Search found 119 matches

by Hurkyl
Sun Dec 21, 2025 10:32 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 568

Re: Replace inserter with fast inserter

And my point is you are overly dismissive of the cons of your proposal.

The "keep the stats on the regular inserter" has the same problem that you are still eliminating the cost/performance tradeoff considerations of early gameplay. But in addition to that, just like there is an early-game need for ...
by Hurkyl
Sat Dec 20, 2025 10:35 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 568

Re: Replace inserter with fast inserter

In the early game, inserters being cheaper to make than fast inserters is not insignificant.

The lower throughput of the inserter is very useful for some designs -- e.g. a common sort of early-game mall -- so that the leading assemblers don't hog all the resources and starve the later ones.
by Hurkyl
Wed Dec 17, 2025 6:56 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 431
Views: 141484

Re: Gleba has killed the game for me.

With so many logical challenges, it is definitely not the kind of "rush against the clock" game.
rushing against your own factory.
Isn't this self-inflicted, though? There isn't really any intrinsic time pressure in building a factory on Gleba: scenarios where you feel the need to rush against ...
by Hurkyl
Sat Dec 13, 2025 12:49 pm
Forum: Balancing
Topic: Adjusting how quality reroll is impacted by later researches
Replies: 3
Views: 401

Re: Adjusting how quality reroll is impacted by later researches

It's worth observing this would be an incredible nerf to early game quality: the rerolls at 10% quality are far more valuable than the piddly 2% quality roll you'd get from putting quality 1 modules in an assembler 2.

And, incidentally, tier 2 modules are already very important in the status quo ...
by Hurkyl
Wed Dec 10, 2025 10:10 am
Forum: Ideas and Suggestions
Topic: Solenoid valve
Replies: 6
Views: 578

Re: Solenoid valve

FWIW, the specific application can be achieved by separating your steam engines into a separate electric network and connect it to the main grid through a power switch.
by Hurkyl
Sun Nov 30, 2025 9:20 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 732

Re: How to tackle Vulkanus

Depending on your tastes, IMO you should give each of Vulcanus, Gleba, and Fulgora a try where you don't bring anything with you except some basic QoL stuff: i.e. your armor, materials to make some bots to use with your personal roboports. Maybe a stack of belts if you're impatient.

By working ...
by Hurkyl
Wed Nov 26, 2025 10:07 am
Forum: General discussion
Topic: Gleba!
Replies: 23
Views: 3107

Re: Gleba!

I've noticed some other users ship in their fruits using trains? Gleba is the only planet where I don't use trains at all due to the spoilage issue but I saw some one else make a comment that you can use circuit logic to harvest fresh fruits upon request? I'd love to see the circuit setup for that ...
by Hurkyl
Mon Nov 24, 2025 11:10 pm
Forum: Gameplay Help
Topic: Inadequate operation of the recipe substitution system
Replies: 4
Views: 389

Re: Inadequate operation of the recipe substitution system

It sounds like OP is using a mod so they have more refinery recipes.

---

OP: you're talking about the "set recipe" option? And I assume you mean the "circuit network" rather than the "logistics network"?

One feature you may be overlooking is that if you are not supplying a recipe signal, a ...
by Hurkyl
Wed Nov 19, 2025 10:56 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 431
Views: 141484

Re: Gleba has killed the game for me.

IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)

On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.

Tile type matters a lot more now in Space Age, and this is most ...
by Hurkyl
Wed Nov 19, 2025 3:19 am
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 711

Re: I decided to play with the standard settings, but with the "Narrow World" option

FWIW, I'm pretty sure (back in 1.x) I've rolled ribbon world maps where one of the basic resources was absent in the entire preview. That's on Nauvis, just to emphasize, so you couldn't even start automation without having to walk out of the preview area (and dodging biters!).

IMO, you definitely ...
by Hurkyl
Sat Nov 08, 2025 7:26 am
Forum: Ideas and Suggestions
Topic: Remaking how you get Higher Quality in Factorio
Replies: 5
Views: 817

Re: Remaking how you get Higher Quality in Factorio

I don't really think harshly nerfing pre-recycler quality use is justifed. The motivation is to try and discourage people from playing badly, but:
I doubt it will actually do much to discourage people from playing badly, it will just make them more frustrated
You are penalizing all the people who ...
by Hurkyl
Sat Nov 08, 2025 1:14 am
Forum: Ideas and Suggestions
Topic: Remaking how you get Higher Quality in Factorio
Replies: 5
Views: 817

Re: Remaking how you get Higher Quality in Factorio

I think you're underestimating the value of qual% to an upcycling loop.

If you're using, say, common quality 2 modules to upcycle something you craft in assembler 3's, and common productivity 2 when you can't use quality... your loop has to input roughly 48 sets of common crafting materials to ...
by Hurkyl
Sat Nov 01, 2025 8:00 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 3934

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


My own experience is even with the common ones, I'm still voiding more asteroids than I actually use.

The point where it starts to make sense is at a point in the game where a player can dispose of the asteroids in a way other than tossing them, which starts at Fulgora with a recycler but is ...
by Hurkyl
Sat Nov 01, 2025 4:32 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 3934

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block




Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)

Really, you want an option for optional stuff ??????


To be fair, the Quality mod ...
by Hurkyl
Fri Oct 31, 2025 10:15 pm
Forum: Gameplay Help
Topic: Over 70k holmium plates for 1 legendary Mech Armour
Replies: 11
Views: 1270

Re: Over 70k holmium plates for 1 legendary Mech Armour

Ouch. It pains me to see people upcycle things by recycling them into themselves rather than craft-recycle loops.

But doing it to something rare like holmium plates hurts so much more.
by Hurkyl
Thu Oct 30, 2025 3:18 pm
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 1361

Re: Early game quality balance



But it’s not like there are no benefits whatsoever; The other guy already gave several examples of useful early quality, and I believe there are more. Stick quality modules in the right places throughout your whole factory, set up the filtering correctly, and over time you will build up plenty ...
by Hurkyl
Wed Oct 29, 2025 11:21 pm
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 1361

Re: Early game quality balance


Early game quality is pretty lackluster: there's no reason at all to use it on default settings and on harder settings you at best can get some quality mining drills, weapons, or armor. And even still before Aquillo, it tends to be very far down on the list for anything that isn't gear or ...
by Hurkyl
Tue Oct 28, 2025 5:02 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 3934

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.

There is no condescension meant in the original post: people make mistakes. And this is an easy mistake to make and numerous others have made this mistake. There's even a (not ...
by Hurkyl
Tue Oct 28, 2025 1:41 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 3934

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


There is certainly a waste. When you recycle a product, you don't get the ingredients in same proportion. For example when i upcycle uranium ammo for dark green rocks, i get way more of the ammo back than i do green rocks, on every level of quality, so if i don't destroy it, my upcycling will jam ...
by Hurkyl
Mon Oct 27, 2025 7:15 pm
Forum: Ideas and Suggestions
Topic: Option to harvest damaged trees only for agricultural tower
Replies: 5
Views: 984

Re: Option to harvest damaged trees only for agricultural tower

For your purposes, I think a timer would suffice, and when it triggers which you enable the tower for a couple of minutes then disable it again.

Incidentally, if you want to clean up pollution, my testing shows harvesting ASAP is the way to go. I'm not sure how confident to be in the way I tested ...

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