Search found 140 matches

by Hurkyl
Tue Mar 31, 2026 3:08 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 10
Views: 566

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

For the sake of having more use cases to evaluate the proposal....

The situation where I've most commonly heard this use case is to add hysteresis to the on/off cycle of a backup power plant, to eliminate the extremely rapid thrashing of the system when you toggle a power switch based on ...
by Hurkyl
Sat Mar 28, 2026 8:45 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 458
Views: 175675

Re: Gleba has killed the game for me.

Green Cat wrote: Fri Mar 27, 2026 5:24 pm The devs implement gacha mentality where you need to "pull" for higher tear
That's entirely on you. Most of the rest of us have the mentality that it's a statistics problem.
by Hurkyl
Fri Mar 27, 2026 7:12 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 10
Views: 566

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

"Weird" reason? I understand this to be a relatively common mid-game thing to keep a legacy steam plant around for backup power. For example, wanting to prioritize accumulators when using solar power, or to have an emergency backup that should only run if you accidentally brick your nuclear plant ...
by Hurkyl
Tue Mar 24, 2026 8:49 am
Forum: General discussion
Topic: Determined not to hate Gleba anymore
Replies: 16
Views: 1225

Re: Determined not to hate Gleba anymore

As food for thought....

Without modules, a biochamber consumes one nutrients every 4 seconds. With -80% energy costs, that jumps to 20 seconds.

The bioflux to nutrients recipe gives 40 nutrients per craft, for 800 seconds worth of biochamber activity. At 100% freshness and instant delivery times ...
by Hurkyl
Thu Mar 19, 2026 10:41 pm
Forum: General discussion
Topic: Gleba!
Replies: 43
Views: 8163

Re: Gleba!


---
I think a lot of the conclusions you're trying to draw in there are stretching things way, way too far.

Like, big demolisher? I don't think I even saw one in my first playthrough of Space Age. That only 1.3% of people who bought the game on Steam never killed one while Steam achievements ...
by Hurkyl
Thu Mar 19, 2026 6:08 pm
Forum: Ideas and Suggestions
Topic: Being able to See what's blocked off in a chest
Replies: 2
Views: 328

Re: Being able to See what's blocked off in a chest

How should this interact with situations when you have items in the blocked off part?
by Hurkyl
Wed Mar 18, 2026 6:15 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 12
Views: 4068

Re: Increase Cargo Landing Pad Throughput


Loaders / Unloaders are already in the game right? Just available in sandbox, not in Freeplay.

How about updating their name to "Landing pad unloaders", updating their graphics to space-themed and giving them a checkbox for "stack items".

For the graphics, i suggest making the back of the ...
by Hurkyl
Wed Mar 18, 2026 5:56 pm
Forum: General discussion
Topic: Gleba!
Replies: 43
Views: 8163

Re: Gleba!

And for variety, rather than going out-of-game* my solution to "things are spoiling too quickly" was to adjust my in-game behaviors.

I stopped clear-cutting when scavenging in the wild.

I stopped habitually crafting. No more 'keeping my crafting queue filled' or running buildings if I didn't have ...
by Hurkyl
Wed Mar 18, 2026 5:34 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 12
Views: 4068

Re: Increase Cargo Landing Pad Throughput

Here's a use of bots that I've seen satisfy a few people with this kind of complaint.

Use bots just for the sole purpose of 'expanding' the landing pad into a larger complex.

E.g. rather than have the cargo landing pad connected to a wider logistics network, you put it in its own separate, small ...
by Hurkyl
Sun Mar 15, 2026 3:44 pm
Forum: Gameplay Help
Topic: Math behind Quality
Replies: 5
Views: 546

Re: Math behind Quality

If you're just sending things to a recycler that recycle into themselves, then the value (meaning the average number of legendaries you get from it) of an epic item is

Epic = 0.25 * (0.752 * Epic + 0.248 * Legendary)
Epic = 31/406 * Legendary
Here, 0.248 is the quality percentage on the recycler ...
by Hurkyl
Sat Mar 07, 2026 7:29 am
Forum: General discussion
Topic: I invented "space" platform in 2013
Replies: 3
Views: 650

Re: I invented "space" platform in 2013

ferrybig wrote: Tue Mar 03, 2026 6:50 pm Space platform were first seen in 2015 in [FFF #74](https://www.factorio.com/blog/post/fff-74), so you predicted it around 2 years before
#64 mentions it in text, December 2014, as do #71 and #72.
by Hurkyl
Fri Mar 06, 2026 3:25 am
Forum: General discussion
Topic: The rationality of using AM-3 and SP-3 everywhere
Replies: 6
Views: 1167

Re: The rationality of using AM-3 and SP-3 everywhere

FWIW, there are a variety of optimization criteria.

E.g. if you commit to using lots of productivity 3 modules, but aren't yet at the point where production costs are trivial, speed beacons are valuable in the way that, for a particular production target, the extra cost of speed beacons is ...
by Hurkyl
Sat Feb 28, 2026 1:58 pm
Forum: General discussion
Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
Replies: 2
Views: 567

Re: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.

I remember it being surprisingly satisfying to work out a design pattern that would let you cover an entire mineral patch with burner miners while being fully automated and not wasting too much space.

And working out how to build it efficiently by hand. Pro tip: super force build can rotate ...
by Hurkyl
Thu Feb 19, 2026 5:36 pm
Forum: General discussion
Topic: Gleba!
Replies: 43
Views: 8163

Re: Gleba!

but you're trading 3 1/3 biter eggs' worth of nutrients for a nutrient source that lasts four times as long before it spoils, and that doesn't spoil into an attacker.

Now if you're turning bioflux nutrients into fish directly then sure, it's not such a good deal. So, don't do that.

Yes, this was ...
by Hurkyl
Thu Feb 19, 2026 12:43 am
Forum: General discussion
Topic: Gleba!
Replies: 43
Views: 8163

Re: Gleba!


Another good option is to ship fish. Even though one fish only yields 20 nutrients, a fish also has a spoil time of just over two hours, vs. 30 minutes for a biter egg. Then you can save the biter eggs for overgrowth soil instead.

Fish are nutrient negative. On average, 100 nutrients gives you 1 ...
by Hurkyl
Tue Feb 10, 2026 2:24 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 458
Views: 175675

Re: Gleba has killed the game for me.


I don't like that the correct solution is to overproduce and void extras, not when it creates pollution that permanently contributes to evolution .


If I were doing this over I would have to spend many weeks deciding that evolving the enemies is fun,

I don't understand the fixation on the ...
by Hurkyl
Sun Feb 08, 2026 11:25 am
Forum: Ideas and Suggestions
Topic: Biochamber circuit rocket fuel recipe default to jelly version
Replies: 3
Views: 431

Re: Biochamber circuit rocket fuel recipe default to jelly version

I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. This ...
by Hurkyl
Sun Feb 01, 2026 1:42 am
Forum: Balancing
Topic: Travel to Aquilo is a massive difficulty spike
Replies: 5
Views: 1266

Re: Travel to Aquilo is a massive difficulty spike

Ultimately, these bullet points converge on having to be informed about the upcoming challenges in advance - watch videos, have a creative test world, use someone else's blueprints. In other words, on spoiling the challenge, while many would prefer to approach it blind. And you can play Factorio ...
by Hurkyl
Sat Jan 31, 2026 12:00 am
Forum: Gameplay Help
Topic: Chain Signal not working / Train not choosing empty track
Replies: 5
Views: 666

Re: Chain Signal not working / Train not choosing empty track


Thank you for your quick answer.

But isn't the whole point of those “waiting areas” (which I've seen in a couple of YouTube videos) that the trains can wait there if the actual train station is occupied? If the path is calculated at the time of departure, then the whole point of the waiting areas ...
by Hurkyl
Fri Jan 23, 2026 4:08 am
Forum: General discussion
Topic: Regional value in Brazil
Replies: 9
Views: 1619

Re: Regional value in Brazil

You also keep using the US as your baseline, which is an odd choice. Wube is not an American company, they are a UK company with a Czech branch.
As an aside, I'm pretty sure Wube chose to use the USA regional price as the baseline. And as far as I know Steam recommendations are based off of that ...

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