Search found 17 matches
- Fri Dec 06, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 27
- Views: 4386
Re: Add 2 outputs to Decider Combinator
That said, ASSEMBLY (and, therefore, MACHINE LANGUAGE ) contains an "else" statement within the "if" statement. And, for those unaware, Assembly is the most basic "human readable" programming language in existence (only slightly more "advanced" than "machine language" -- but is literally a 1:1 ...
- Thu Nov 28, 2024 1:22 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 36556
Re: Ability to craft lower quality with higher quality
This one would be especially useful for recipes that convert solid ingredients into liquids. You get the same Holmium solution, but can't mix ores for it.
- Wed Nov 27, 2024 7:40 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 75
- Views: 30842
Re: Increase Gleba seed production chance
Let me remind you that we are talking about people who can't make sustainable seed production.BlueTemplar wrote: Wed Nov 27, 2024 1:12 pm I would only call it 'very punishing' if you can't handle small stompers.
- Wed Nov 27, 2024 12:09 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 75
- Views: 30842
Re: Increase Gleba seed production chance
You only get the tech for a biochamber after you got the tree harvester and recipe for copper and iron (although you get that from space). It's nice to build a red ammo factory before going egg hunting for the biochamber.
There is no reason to expect people wait for the biochamber before ...
- Tue Nov 26, 2024 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
- Replies: 9
- Views: 1204
Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
The sad part about Belt Immunity is that you can't disable it. Exoskeleton doesn't use energy when not moving and can be disabled at any time, but somehow Belt Immunity is always active.
- Mon Nov 25, 2024 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
- Replies: 9
- Views: 1204
Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
Battery is 20 MJ which is 200 seconds of 100 kW draw. Certainly longer than Nauvis night.macdjord wrote: Mon Nov 25, 2024 10:55 amBut far worse, covering that 100kW draw through Nauvis's night would demand 226kJ of battery capacity - more than 11 Mk1 personal batteries.
- Mon Nov 25, 2024 8:28 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 75
- Views: 30842
Re: Increase Gleba seed production chance
You only get the tech for a biochamber after you got the tree harvester and recipe for copper and iron (although you get that from space). It's nice to build a red ammo factory before going egg hunting for the biochamber.
There is no reason to expect people wait for the biochamber before trying to ...
There is no reason to expect people wait for the biochamber before trying to ...
- Mon Nov 25, 2024 5:59 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 75
- Views: 30842
Re: Increase Gleba seed production chance
I'm fine with the 50% production bonus of Biochambers being a footnote. That's a nice thing to discover. But a prominent tip to use production modules in an assembler is an essential tip. The player probably doesn't have a Biochamber when he build his first tree farm so pointing to the Biochamber ...
- Mon Nov 25, 2024 5:40 pm
- Forum: Balancing
- Topic: Promethium science is too easy to cheese
- Replies: 72
- Views: 13734
Re: Promethium science is too easy to cheese
it would be just work... Just building... Just “produce X item and get it from point A to point B”.
Just go do it. Curious to see what you come up with. I'll check back here in a couple of weeks.
I’m not going to waste all that time and effort just to prove my point to some guy online ...
- Mon Nov 25, 2024 1:20 am
- Forum: Ideas and Suggestions
- Topic: Spoilage percentage filtration
- Replies: 13
- Views: 6977
Re: Spoilage percentage filtration
With this setup you should never run out of pentapod eggs - granted you have always some bioflux. It's not what I want to do. I want to slow down production as much as possible. Using egg with little time remaining (filter on inserter) exactly achieves the goal.
Similarly 2 minutes Bioflux becomes ...
Similarly 2 minutes Bioflux becomes ...
- Sun Nov 24, 2024 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Spoilage percentage filtration
- Replies: 13
- Views: 6977
Re: Spoilage percentage filtration
Right now I'm trying to setup a suspended factory on Gleba that just keeps minimum flow for automatic restart (replicating egg every 10 minutes or so, getting some fresh fruits and bioflux as necessary).
For eggs it's either circuit network timer or 10 minutes belt trip for an egg with some ...
For eggs it's either circuit network timer or 10 minutes belt trip for an egg with some ...
- Sat Nov 23, 2024 11:25 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints should have option like "force empty space"
- Replies: 3
- Views: 454
Re: Blueprints should have option like "force empty space"
I want to suggest it in the form of:
Allow deconstruction orders within blueprints.
Allow deconstruction orders within blueprints.
- Fri Nov 22, 2024 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Spoilage percentage filtration
- Replies: 13
- Views: 6977
Re: Spoilage percentage filtration
+1 I like the filtering idea.
Sounds like at that point you're screwed anyway ? *shrugs* (And you already have something to deal with spoilage... in fact just enough sides for a spoilage filter outserter on the 4th side ?)
I think about making 2 boxes and an inserter with freshness filter ...
Sounds like at that point you're screwed anyway ? *shrugs* (And you already have something to deal with spoilage... in fact just enough sides for a spoilage filter outserter on the 4th side ?)
I think about making 2 boxes and an inserter with freshness filter ...
- Fri Nov 22, 2024 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Technology request: Conservation
- Replies: 10
- Views: 2288
Re: Technology request: Conservation
We get Foundations on Aquilo to solve some special challenges on Vulcanus and Fulgora. Sounds right to get something to solve Gleba special challenge as well.
- Thu Nov 21, 2024 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 17
- Views: 2288
Re: Automated landfill should be optional
+1 Fine control would be nice. Global settings and possibly separate settings for each blueprint.
- Wed Nov 20, 2024 10:40 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 36556
Re: Add option for mixed Quality in Assemblers
So why did I choose the quantity of the parts rather than any sort of complexity weighting? To me it just seemed like the simplest thing to implement and the simplest thing for users to understand at a glance. It also seemed the most in-line with the current implementation as far as how many ...
- Fri Nov 15, 2024 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 36556
Re: Add option for mixed Quality in Assemblers
So why did I choose the quantity of the parts rather than any sort of complexity weighting? To me it just seemed like the simplest thing to implement and the simplest thing for users to understand at a glance. It also seemed the most in-line with the current implementation as far as how many parts ...