Search found 102 matches

by h.q.droid
Sun Jun 15, 2025 4:21 am
Forum: General discussion
Topic: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choice?
Replies: 4
Views: 636

Re: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choic


I can't recall any statement by the devs saying it is much easier than the alternatives possible methods, but i recall reading some about how some things available with "lots of research" or "significant investement" or "time into the game", were part of the game, "not problematic" due to the pre ...
by h.q.droid
Fri Jun 13, 2025 7:40 am
Forum: Ideas and Suggestions
Topic: Make Vulcanus coal glow red
Replies: 0
Views: 212

Make Vulcanus coal glow red

The coal remains hard to see and even harder to distinguish from terrain decoration even after patching. I tried to mine out one 1k patch and it's literally invisible. Had to wave a big drill around to do it.

As an ultimate solution, I suggest making them glow red. It goes along with the general ...
by h.q.droid
Fri Jun 13, 2025 6:12 am
Forum: Show your Creations
Topic: Blocks for fish-based Gleba
Replies: 2
Views: 319

Blocks for fish-based Gleba

These are the building blocks for my low-spore Gleba base, which uses fish instead of bioflux to provide all nutrients. The base observation is, biter eggs provide so much more nutrients per bioflux than the direct recipe, that it's still very profitable even if the eggs were first transformed into ...
by h.q.droid
Thu Jun 12, 2025 10:39 pm
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 3
Views: 301

Re: Sort Space Platform List

+1. The current sort order is really weird and inconsistent:

https://i.ibb.co/Zz4LtpYD/a.png

The sciences are shuffled around and mingled with other materials. And the planet names failed to match the order of actual planets. It seems to be sorting icons based on ASCII values of some internal ...
by h.q.droid
Thu Jun 12, 2025 10:27 pm
Forum: Ideas and Suggestions
Topic: Out-of-ammo alert should disappear after re-supplying ammo automatically
Replies: 2
Views: 216

Re: Out-of-ammo alert should disappear after re-supplying ammo automatically

Your argument is valid in the alert being important. I need to be more specific: I don't want the global red icon on the tool bar to persist, but I do want the per-turret red icon on each turret to stay for a bit longer so that I can fix the suboptimal loading.

Right now the situation is the ...
by h.q.droid
Thu Jun 12, 2025 10:21 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 129
Views: 13708

Re: How to upcycle?


I agree that none of your arguments seem to make any sense, and that your text's meaning are so opaque that it look like they don't have any.


Well, not everyone had the privilege to pick up good English / critical writing skills. Very intelligent people can appear to contradict themselves or ...
by h.q.droid
Thu Jun 12, 2025 7:11 am
Forum: Ideas and Suggestions
Topic: Out-of-ammo alert should disappear after re-supplying ammo automatically
Replies: 2
Views: 216

Out-of-ammo alert should disappear after re-supplying ammo automatically

As in the title. I have a promethium hauler with suboptimal rocket insertion so turrets can run out of ammo for a few ticks at a time. It generated a lot of out-of-ammo alerts that persist for seconds.
by h.q.droid
Thu Jun 12, 2025 7:08 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 129
Views: 13708

Re: How to upcycle?


So if you don't just go after the product, recycler keeps 3/5 of your possible output?


Glad you confirmed my code-based simulation. I'm just doing the ratios, not a full-blown Monte Carlo since I'm ignoring the variance.

I'd say it's suboptimal to view the normal-to-legendary path as a ...
by h.q.droid
Thu Jun 12, 2025 12:52 am
Forum: Show your Creations
Topic: Cursed legendary holmium plate setup
Replies: 3
Views: 517

Re: Cursed legendary holmium plate setup

I'm very glad you like it!

One thing I thought of but didn't do is upcycling epic / rare holmium plates with supercapacitors at 4 productivity + 1 quality. In simulation it gives quite a bit better yield, but getting the required "packaging materials" is a logistics nightmare.

And in hindsight I ...
by h.q.droid
Thu Jun 12, 2025 12:47 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 129
Views: 13708

Re: How to upcycle?


One thing people might not have noticed: asteroid rerolling is 3 rolls as I read it, one for a 2/5, one for 1/5 and one for a 1/5. A reroller station only takes 2 modules, so that's 12.5% or so or 1/8 at best. So you have a 2 in 40, one in 40 and one in 40 chance being thrown collectively off one ...
by h.q.droid
Wed Jun 11, 2025 3:22 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 135
Views: 41819

Re: Space Platforms

https://i.ibb.co/cS8cvTSs/a.png

My ship to produce ~1.5k legendary blue science per minute. Requires asteroid productivity 30. BP is too large for the post but the main idea is to replace carbon asteroid cycling with basic asteroid processing and yeet all the carbon. This has the same 80% yield ...
by h.q.droid
Wed Jun 11, 2025 3:07 pm
Forum: Show your Creations
Topic: Cursed legendary holmium plate setup
Replies: 3
Views: 517

Cursed legendary holmium plate setup

https://i.ibb.co/Kgb4TCL/a.png

Each instance is designed to occupy an entire vault island to produce ~150 legendary plates per minute into the output belt on the left. It uses the hit-cars-with-a-train trick to quickly destroy unwanted byproducts to focus on EM-plant upcycling. By default it ...
by h.q.droid
Wed Jun 11, 2025 2:03 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 129
Views: 13708

Re: How to upcycle?

My 2 cents: legendary quality 2s are much cheaper and provide better values than less-than-legendary quality 3s. My path was to first roll asteroids with normal quality 2, then get a bunch of legendary quality 2s and roll asteroids with that. And only upcycle EM plants once I got enough legendary ...
by h.q.droid
Tue Jun 10, 2025 3:58 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 129
Views: 13708

Re: How to upcycle?


Isn't that the case for every planet except Aquilo that mining bonus solve everything ?


Fulgora is another exception as mining bonus can actually be detrimental to designs that can't destroy byproducts fast enough.

I've been doing legendary science lately and also got excited with quality ...
by h.q.droid
Sat Jun 07, 2025 4:02 am
Forum: Ideas and Suggestions
Topic: Allow to set turret filters per groups/properties
Replies: 3
Views: 491

Re: Allow to set turret filters per groups/properties

Second that. Maybe they can use the existing request group mechanism? It already allows arbitrary signals and should be directly usable as a turret filter. Using a request group would also allow const combinators to output filter groups as signals.
by h.q.droid
Mon Jun 02, 2025 12:29 pm
Forum: General discussion
Topic: Show your late-game hoards
Replies: 0
Views: 585

Show your late-game hoards

What's in your Nauvis logistics storage after hundreds of hours of play? Here is mine:

https://i.ibb.co/tP897f1W/Screenshot-from-2025-06-02-20-06-20.png

- I had a blue chip upcycler dumping into a tank belt, which resulted in all the legendary green chips when dismantled.
- I overproduced some ...
by h.q.droid
Sun Jun 01, 2025 12:06 pm
Forum: Ideas and Suggestions
Topic: Stone bricks in the biochamber
Replies: 4
Views: 451

Re: Stone bricks in the biochamber

Maybe instead of smelting stones, they should convert nutrient + wood into bricks. Thematically it's the high fiber food giving the inner pentapod a constipation.
by h.q.droid
Fri May 30, 2025 2:54 pm
Forum: Releases
Topic: Version 2.0.53
Replies: 7
Views: 3905

Re: Version 2.0.53

Sanqui wrote: Fri May 30, 2025 1:30 pm We have delisted 2.0.53 due to a failing consistency check, stay tuned for a 2.0.54 release.
Oops. I updated to 2.0.53. Will it corrupt my save?
by h.q.droid
Wed May 28, 2025 10:10 pm
Forum: Ideas and Suggestions
Topic: Mech armor should extend reach
Replies: 4
Views: 361

Re: Mech armor should extend reach

The problem is you can't use bots to plant trees, upgrade / remove biter spawners, and it's very awkward when killing demolishers. Manual destruction of yellow chests is also much faster for a hoarder like me. These are niche but useful operations.
by h.q.droid
Tue May 27, 2025 2:54 pm
Forum: Show your Creations
Topic: Cursed hub bot throughput trick
Replies: 1
Views: 617

Cursed hub bot throughput trick

Here is a PoC:

https://i.ibb.co/4RqnWFb5/Screenshot-from-2025-05-27-22-45-50.png

It's based on the observation that the hub unloads from its top-left corner, and tanks can have arbitrarily large inventory size. So I set up a tank belt where only the two leftmost tanks have roboport coverage, and ...

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