For the sake of having more use cases to evaluate the proposal....
The situation where I've most commonly heard this use case is to add hysteresis to the on/off cycle of a backup power plant, to eliminate the extremely rapid thrashing of the system when you toggle a power switch based on ...
Search found 140 matches
- Tue Mar 31, 2026 3:08 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 10
- Views: 566
- Sat Mar 28, 2026 8:45 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 458
- Views: 175675
Re: Gleba has killed the game for me.
That's entirely on you. Most of the rest of us have the mentality that it's a statistics problem.Green Cat wrote: Fri Mar 27, 2026 5:24 pm The devs implement gacha mentality where you need to "pull" for higher tear
- Fri Mar 27, 2026 7:12 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 10
- Views: 566
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
"Weird" reason? I understand this to be a relatively common mid-game thing to keep a legacy steam plant around for backup power. For example, wanting to prioritize accumulators when using solar power, or to have an emergency backup that should only run if you accidentally brick your nuclear plant ...
- Tue Mar 24, 2026 8:49 am
- Forum: General discussion
- Topic: Determined not to hate Gleba anymore
- Replies: 16
- Views: 1225
Re: Determined not to hate Gleba anymore
As food for thought....
Without modules, a biochamber consumes one nutrients every 4 seconds. With -80% energy costs, that jumps to 20 seconds.
The bioflux to nutrients recipe gives 40 nutrients per craft, for 800 seconds worth of biochamber activity. At 100% freshness and instant delivery times ...
Without modules, a biochamber consumes one nutrients every 4 seconds. With -80% energy costs, that jumps to 20 seconds.
The bioflux to nutrients recipe gives 40 nutrients per craft, for 800 seconds worth of biochamber activity. At 100% freshness and instant delivery times ...
- Thu Mar 19, 2026 10:41 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 43
- Views: 8163
Re: Gleba!
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I think a lot of the conclusions you're trying to draw in there are stretching things way, way too far.
Like, big demolisher? I don't think I even saw one in my first playthrough of Space Age. That only 1.3% of people who bought the game on Steam never killed one while Steam achievements ...
- Thu Mar 19, 2026 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Being able to See what's blocked off in a chest
- Replies: 2
- Views: 328
Re: Being able to See what's blocked off in a chest
How should this interact with situations when you have items in the blocked off part?
- Wed Mar 18, 2026 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 12
- Views: 4068
Re: Increase Cargo Landing Pad Throughput
Loaders / Unloaders are already in the game right? Just available in sandbox, not in Freeplay.
How about updating their name to "Landing pad unloaders", updating their graphics to space-themed and giving them a checkbox for "stack items".
For the graphics, i suggest making the back of the ...
- Wed Mar 18, 2026 5:56 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 43
- Views: 8163
Re: Gleba!
And for variety, rather than going out-of-game* my solution to "things are spoiling too quickly" was to adjust my in-game behaviors.
I stopped clear-cutting when scavenging in the wild.
I stopped habitually crafting. No more 'keeping my crafting queue filled' or running buildings if I didn't have ...
I stopped clear-cutting when scavenging in the wild.
I stopped habitually crafting. No more 'keeping my crafting queue filled' or running buildings if I didn't have ...
- Wed Mar 18, 2026 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 12
- Views: 4068
Re: Increase Cargo Landing Pad Throughput
Here's a use of bots that I've seen satisfy a few people with this kind of complaint.
Use bots just for the sole purpose of 'expanding' the landing pad into a larger complex.
E.g. rather than have the cargo landing pad connected to a wider logistics network, you put it in its own separate, small ...
Use bots just for the sole purpose of 'expanding' the landing pad into a larger complex.
E.g. rather than have the cargo landing pad connected to a wider logistics network, you put it in its own separate, small ...
- Sun Mar 15, 2026 3:44 pm
- Forum: Gameplay Help
- Topic: Math behind Quality
- Replies: 5
- Views: 546
Re: Math behind Quality
If you're just sending things to a recycler that recycle into themselves, then the value (meaning the average number of legendaries you get from it) of an epic item is
Epic = 0.25 * (0.752 * Epic + 0.248 * Legendary)
Epic = 31/406 * Legendary
Here, 0.248 is the quality percentage on the recycler ...
Epic = 0.25 * (0.752 * Epic + 0.248 * Legendary)
Epic = 31/406 * Legendary
Here, 0.248 is the quality percentage on the recycler ...
- Sat Mar 07, 2026 7:29 am
- Forum: General discussion
- Topic: I invented "space" platform in 2013
- Replies: 3
- Views: 650
Re: I invented "space" platform in 2013
#64 mentions it in text, December 2014, as do #71 and #72.ferrybig wrote: Tue Mar 03, 2026 6:50 pm Space platform were first seen in 2015 in [FFF #74](https://www.factorio.com/blog/post/fff-74), so you predicted it around 2 years before
- Fri Mar 06, 2026 3:25 am
- Forum: General discussion
- Topic: The rationality of using AM-3 and SP-3 everywhere
- Replies: 6
- Views: 1167
Re: The rationality of using AM-3 and SP-3 everywhere
FWIW, there are a variety of optimization criteria.
E.g. if you commit to using lots of productivity 3 modules, but aren't yet at the point where production costs are trivial, speed beacons are valuable in the way that, for a particular production target, the extra cost of speed beacons is ...
E.g. if you commit to using lots of productivity 3 modules, but aren't yet at the point where production costs are trivial, speed beacons are valuable in the way that, for a particular production target, the extra cost of speed beacons is ...
- Sat Feb 28, 2026 1:58 pm
- Forum: General discussion
- Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
- Replies: 2
- Views: 567
Re: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
I remember it being surprisingly satisfying to work out a design pattern that would let you cover an entire mineral patch with burner miners while being fully automated and not wasting too much space.
And working out how to build it efficiently by hand. Pro tip: super force build can rotate ...
And working out how to build it efficiently by hand. Pro tip: super force build can rotate ...
- Thu Feb 19, 2026 5:36 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 43
- Views: 8163
Re: Gleba!
but you're trading 3 1/3 biter eggs' worth of nutrients for a nutrient source that lasts four times as long before it spoils, and that doesn't spoil into an attacker.
Now if you're turning bioflux nutrients into fish directly then sure, it's not such a good deal. So, don't do that.
Yes, this was ...
Now if you're turning bioflux nutrients into fish directly then sure, it's not such a good deal. So, don't do that.
Yes, this was ...
- Thu Feb 19, 2026 12:43 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 43
- Views: 8163
Re: Gleba!
Another good option is to ship fish. Even though one fish only yields 20 nutrients, a fish also has a spoil time of just over two hours, vs. 30 minutes for a biter egg. Then you can save the biter eggs for overgrowth soil instead.
Fish are nutrient negative. On average, 100 nutrients gives you 1 ...
- Tue Feb 10, 2026 2:24 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 458
- Views: 175675
Re: Gleba has killed the game for me.
I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution .
If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,
I don't understand the fixation on the ...
- Sun Feb 08, 2026 11:25 am
- Forum: Ideas and Suggestions
- Topic: Biochamber circuit rocket fuel recipe default to jelly version
- Replies: 3
- Views: 431
Re: Biochamber circuit rocket fuel recipe default to jelly version
I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. This ...
- Sun Feb 01, 2026 1:42 am
- Forum: Balancing
- Topic: Travel to Aquilo is a massive difficulty spike
- Replies: 5
- Views: 1266
Re: Travel to Aquilo is a massive difficulty spike
Ultimately, these bullet points converge on having to be informed about the upcoming challenges in advance - watch videos, have a creative test world, use someone else's blueprints. In other words, on spoiling the challenge, while many would prefer to approach it blind. And you can play Factorio ...
- Sat Jan 31, 2026 12:00 am
- Forum: Gameplay Help
- Topic: Chain Signal not working / Train not choosing empty track
- Replies: 5
- Views: 666
Re: Chain Signal not working / Train not choosing empty track
Thank you for your quick answer.
But isn't the whole point of those “waiting areas” (which I've seen in a couple of YouTube videos) that the trains can wait there if the actual train station is occupied? If the path is calculated at the time of departure, then the whole point of the waiting areas ...
- Fri Jan 23, 2026 4:08 am
- Forum: General discussion
- Topic: Regional value in Brazil
- Replies: 9
- Views: 1619
Re: Regional value in Brazil
You also keep using the US as your baseline, which is an odd choice. Wube is not an American company, they are a UK company with a Czech branch.
As an aside, I'm pretty sure Wube chose to use the USA regional price as the baseline. And as far as I know Steam recommendations are based off of that ...
As an aside, I'm pretty sure Wube chose to use the USA regional price as the baseline. And as far as I know Steam recommendations are based off of that ...