Search found 4 matches

by Messer1024
Sat Nov 08, 2025 8:26 pm
Forum: 1 / 0 magic
Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
Replies: 3
Views: 352

Re: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch

Added the full crash log as an attachment
I do not have a save file and I cannot reproduce the issue

What did you do?
- I was sitting inside the map editor, I was using blueprints and copying blueprints with guesstimate ~100 to 500 entities in a 'kinda small' area. Did the same thing >100 times ...
by Messer1024
Fri Nov 07, 2025 6:01 pm
Forum: 1 / 0 magic
Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
Replies: 3
Views: 352

2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch

Hello, playing around a bit inside the map editor and got a random crash

Did I read this right and it just tried to allocate ~2.9TB of memory? :D

85364.926 Popped blueprint record (player-index: 0, ID: 1200) from book (player-index: 0, ID: 1182)
85368.128 Popped blueprint record (player-index: 0 ...
by Messer1024
Mon Feb 24, 2025 12:06 pm
Forum: Pending
Topic: PortableRoboportProvider.cpp : 116
Replies: 1
Views: 356

PortableRoboportProvider.cpp : 116

Got the following issue on Fulgora but have no good repro and quite a while since last autosave.
No mods (but space age)

I was playing around with setting up a circuit network with multiple trains where inserters would insert from requester chest until for instance there is 500 stone, 500 steel ...
by Messer1024
Thu Nov 28, 2024 3:24 pm
Forum: Duplicates
Topic: [2.0.21] Rendering Crash
Replies: 1
Views: 514

[2.0.21] Rendering Crash

I have had a few random crashes during Space Age related to rendering, other crashes have had similar log entries.
Posting this in case it might help. The entry prior to this inside log file was something related to 18k

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28302.118 Error CrashHandler.cpp:503: Exception Code: c0000005, Address ...

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