Search found 14 matches

by scwizard
Sun Dec 26, 2021 9:35 pm
Forum: Ideas and Suggestions
Topic: Make it so spidertron can autotarget trees
Replies: 3
Views: 1154

Make it so spidertron can autotarget trees

Spidertron has a mode where it automatically targets enemies.

However trees are enemies but it can't automatically target trees.

If spidertrons could automatically target trees then spidertrons filled with explosive rockets would be a really cool way to clear out trees.
by scwizard
Sun Dec 26, 2021 5:19 am
Forum: Ideas and Suggestions
Topic: Now that flipping exists in the game, how hard would it be to program oil refineries so they could be flipped?
Replies: 2
Views: 720

Now that flipping exists in the game, how hard would it be to program oil refineries so they could be flipped?

That would be pretty rad if you could fip oil refineries and chemical plants. There's probably something in the code that makes it difficult to do. But if that could be cleaned up it would be a nice quality of life feature.
by scwizard
Sat Jan 23, 2021 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.14] Manually placing train wagon on ghost does not keep filter
Replies: 2
Views: 2046

[kovarex] [1.1.14] Manually placing train wagon on ghost does not keep filter

For most items, if you place a blueprint that includes the item, then build the item as part of a blueprint, then the item you place will inherit the properties from the blueprint. This is especially noticeable with splitters that have custom filters. However if you place a blueprint that has train ...
by scwizard
Tue Mar 26, 2019 2:22 am
Forum: Won't fix.
Topic: Tech tree search is very unintuitive feeling
Replies: 2
Views: 1096

Tech tree search is very unintuitive feeling

The highlighted area looks like you can click it to search but you can't. https://s3-us-west-2.amazonaws.com/pauldejean/techbug1.png Instead you need to click the small spyglass icon. Then a place to type the search pops up: https://s3-us-west-2.amazonaws.com/pauldejean/techbug2.png It would be way ...
by scwizard
Tue Mar 19, 2019 2:18 am
Forum: Won't fix.
Topic: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?
Replies: 10
Views: 2389

Re: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?

Thank you for the nice detailed report. Unfortunately I am not able to find the cause of the desync, nor to get it when I load your save. It looks like something got wrong but it got fixed by the save/load or by something that we have in our current version, but I rather do not believe that. So unf...
by scwizard
Sun Mar 17, 2019 5:42 am
Forum: Won't fix.
Topic: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?
Replies: 10
Views: 2389

[Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?

In a two player game with my brother, immediately after building this water setup I was desynced. I kept being desyched after logging back in. When he removed this setup and replaced it with a simple water pump, the desyncs stopped. Here's a screenshot of the setup: https://steamcommunity.com/id/pau...
by scwizard
Fri May 06, 2016 5:43 pm
Forum: Balancing
Topic: Overpowered strategies
Replies: 43
Views: 21789

Re: Overpowered strategies

Victory poles are the only thing I think is overpowered.
by scwizard
Fri May 06, 2016 5:09 pm
Forum: Implemented Suggestions
Topic: Allow people to configure the stack size of a rapid inserter
Replies: 3
Views: 1724

Allow people to configure the stack size of a rapid inserter

http://www.factorio.com/blog/post/fff-137 Basically as stated, you end up in this trap where certain parts of your factory can get "worse" because of research you did. I don't think this is good design. To counteract this, when you click you a rapid inserter you should be able to set its s...
by scwizard
Tue May 03, 2016 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.32] Combinator data entry
Replies: 3
Views: 2881

Re: [0.12.32] Combinator data entry

Bravo!
by scwizard
Sat Apr 23, 2016 8:20 am
Forum: General discussion
Topic: The upcoming "circuit network connector" and train stops
Replies: 2
Views: 1338

Re: The upcoming "circuit network connector" and train stops

Ahh, they might want to update the original post, so that there isn't any lingering confusion.
by scwizard
Sat Apr 23, 2016 7:44 am
Forum: General discussion
Topic: The upcoming "circuit network connector" and train stops
Replies: 2
Views: 1338

The upcoming "circuit network connector" and train stops

Will smart inserters need a circuit network connector? Or can they be wired to the circuit network directly? If they need a connector, then it becomes impossible to have a row of smart inserters. For a smart train stop you basically need a row of smart inserters. So does this mean that smart train s...
by scwizard
Tue Apr 19, 2016 6:06 am
Forum: Not a bug
Topic: Water is generated last, overwriting essential resources
Replies: 8
Views: 3479

Re: Water is generated last, overwriting essential resources

I don't understand.

Surely map generation allowing for "unplayable" maps is a bug...
by scwizard
Wed Apr 13, 2016 8:34 pm
Forum: Not a bug
Topic: Water is generated last, overwriting essential resources
Replies: 8
Views: 3479

Re: Water is generated last, overwriting essential resources

Water overwriting resources, resources not being place-able because water is in the way. Either way the result is the same. Resources not being placeable because water is in the way? That doesn't make sense. Resources should only be distributed among "valid tiles." Of course you can't pla...
by scwizard
Wed Apr 13, 2016 8:12 pm
Forum: Not a bug
Topic: Water is generated last, overwriting essential resources
Replies: 8
Views: 3479

Water is generated last, overwriting essential resources

Because of this, it's possible to get a start without copper or some other essential resource, if you end up starting with a lot of nearby water.

An example is attached.

A solution would be to generate water before placing resources, rather than after.

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