Search found 88 matches
- Fri Jun 21, 2024 1:35 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75738
Re: Friday Facts #416 - Fluids 2.0
The only "realism" trade-off is that you don't need additional pumps for "really long" pipes. Well, "really long" pipe is a cornercase which can be processed separately. For example, you could limit the size of the segment, starting from the nearest source of fluid, an...
- Fri Jan 17, 2020 8:05 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 42866
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Wow that's bad luck.
I have a 4 bay QNAP running for 8 years 24h without any problems.
I have a 4 bay QNAP running for 8 years 24h without any problems.
- Tue Feb 26, 2019 10:10 pm
- Forum: Ideas and Suggestions
- Topic: finished the starting tutorial (maybe)
- Replies: 3
- Views: 1472
Re: finished the starting tutorial (maybe)
Yes the introduction tutorial is harder then the old death world
deafeningly not appropriate for a new player.
Wavers every 5 seconds from both sides, just got overrun Update: Manage to win in the last second 6/7 labs exploded
deafeningly not appropriate for a new player.
Wavers every 5 seconds from both sides, just got overrun Update: Manage to win in the last second 6/7 labs exploded
- Sat Feb 23, 2019 3:28 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 171284
Re: Friday Facts #283 - Prepare to Launch
What, not released today? I just thrown my ID card on my boss desk and told him I quit so I can play!
- Sat Sep 29, 2018 12:31 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 58124
Re: Friday Facts #262 - Hello my name is: Compilatron
Can be good for noobs, but try not to damage the "self discovery" aspect to much.
- Fri Aug 24, 2018 5:22 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 55381
Re: Friday Facts #257 - NPE/Campaign update
inb4: didnt read the other posts of this thread i like the rockets changes including the escape pod idea. I would prefer it, that you have to enter the escape pod at launch to win the game . Additionally the launch could focus on the Rocket (like scrolling up the map) at launch until the "you ...
- Fri Aug 10, 2018 9:19 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 58735
- Sat Aug 04, 2018 6:03 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92955
Re: Friday Facts #254 - No research queue for you
Just add a V in the options to "Enable queuing" (Disable by default).
Win win to new players (that probably don't look at the options and don't know this option exist)
And players playing for the 10 time can turn it on...
Win win to new players (that probably don't look at the options and don't know this option exist)
And players playing for the 10 time can turn it on...
- Fri Feb 16, 2018 9:21 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 50766
Re: Friday Facts #230 - Engine modernisation
I don't know anything about game coding.
Just wanted to ask what is the difference between coding for OpenGL 3.2 VS Vulkan?
Is Vulkan harder to do?
Just wanted to ask what is the difference between coding for OpenGL 3.2 VS Vulkan?
Is Vulkan harder to do?
- Fri Jan 26, 2018 9:44 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 52286
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
What do you think about "Factorio RTS" scenario? It will be something like: PvP. You start in god mod without a character. You start with a Roboport,a few bots, a chest of some starting supplies, and the necessary technology. (already placed) You cannot place anything directly, only ghosts...
- Sat Jan 13, 2018 2:28 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 425337
Re: Friday Facts #225 - Bots versus belts (part 2)
My suggestion would be to either completely remove the Worker robot cargo size research, or more likely, to multiply the charging time several times. This is not solving any problem. All I'm reading is "now you need to build more robots and roboports" I think you need to experiment with a...
- Wed Jan 10, 2018 12:36 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late ...
- Fri Jan 05, 2018 10:08 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Friday Facts #224 - Bots versus belts
I'm sure this was mentioned before - the same way you have barreling, why don't you have packaging? Put a stack of items into a "box" and then send boxes on a belt? In case of metal plates, that would increase the belt throughput 100 times. Like this mod, but limited to belts? https://mod...
- Fri Jan 05, 2018 9:47 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Container belts
The logistic system (but not necessarily the flying robots aspect of it) just make too much sense to take out. The reason flying logistic bots become overpowered is that they take up zero space and pick up/drop things instantaneously. As someone else said they act like teleporters. If we could have...
- Fri Jan 05, 2018 9:04 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Friday Facts #224 - Bots versus belts
Stop removing OPTIONAL features! Why remove logistic robots? Why remove wagon separation? Factorio is not an FPS, you don't need to 100% balance everything! Sometime I like to start a "belt only" map, and sometime I like to go for full logistic robot megabase, why take this options from me?
- Fri Dec 22, 2017 11:40 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 61206
- Fri Dec 22, 2017 1:40 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 74084
Re: Version 0.16.7
but its an opt-in feature by default. all 3 tanks were flow unrestricted at creation, you had to manually separate them. that itself shows that the players that used it were readily able to comprehend the 'complication'. agreed. plus, we have pop-up tutorials now don't we? +1 If someone don't want ...
- Fri Dec 15, 2017 9:53 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 65378
Re: Friday Facts #221 - 0.16 is out
So many bug fixes so fast it's amazing!
It's good that you removed using underground belts to compress belts, it felt cheaty to do it and it's unintuitive.
But I think side loading is a legitimate way to compress a belt
This is not cool and I don't like it:
It's good that you removed using underground belts to compress belts, it felt cheaty to do it and it's unintuitive.
But I think side loading is a legitimate way to compress a belt
This is not cool and I don't like it:
- Fri Oct 27, 2017 6:45 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72933
Re: Friday Facts #214 - Concrete rendering
I think I have a new wallpaper for my phone.so let us know what you think on our forum.
- Sun Oct 01, 2017 6:48 pm
- Forum: General discussion
- Topic: Logistic Network Loop Problem
- Replies: 14
- Views: 6825