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by geekofalltrades
Sun Sep 14, 2025 2:12 am
Forum: Resolved Problems and Bugs
Topic: [2.0.66] LuaPlayer.can_build_from_cursor ignores position being out of reach
Replies: 2
Views: 785

Re: [2.0.66] LuaPlayer.can_build_from_cursor ignores position being out of reach

There's some more strangeness here that I don't understand. build_from_cursor seems to be able to place items further away from the player than their reach, but there is still a distance beyond which it fails to place them with "Cannot reach." But can_build_from_cursor still returns true even when ...
by geekofalltrades
Sat Sep 13, 2025 6:02 am
Forum: Resolved Problems and Bugs
Topic: [2.0.66] LuaPlayer.can_build_from_cursor ignores position being out of reach
Replies: 2
Views: 785

[2.0.66] LuaPlayer.can_build_from_cursor ignores position being out of reach

What did you do?

Used LuaPlayer.can_build_from_cursor to check if the player could build from the cursor at a position out of their reach, then LuaPlayer.build_from_cursor to build at that position.

What happened?

LuaPlayer.can_build_from_cursor returned true , even though the position in ...
by geekofalltrades
Sat Nov 23, 2024 1:08 am
Forum: Ideas and Suggestions
Topic: Agriculture Tower Options/Transparency
Replies: 4
Views: 2326

Re: Agriculture Tower Options/Transparency

I signed up to post this suggestion.

The easy implementation is to be able to enable and disable harvesting and planting separately. A more complex implementation might also add circuit network options for the status of the various grid squares managed by the tower, so that you could read the ...

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