I think the suggestion tackles the right problem: the logistics challenge posted by the random chance isn't fun when applied to everything universally. There are a few flaws though:
- Without the 10% random bump, modules need a universal buff to keep the current rates. Maybe around 2% for tier 1 ...
Search found 219 matches
- Sat Nov 08, 2025 3:48 am
- Forum: Ideas and Suggestions
- Topic: Remaking how you get Higher Quality in Factorio
- Replies: 5
- Views: 365
- Fri Nov 07, 2025 4:15 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8034
Re: Make promethium spoil, and quickly
I think h.q.droid is saying that it's more efficient NOT to use storage ship at this size, it's already currently possible to build the spaceship that the suggestion is attempting to force on everyone, and it's already efficient to do so for large 10K+ SPM base, hence why the whole point is said ...
- Fri Nov 07, 2025 1:50 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8034
Re: Make promethium spoil, and quickly
That's tiny. I have a 600k espm promethium storage ship and it's boring as hell.
Well, I want to take a look at it :) 600k espm is about equivalent to my ship here at ~research productivity 75: https://forums.factorio.com/viewtopic.php?t=130934
What's your cycle time? And UPS with ship en ...
- Thu Nov 06, 2025 8:10 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8034
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term ...
- Sun Nov 02, 2025 2:03 am
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 1094
Re: Why is the Quality mod required for Space Age?
Technically, you can get all the holmium ore you need by handcrafting. Practically, yes it's required.sarge945 wrote: Sun Nov 02, 2025 1:50 am Isn't the recycler literally required to get resources on Fulgora?
- Fri Oct 31, 2025 2:32 am
- Forum: Balancing
- Topic: Early game quality balance
- Replies: 10
- Views: 718
Re: Early game quality balance
Yes, that's all possible. I did this, I tried production lines with quality, did much math, and at one point I realized it's not fun, so I stopped. You're running to stand still. After you did quality, you're at the same spot as you were before, just with higher numbers. Everything the same, just ...
- Thu Oct 30, 2025 3:00 am
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 30
- Views: 2333
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Same here. I’ve been thinking about starting a new playthrough of Space Age, but the whole quality thing just puts me off. Even though I don’t have to use it, it feels like a broken mod I can’t uninstall. When part of the joy of Factorio is making your factory run perfectly and elegantly, having ...
- Wed Oct 29, 2025 12:38 pm
- Forum: Show your Creations
- Topic: Fast Promethium ship at 760km/s and 27k spm
- Replies: 7
- Views: 992
Re: Fast Promethium ship at 760km/s and 27k spm
Glad to know that! I later found out a few bugs where some of the cryos would still end up with leftover eggs so it's best used for continuous operation for now.andyseemight wrote: Wed Oct 29, 2025 10:04 am You are precisely correct! Yes it has to be a legendary Space Platform Hub. Thank you! It now works!
- Wed Oct 29, 2025 3:19 am
- Forum: Gameplay Help
- Topic: Decider combinator behavior
- Replies: 4
- Views: 345
Re: Decider combinator behavior
As a workaround, you can use "each" for your desired behavior. "anything" is undefined behavior right now, deducing from this: viewtopic.php?t=122664
- Wed Oct 29, 2025 3:12 am
- Forum: Show your Creations
- Topic: Fast Promethium ship at 760km/s and 27k spm
- Replies: 7
- Views: 992
Re: Fast Promethium ship at 760km/s and 27k spm
Hmmm the second it leaves Nauvis the inserters arms are still disabled by control behaviour even with 4000 eggs in storage. Would you be able to look at the blueprint to confirm this is happening to you?
This shouldn't happen. I used a legendary starter pack in my blueprint so if you used a ...
- Tue Oct 28, 2025 1:09 pm
- Forum: Show your Creations
- Topic: Fast Promethium ship at 760km/s and 27k spm
- Replies: 7
- Views: 992
Re: Fast Promethium ship at 760km/s and 27k spm
This is a very cool design! I just can't work out how to get this started with the eggs? how many eggs is it suppose to request for the inserter arms to active? The decider combinators reference 80 and also 320 but I have requested 500 to test and they still don't activate?
Can you tell me how ...
- Sat Oct 25, 2025 7:02 am
- Forum: Ideas and Suggestions
- Topic: Turret's target priority, do not fire at
- Replies: 8
- Views: 725
Re: Turret's target priority, do not fire at
Blueprints copy filters. I think you might be able to shift right click and shift left click copy settings too.
That is still worse than a blacklist, or a de-prioritized whitelist though. Take asteroids for example, say you have a railgun. The current solution is to write a target list only ...
- Tue Oct 21, 2025 1:10 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The EcoLab, research block with cursed 125% yield
- Replies: 3
- Views: 1025
Re: The EcoLab, research block with cursed 125% yield
Good catch! Yes it's about 33% increase.Gladaed wrote: Sat Oct 18, 2025 2:49 pm Wouldn't this be 1 + 0.25 + 0.0625 + 0.0151425 +... Yield? Sum_n=0^inf(1/(2n)²)
As the 0.25 recycled yield is recycled infinite numbers of times..
- Mon Oct 20, 2025 3:07 am
- Forum: Gameplay Help
- Topic: Question about farming legendary asteroids
- Replies: 7
- Views: 654
Re: Question about farming legendary asteroids
When bootstrapping, use less crushers with better quality modules and dynamically change the recipe. For example, if you only have 2 legendary quality 3s, you should use them in one crusher and make it handle all the epic recipes, or even the rare ones.
- Mon Oct 20, 2025 3:00 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 27
- Views: 7918
Re: How do you deal with emptiness after "finishing" the game?
Try to make everything legendary. Start with legendary production buildings, then a team of fully legged legendary spidertrons, then equip them with legendary portable fusion reactors. I'm now trying to produce legendary metallurgic science and the next step is legendary military science.
- Sat Oct 18, 2025 8:54 am
- Forum: Gameplay Help
- Topic: Aquillo: Seems different compared to the SA Release
- Replies: 4
- Views: 417
Re: Aquillo: Seems different compared to the SA Release
They changed the rocket fuel recipe to fix a recycling loop. It could be your fuel production using more ammonia starving the ice platform producer?
- Sat Oct 18, 2025 12:59 am
- Forum: General discussion
- Topic: WASM instead of Lua
- Replies: 10
- Views: 1509
Re: WASM instead of Lua
Not a Factorio dev, but I won't consider WASM for a modding system:
- Bad development ergonomics. You have to compile something else into WASM, so it would be clunky to run something immediate from the map editor.
- Bad performance. WASM trades high interfacing overhead for computational efficiency ...
- Bad development ergonomics. You have to compile something else into WASM, so it would be clunky to run something immediate from the map editor.
- Bad performance. WASM trades high interfacing overhead for computational efficiency ...
- Thu Oct 16, 2025 10:06 am
- Forum: Ideas and Suggestions
- Topic: Tick box: Fruid spoiled = soilage and seed
- Replies: 4
- Views: 459
Re: Tick box: Fruid spoiled = soilage and seed
So you want spoiled fruits to give 100% seeds but the normal processing remains at the same 2% seeds right?
Makes little difference you end up burning seeds anyway and making nutrients just to let them spoil to get spoilage just gives you loads more seeds.
At least you can burn them for energy so ...
- Thu Oct 16, 2025 5:18 am
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 16
- Views: 1663
Re: End game research for promethium. Techs to boost all planets resources
I'd suggest something like the spidertron. It was also post-game content that is cool but not necessary.
- Thu Oct 16, 2025 3:03 am
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 15
- Views: 1150
Re: Palletization - A Way to Make Trains Relevant in the Late Game
Maybe instead of palletization, just have a car / tank crane to load / unload vehicles with inventory to / from trains? I mean in real world trains are used to carry cars. Currently cars / tanks can be transported with belts but are really clumsy at it, so it provides a meaningful way to load stuff ...