Search found 219 matches

by h.q.droid
Sat Nov 08, 2025 3:48 am
Forum: Ideas and Suggestions
Topic: Remaking how you get Higher Quality in Factorio
Replies: 5
Views: 365

Re: Remaking how you get Higher Quality in Factorio

I think the suggestion tackles the right problem: the logistics challenge posted by the random chance isn't fun when applied to everything universally. There are a few flaws though:

- Without the 10% random bump, modules need a universal buff to keep the current rates. Maybe around 2% for tier 1 ...
by h.q.droid
Fri Nov 07, 2025 4:15 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 8034

Re: Make promethium spoil, and quickly


I think h.q.droid is saying that it's more efficient NOT to use storage ship at this size, it's already currently possible to build the spaceship that the suggestion is attempting to force on everyone, and it's already efficient to do so for large 10K+ SPM base, hence why the whole point is said ...
by h.q.droid
Fri Nov 07, 2025 1:50 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 8034

Re: Make promethium spoil, and quickly


That's tiny. I have a 600k espm promethium storage ship and it's boring as hell.


Well, I want to take a look at it :) 600k espm is about equivalent to my ship here at ~research productivity 75: https://forums.factorio.com/viewtopic.php?t=130934

What's your cycle time? And UPS with ship en ...
by h.q.droid
Thu Nov 06, 2025 8:10 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 8034

Re: Make promethium spoil, and quickly


because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term ...
by h.q.droid
Sun Nov 02, 2025 2:03 am
Forum: General discussion
Topic: Why is the Quality mod required for Space Age?
Replies: 13
Views: 1094

Re: Why is the Quality mod required for Space Age?

sarge945 wrote: Sun Nov 02, 2025 1:50 am Isn't the recycler literally required to get resources on Fulgora?
Technically, you can get all the holmium ore you need by handcrafting. Practically, yes it's required.
by h.q.droid
Fri Oct 31, 2025 2:32 am
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 718

Re: Early game quality balance


Yes, that's all possible. I did this, I tried production lines with quality, did much math, and at one point I realized it's not fun, so I stopped. You're running to stand still. After you did quality, you're at the same spot as you were before, just with higher numbers. Everything the same, just ...
by h.q.droid
Thu Oct 30, 2025 3:00 am
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2333

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


Same here. I’ve been thinking about starting a new playthrough of Space Age, but the whole quality thing just puts me off. Even though I don’t have to use it, it feels like a broken mod I can’t uninstall. When part of the joy of Factorio is making your factory run perfectly and elegantly, having ...
by h.q.droid
Wed Oct 29, 2025 12:38 pm
Forum: Show your Creations
Topic: Fast Promethium ship at 760km/s and 27k spm
Replies: 7
Views: 992

Re: Fast Promethium ship at 760km/s and 27k spm

andyseemight wrote: Wed Oct 29, 2025 10:04 am You are precisely correct! Yes it has to be a legendary Space Platform Hub. Thank you! It now works!
Glad to know that! I later found out a few bugs where some of the cryos would still end up with leftover eggs so it's best used for continuous operation for now.
by h.q.droid
Wed Oct 29, 2025 3:19 am
Forum: Gameplay Help
Topic: Decider combinator behavior
Replies: 4
Views: 345

Re: Decider combinator behavior

As a workaround, you can use "each" for your desired behavior. "anything" is undefined behavior right now, deducing from this: viewtopic.php?t=122664
by h.q.droid
Wed Oct 29, 2025 3:12 am
Forum: Show your Creations
Topic: Fast Promethium ship at 760km/s and 27k spm
Replies: 7
Views: 992

Re: Fast Promethium ship at 760km/s and 27k spm


Hmmm the second it leaves Nauvis the inserters arms are still disabled by control behaviour even with 4000 eggs in storage. Would you be able to look at the blueprint to confirm this is happening to you?


This shouldn't happen. I used a legendary starter pack in my blueprint so if you used a ...
by h.q.droid
Tue Oct 28, 2025 1:09 pm
Forum: Show your Creations
Topic: Fast Promethium ship at 760km/s and 27k spm
Replies: 7
Views: 992

Re: Fast Promethium ship at 760km/s and 27k spm


This is a very cool design! I just can't work out how to get this started with the eggs? how many eggs is it suppose to request for the inserter arms to active? The decider combinators reference 80 and also 320 but I have requested 500 to test and they still don't activate?

Can you tell me how ...
by h.q.droid
Sat Oct 25, 2025 7:02 am
Forum: Ideas and Suggestions
Topic: Turret's target priority, do not fire at
Replies: 8
Views: 725

Re: Turret's target priority, do not fire at


Blueprints copy filters. I think you might be able to shift right click and shift left click copy settings too.


That is still worse than a blacklist, or a de-prioritized whitelist though. Take asteroids for example, say you have a railgun. The current solution is to write a target list only ...
by h.q.droid
Tue Oct 21, 2025 1:10 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The EcoLab, research block with cursed 125% yield
Replies: 3
Views: 1025

Re: The EcoLab, research block with cursed 125% yield

Gladaed wrote: Sat Oct 18, 2025 2:49 pm Wouldn't this be 1 + 0.25 + 0.0625 + 0.0151425 +... Yield? Sum_n=0^inf(1/(2n)²)
As the 0.25 recycled yield is recycled infinite numbers of times..
Good catch! Yes it's about 33% increase.
by h.q.droid
Mon Oct 20, 2025 3:07 am
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 7
Views: 654

Re: Question about farming legendary asteroids

When bootstrapping, use less crushers with better quality modules and dynamically change the recipe. For example, if you only have 2 legendary quality 3s, you should use them in one crusher and make it handle all the epic recipes, or even the rare ones.
by h.q.droid
Mon Oct 20, 2025 3:00 am
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 27
Views: 7918

Re: How do you deal with emptiness after "finishing" the game?

Try to make everything legendary. Start with legendary production buildings, then a team of fully legged legendary spidertrons, then equip them with legendary portable fusion reactors. I'm now trying to produce legendary metallurgic science and the next step is legendary military science.
by h.q.droid
Sat Oct 18, 2025 8:54 am
Forum: Gameplay Help
Topic: Aquillo: Seems different compared to the SA Release
Replies: 4
Views: 417

Re: Aquillo: Seems different compared to the SA Release

They changed the rocket fuel recipe to fix a recycling loop. It could be your fuel production using more ammonia starving the ice platform producer?
by h.q.droid
Sat Oct 18, 2025 12:59 am
Forum: General discussion
Topic: WASM instead of Lua
Replies: 10
Views: 1509

Re: WASM instead of Lua

Not a Factorio dev, but I won't consider WASM for a modding system:

- Bad development ergonomics. You have to compile something else into WASM, so it would be clunky to run something immediate from the map editor.
- Bad performance. WASM trades high interfacing overhead for computational efficiency ...
by h.q.droid
Thu Oct 16, 2025 10:06 am
Forum: Ideas and Suggestions
Topic: Tick box: Fruid spoiled = soilage and seed
Replies: 4
Views: 459

Re: Tick box: Fruid spoiled = soilage and seed


So you want spoiled fruits to give 100% seeds but the normal processing remains at the same 2% seeds right?
Makes little difference you end up burning seeds anyway and making nutrients just to let them spoil to get spoilage just gives you loads more seeds.
At least you can burn them for energy so ...
by h.q.droid
Thu Oct 16, 2025 5:18 am
Forum: Ideas and Suggestions
Topic: End game research for promethium. Techs to boost all planets resources
Replies: 16
Views: 1663

Re: End game research for promethium. Techs to boost all planets resources

I'd suggest something like the spidertron. It was also post-game content that is cool but not necessary.
by h.q.droid
Thu Oct 16, 2025 3:03 am
Forum: Ideas and Suggestions
Topic: Palletization - A Way to Make Trains Relevant in the Late Game
Replies: 15
Views: 1150

Re: Palletization - A Way to Make Trains Relevant in the Late Game

Maybe instead of palletization, just have a car / tank crane to load / unload vehicles with inventory to / from trains? I mean in real world trains are used to carry cars. Currently cars / tanks can be transported with belts but are really clumsy at it, so it provides a meaningful way to load stuff ...

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