty space"
Replies: 3
Views: 454

Re: Blueprints should have option like "force empty space"

I want to suggest it in the form of:
Allow deconstruction orders within blueprints.
by Drundia
Fri Nov 22, 2024 10:51 pm
Forum: Ideas and Suggestions
Topic: Spoilage percentage filtration
Replies: 13
Views: 6977

Re: Spoilage percentage filtration

+1 I like the filtering idea.


Sounds like at that point you're screwed anyway ? *shrugs* (And you already have something to deal with spoilage... in fact just enough sides for a spoilage filter outserter on the 4th side ?)


I think about making 2 boxes and an inserter with freshness filter ...
by Drundia
Fri Nov 22, 2024 6:06 pm
Forum: Ideas and Suggestions
Topic: Technology request: Conservation
Replies: 10
Views: 2288

Re: Technology request: Conservation

We get Foundations on Aquilo to solve some special challenges on Vulcanus and Fulgora. Sounds right to get something to solve Gleba special challenge as well.
by Drundia
Thu Nov 21, 2024 6:24 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 17
Views: 2288

Re: Automated landfill should be optional

+1 Fine control would be nice. Global settings and possibly separate settings for each blueprint.
by Drundia
Wed Nov 20, 2024 10:40 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 36556

Re: Add option for mixed Quality in Assemblers



So why did I choose the quantity of the parts rather than any sort of complexity weighting? To me it just seemed like the simplest thing to implement and the simplest thing for users to understand at a glance. It also seemed the most in-line with the current implementation as far as how many ...
by Drundia
Fri Nov 15, 2024 11:55 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 36556

Re: Add option for mixed Quality in Assemblers

So why did I choose the quantity of the parts rather than any sort of complexity weighting? To me it just seemed like the simplest thing to implement and the simplest thing for users to understand at a glance. It also seemed the most in-line with the current implementation as far as how many parts ...

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