Added the full crash log as an attachment
I do not have a save file and I cannot reproduce the issue
What did you do?
- I was sitting inside the map editor, I was using blueprints and copying blueprints with guesstimate ~100 to 500 entities in a 'kinda small' area. Did the same thing >100 times ...
Search found 4 matches
- Sat Nov 08, 2025 8:26 pm
- Forum: 1 / 0 magic
- Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
- Replies: 3
- Views: 352
- Fri Nov 07, 2025 6:01 pm
- Forum: 1 / 0 magic
- Topic: 2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
- Replies: 3
- Views: 352
2.0.72 Crash operator new, DrawCommandBatch-flushSpritesBatch
Hello, playing around a bit inside the map editor and got a random crash
Did I read this right and it just tried to allocate ~2.9TB of memory? :D
85364.926 Popped blueprint record (player-index: 0, ID: 1200) from book (player-index: 0, ID: 1182)
85368.128 Popped blueprint record (player-index: 0 ...
Did I read this right and it just tried to allocate ~2.9TB of memory? :D
85364.926 Popped blueprint record (player-index: 0, ID: 1200) from book (player-index: 0, ID: 1182)
85368.128 Popped blueprint record (player-index: 0 ...
- Mon Feb 24, 2025 12:06 pm
- Forum: Pending
- Topic: PortableRoboportProvider.cpp : 116
- Replies: 1
- Views: 356
PortableRoboportProvider.cpp : 116
Got the following issue on Fulgora but have no good repro and quite a while since last autosave.
No mods (but space age)
I was playing around with setting up a circuit network with multiple trains where inserters would insert from requester chest until for instance there is 500 stone, 500 steel ...
No mods (but space age)
I was playing around with setting up a circuit network with multiple trains where inserters would insert from requester chest until for instance there is 500 stone, 500 steel ...
- Thu Nov 28, 2024 3:24 pm
- Forum: Duplicates
- Topic: [2.0.21] Rendering Crash
- Replies: 1
- Views: 514
[2.0.21] Rendering Crash
I have had a few random crashes during Space Age related to rendering, other crashes have had similar log entries.
Posting this in case it might help. The entry prior to this inside log file was something related to 18k
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28302.118 Error CrashHandler.cpp:503: Exception Code: c0000005, Address ...
Posting this in case it might help. The entry prior to this inside log file was something related to 18k
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28302.118 Error CrashHandler.cpp:503: Exception Code: c0000005, Address ...