Search found 102 matches
- Sun Jun 15, 2025 4:21 am
- Forum: General discussion
- Topic: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choice?
- Replies: 4
- Views: 636
Re: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choic
I can't recall any statement by the devs saying it is much easier than the alternatives possible methods, but i recall reading some about how some things available with "lots of research" or "significant investement" or "time into the game", were part of the game, "not problematic" due to the pre ...
- Fri Jun 13, 2025 7:40 am
- Forum: Ideas and Suggestions
- Topic: Make Vulcanus coal glow red
- Replies: 0
- Views: 212
Make Vulcanus coal glow red
The coal remains hard to see and even harder to distinguish from terrain decoration even after patching. I tried to mine out one 1k patch and it's literally invisible. Had to wave a big drill around to do it.
As an ultimate solution, I suggest making them glow red. It goes along with the general ...
As an ultimate solution, I suggest making them glow red. It goes along with the general ...
- Fri Jun 13, 2025 6:12 am
- Forum: Show your Creations
- Topic: Blocks for fish-based Gleba
- Replies: 2
- Views: 319
Blocks for fish-based Gleba
These are the building blocks for my low-spore Gleba base, which uses fish instead of bioflux to provide all nutrients. The base observation is, biter eggs provide so much more nutrients per bioflux than the direct recipe, that it's still very profitable even if the eggs were first transformed into ...
- Thu Jun 12, 2025 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Sort Space Platform List
- Replies: 3
- Views: 301
Re: Sort Space Platform List
+1. The current sort order is really weird and inconsistent:
https://i.ibb.co/Zz4LtpYD/a.png
The sciences are shuffled around and mingled with other materials. And the planet names failed to match the order of actual planets. It seems to be sorting icons based on ASCII values of some internal ...
https://i.ibb.co/Zz4LtpYD/a.png
The sciences are shuffled around and mingled with other materials. And the planet names failed to match the order of actual planets. It seems to be sorting icons based on ASCII values of some internal ...
- Thu Jun 12, 2025 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Out-of-ammo alert should disappear after re-supplying ammo automatically
- Replies: 2
- Views: 216
Re: Out-of-ammo alert should disappear after re-supplying ammo automatically
Your argument is valid in the alert being important. I need to be more specific: I don't want the global red icon on the tool bar to persist, but I do want the per-turret red icon on each turret to stay for a bit longer so that I can fix the suboptimal loading.
Right now the situation is the ...
Right now the situation is the ...
- Thu Jun 12, 2025 10:21 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 129
- Views: 13708
Re: How to upcycle?
I agree that none of your arguments seem to make any sense, and that your text's meaning are so opaque that it look like they don't have any.
Well, not everyone had the privilege to pick up good English / critical writing skills. Very intelligent people can appear to contradict themselves or ...
- Thu Jun 12, 2025 7:11 am
- Forum: Ideas and Suggestions
- Topic: Out-of-ammo alert should disappear after re-supplying ammo automatically
- Replies: 2
- Views: 216
Out-of-ammo alert should disappear after re-supplying ammo automatically
As in the title. I have a promethium hauler with suboptimal rocket insertion so turrets can run out of ammo for a few ticks at a time. It generated a lot of out-of-ammo alerts that persist for seconds.
- Thu Jun 12, 2025 7:08 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 129
- Views: 13708
Re: How to upcycle?
So if you don't just go after the product, recycler keeps 3/5 of your possible output?
Glad you confirmed my code-based simulation. I'm just doing the ratios, not a full-blown Monte Carlo since I'm ignoring the variance.
I'd say it's suboptimal to view the normal-to-legendary path as a ...
- Thu Jun 12, 2025 12:52 am
- Forum: Show your Creations
- Topic: Cursed legendary holmium plate setup
- Replies: 3
- Views: 517
Re: Cursed legendary holmium plate setup
I'm very glad you like it!
One thing I thought of but didn't do is upcycling epic / rare holmium plates with supercapacitors at 4 productivity + 1 quality. In simulation it gives quite a bit better yield, but getting the required "packaging materials" is a logistics nightmare.
And in hindsight I ...
One thing I thought of but didn't do is upcycling epic / rare holmium plates with supercapacitors at 4 productivity + 1 quality. In simulation it gives quite a bit better yield, but getting the required "packaging materials" is a logistics nightmare.
And in hindsight I ...
- Thu Jun 12, 2025 12:47 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 129
- Views: 13708
Re: How to upcycle?
One thing people might not have noticed: asteroid rerolling is 3 rolls as I read it, one for a 2/5, one for 1/5 and one for a 1/5. A reroller station only takes 2 modules, so that's 12.5% or so or 1/8 at best. So you have a 2 in 40, one in 40 and one in 40 chance being thrown collectively off one ...
- Wed Jun 11, 2025 3:22 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 135
- Views: 41819
Re: Space Platforms
https://i.ibb.co/cS8cvTSs/a.png
My ship to produce ~1.5k legendary blue science per minute. Requires asteroid productivity 30. BP is too large for the post but the main idea is to replace carbon asteroid cycling with basic asteroid processing and yeet all the carbon. This has the same 80% yield ...
My ship to produce ~1.5k legendary blue science per minute. Requires asteroid productivity 30. BP is too large for the post but the main idea is to replace carbon asteroid cycling with basic asteroid processing and yeet all the carbon. This has the same 80% yield ...
- Wed Jun 11, 2025 3:07 pm
- Forum: Show your Creations
- Topic: Cursed legendary holmium plate setup
- Replies: 3
- Views: 517
Cursed legendary holmium plate setup
https://i.ibb.co/Kgb4TCL/a.png
Each instance is designed to occupy an entire vault island to produce ~150 legendary plates per minute into the output belt on the left. It uses the hit-cars-with-a-train trick to quickly destroy unwanted byproducts to focus on EM-plant upcycling. By default it ...
Each instance is designed to occupy an entire vault island to produce ~150 legendary plates per minute into the output belt on the left. It uses the hit-cars-with-a-train trick to quickly destroy unwanted byproducts to focus on EM-plant upcycling. By default it ...
- Wed Jun 11, 2025 2:03 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 129
- Views: 13708
Re: How to upcycle?
My 2 cents: legendary quality 2s are much cheaper and provide better values than less-than-legendary quality 3s. My path was to first roll asteroids with normal quality 2, then get a bunch of legendary quality 2s and roll asteroids with that. And only upcycle EM plants once I got enough legendary ...
- Tue Jun 10, 2025 3:58 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 129
- Views: 13708
Re: How to upcycle?
Isn't that the case for every planet except Aquilo that mining bonus solve everything ?
Fulgora is another exception as mining bonus can actually be detrimental to designs that can't destroy byproducts fast enough.
I've been doing legendary science lately and also got excited with quality ...
- Sat Jun 07, 2025 4:02 am
- Forum: Ideas and Suggestions
- Topic: Allow to set turret filters per groups/properties
- Replies: 3
- Views: 491
Re: Allow to set turret filters per groups/properties
Second that. Maybe they can use the existing request group mechanism? It already allows arbitrary signals and should be directly usable as a turret filter. Using a request group would also allow const combinators to output filter groups as signals.
- Mon Jun 02, 2025 12:29 pm
- Forum: General discussion
- Topic: Show your late-game hoards
- Replies: 0
- Views: 585
Show your late-game hoards
What's in your Nauvis logistics storage after hundreds of hours of play? Here is mine:
https://i.ibb.co/tP897f1W/Screenshot-from-2025-06-02-20-06-20.png
- I had a blue chip upcycler dumping into a tank belt, which resulted in all the legendary green chips when dismantled.
- I overproduced some ...
https://i.ibb.co/tP897f1W/Screenshot-from-2025-06-02-20-06-20.png
- I had a blue chip upcycler dumping into a tank belt, which resulted in all the legendary green chips when dismantled.
- I overproduced some ...
- Sun Jun 01, 2025 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Stone bricks in the biochamber
- Replies: 4
- Views: 451
Re: Stone bricks in the biochamber
Maybe instead of smelting stones, they should convert nutrient + wood into bricks. Thematically it's the high fiber food giving the inner pentapod a constipation.
- Fri May 30, 2025 2:54 pm
- Forum: Releases
- Topic: Version 2.0.53
- Replies: 7
- Views: 3905
Re: Version 2.0.53
Oops. I updated to 2.0.53. Will it corrupt my save?Sanqui wrote: Fri May 30, 2025 1:30 pm We have delisted 2.0.53 due to a failing consistency check, stay tuned for a 2.0.54 release.
- Wed May 28, 2025 10:10 pm
- Forum: Ideas and Suggestions
- Topic: Mech armor should extend reach
- Replies: 4
- Views: 361
Re: Mech armor should extend reach
The problem is you can't use bots to plant trees, upgrade / remove biter spawners, and it's very awkward when killing demolishers. Manual destruction of yellow chests is also much faster for a hoarder like me. These are niche but useful operations.
- Tue May 27, 2025 2:54 pm
- Forum: Show your Creations
- Topic: Cursed hub bot throughput trick
- Replies: 1
- Views: 617
Cursed hub bot throughput trick
Here is a PoC:
https://i.ibb.co/4RqnWFb5/Screenshot-from-2025-05-27-22-45-50.png
It's based on the observation that the hub unloads from its top-left corner, and tanks can have arbitrarily large inventory size. So I set up a tank belt where only the two leftmost tanks have roboport coverage, and ...
https://i.ibb.co/4RqnWFb5/Screenshot-from-2025-05-27-22-45-50.png
It's based on the observation that the hub unloads from its top-left corner, and tanks can have arbitrarily large inventory size. So I set up a tank belt where only the two leftmost tanks have roboport coverage, and ...