Search found 109 matches

by Hurkyl
Sat Nov 08, 2025 7:26 am
Forum: Ideas and Suggestions
Topic: Remaking how you get Higher Quality in Factorio
Replies: 5
Views: 394

Re: Remaking how you get Higher Quality in Factorio

I don't really think harshly nerfing pre-recycler quality use is justifed. The motivation is to try and discourage people from playing badly, but:
I doubt it will actually do much to discourage people from playing badly, it will just make them more frustrated
You are penalizing all the people who ...
by Hurkyl
Sat Nov 08, 2025 1:14 am
Forum: Ideas and Suggestions
Topic: Remaking how you get Higher Quality in Factorio
Replies: 5
Views: 394

Re: Remaking how you get Higher Quality in Factorio

I think you're underestimating the value of qual% to an upcycling loop.

If you're using, say, common quality 2 modules to upcycle something you craft in assembler 3's, and common productivity 2 when you can't use quality... your loop has to input roughly 48 sets of common crafting materials to ...
by Hurkyl
Sat Nov 01, 2025 8:00 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2394

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


My own experience is even with the common ones, I'm still voiding more asteroids than I actually use.

The point where it starts to make sense is at a point in the game where a player can dispose of the asteroids in a way other than tossing them, which starts at Fulgora with a recycler but is ...
by Hurkyl
Sat Nov 01, 2025 4:32 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2394

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block




Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)

Really, you want an option for optional stuff ??????


To be fair, the Quality mod ...
by Hurkyl
Fri Oct 31, 2025 10:15 pm
Forum: Gameplay Help
Topic: Over 70k holmium plates for 1 legendary Mech Armour
Replies: 11
Views: 753

Re: Over 70k holmium plates for 1 legendary Mech Armour

Ouch. It pains me to see people upcycle things by recycling them into themselves rather than craft-recycle loops.

But doing it to something rare like holmium plates hurts so much more.
by Hurkyl
Thu Oct 30, 2025 3:18 pm
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 757

Re: Early game quality balance



But it’s not like there are no benefits whatsoever; The other guy already gave several examples of useful early quality, and I believe there are more. Stick quality modules in the right places throughout your whole factory, set up the filtering correctly, and over time you will build up plenty ...
by Hurkyl
Wed Oct 29, 2025 11:21 pm
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 757

Re: Early game quality balance


Early game quality is pretty lackluster: there's no reason at all to use it on default settings and on harder settings you at best can get some quality mining drills, weapons, or armor. And even still before Aquillo, it tends to be very far down on the list for anything that isn't gear or ...
by Hurkyl
Tue Oct 28, 2025 5:02 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2394

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.

There is no condescension meant in the original post: people make mistakes. And this is an easy mistake to make and numerous others have made this mistake. There's even a (not ...
by Hurkyl
Tue Oct 28, 2025 1:41 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2394

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


There is certainly a waste. When you recycle a product, you don't get the ingredients in same proportion. For example when i upcycle uranium ammo for dark green rocks, i get way more of the ammo back than i do green rocks, on every level of quality, so if i don't destroy it, my upcycling will jam ...
by Hurkyl
Mon Oct 27, 2025 7:15 pm
Forum: Ideas and Suggestions
Topic: Option to harvest damaged trees only for agricultural tower
Replies: 5
Views: 828

Re: Option to harvest damaged trees only for agricultural tower

For your purposes, I think a timer would suffice, and when it triggers which you enable the tower for a couple of minutes then disable it again.

Incidentally, if you want to clean up pollution, my testing shows harvesting ASAP is the way to go. I'm not sure how confident to be in the way I tested ...
by Hurkyl
Sun Oct 26, 2025 9:21 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 14
Views: 2540

Re: I wish biters were justa bit more cunning


now I like this but the problem I have with biters is that they get very annoying and whenever one random medium biter starts eating something I have to walk my butt there to unload 3 bullets into that thing so this would get very annoying very quickly. I don't like perimeter walls because it ...
by Hurkyl
Sat Oct 25, 2025 4:41 pm
Forum: Not a bug
Topic: [2.0.72] Assembing machines don't respect normal signal order for certain gleba recipes
Replies: 4
Views: 340

Re: [2.0.72] Assembing machines don't respect normal signal order for certain gleba recipes

I did some experiments, and I expect the thing that distinguishes the things you've observed is they are recipe signals, not entity signals.

E.g. if you put a mash/jelly/nutrients signal on there instead of the three recipe signals, the recipe in the assemblers should get set to wooden box, like ...
by Hurkyl
Sat Oct 25, 2025 10:10 am
Forum: Not a bug
Topic: [2.0.72] Captive biter spawner not upgradable
Replies: 4
Views: 302

Re: [2.0.72] Captive biter spawner not upgradable

Can you even do this manually? I would have thought you'd need to destroy a captive biter spawner if you wanted to place a higher quality one on the same location.
by Hurkyl
Fri Oct 24, 2025 1:16 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2394

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

I went for legendary quality only. The reason: designing production for lower qualities would mean I have to create all these production lines all over again for epic, then for legendary - again. Designing the same thing 3 times, just for a higher tier. And creating just one tier is already too ...
by Hurkyl
Fri Oct 24, 2025 8:17 am
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 2394

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

Genuine question: what stops you from viewing, for example, a recycling loop as being a reasonable-cost higher-complexity way to manufacture quality items?

---

That aside, I always found quality substitutes where you replace the system with higher-cost recipes for making higher-quality items as ...
by Hurkyl
Thu Oct 23, 2025 3:44 pm
Forum: Duplicates
Topic: [2.0.69] Recycler description says biological turns into spoilage.
Replies: 1
Views: 228

[2.0.69] Recycler description says biological turns into spoilage.

The recycler's description includes the clause

... or turned to spoilage if they were biological.

But as far as I can see, that never happens. When I was looking at the recycling recipes, all of the biological items had a recipe that returns 25% of themselves when recycled, except for nutrients ...
by Hurkyl
Thu Oct 23, 2025 3:14 pm
Forum: Gameplay Help
Topic: Biochamber nutrient consumption discrepancy.
Replies: 5
Views: 520

Re: Biochamber nutrient consumption discrepancy.

I did another experiment to amplify the effect I observed.

Still doing a biochamber with no modules. I let the biochamber consume 60 nutrients. This should allow for 360 crafts. (4 crafts per nutrient + 50% productivity)

With a fast inserter (or two!), I complete 358 crafts and halt at 73 ...
by Hurkyl
Thu Oct 23, 2025 3:18 am
Forum: Gameplay Help
Topic: Biochamber nutrient consumption discrepancy.
Replies: 5
Views: 520

Re: Biochamber nutrient consumption discrepancy.

I just did a test. A single biochamber making nutrients without any modules, a fast inserter removing nutrients.

Drop in bioflux. Drop in one nutrients.

This setup is consistently unable to complete four crafting cycles; the machine goes dead when the fourth one is at 99%.

Change the fast ...
by Hurkyl
Wed Oct 22, 2025 10:30 am
Forum: Balancing
Topic: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?
Replies: 7
Views: 514

Re: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?

FWIW, most of the deathworld maps I've rolled pre-2.0 also had biters nests on/near the starting patch.

While you can roll until you get a map where this doesn't happen, there is some fun to be had in working out how to avoid provoking attacks while you build to the point where you can clear out ...
by Hurkyl
Sun Oct 19, 2025 12:49 pm
Forum: Ideas and Suggestions
Topic: Turret's target priority, do not fire at
Replies: 8
Views: 740

Re: Turret's target priority, do not fire at

I think he's asking for the QoL feature of having the option for the filters to toggle between a whitelist and blacklist, much like you see on inserters.

IMO, it's bizarre this feature doesn't already exist on other entities you can set filters for.

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