Search found 53 matches
- Wed Jan 04, 2017 7:55 am
- Forum: Gameplay Help
- Topic: I'm Terrible with Trains
- Replies: 9
- Views: 4142
Re: I'm Terrible with Trains
I'm terrible with trains as well and I've launched 400+ rockets. I end up just wasting tracks and space by build tracks where I know I don't need them
- Thu Dec 08, 2016 5:53 am
- Forum: Off topic
- Topic: An itsy-bitsy question no-how related to factorio
- Replies: 4
- Views: 2647
Re: An itsy-bitsy question no-how related to factorio
The correct spelling is actually Messrs (and is not typically encountered very much at all in modern English, however it might be in some very formal contexts). An equivalent for a group of females would be Mesdames. Edit: I misread your question. So regard it as extra information. The correct femal...
- Mon Nov 21, 2016 10:20 am
- Forum: Won't fix.
- Topic: [14.20] Fish without water.
- Replies: 6
- Views: 4022
Re: [14.20] Fish without water.
This is certainly not a bug. Well, it is in a way, but not the way you think. Those "land fish" are the ancient ancestors of the biters. Through aeons of evolution the fish first ventured onto the land and then evolved into what we now call biters.
- Wed Nov 16, 2016 5:31 am
- Forum: Balancing
- Topic: portable solar panels
- Replies: 42
- Views: 19101
Re: portable solar panels
Those portable solar panels are a waste of time. The last two games I've played I've skipped them altogether and just did other stuff until I could build fusion reactor (my research facility is sufficiently fast that it doesn't take all that long and while I'm waiting I just build something that I'v...
- Tue Nov 08, 2016 5:49 am
- Forum: Resolved Problems and Bugs
- Topic: Grammar error in the FAQ page
- Replies: 2
- Views: 1568
Re: Grammar error in the FAQ page
That's a spelling error, not a grammatical error. Sorry, I couldn't help myself
- Sat Oct 29, 2016 4:08 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71224
Re: Friday Facts #162 - Theme Art Again
I think you might be It's a game, not a financial applicationBenSeidel wrote:Am I the only one that finds it disturbing that they are storing currencies as floating points?
- Wed Oct 19, 2016 10:58 am
- Forum: Multiplayer
- Topic: Playmate
- Replies: 4
- Views: 2270
Re: Playmate
Where's the centrefold?
- Sun Sep 25, 2016 2:16 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 120
- Views: 125364
Re: Have Some Questions Before I Buy.
It's a drug
- Thu Sep 15, 2016 1:59 pm
- Forum: Tools
- Topic: Generating Blueprints by Coding
- Replies: 14
- Views: 11052
Re: Generating Blueprints by Coding
I would be nice if more people did this. I might start expanding my hacky blueprint generator code.
- Tue Sep 06, 2016 5:56 am
- Forum: Gameplay Help
- Topic: Getting past mid-game
- Replies: 17
- Views: 18517
Re: Getting past mid-game
I thought I was the only one who gets to a certain point and then destroys their whole factory and rebuilds it all. I'm glad to discover I'm not alone. I do it this way mainly because early game I don't always have the production resources required to make things as beautiful as I might like. I'm of...
- Fri Aug 19, 2016 12:34 am
- Forum: General discussion
- Topic: Map generation - Only one map - Seed defines pos
- Replies: 56
- Views: 26402
Re: [0.13.16] Map generation - Only one map - Seed defines pos
[...] Feel free to suggest better and novel ways that we can change it, but please don't bash any of the devs for this system. I'm not sure anyone was bashing devs. I certainly wasn't and if it came across that way I apoligise. What I was questioning was the implementation, not a dev or any person ...
- Thu Aug 18, 2016 5:05 am
- Forum: General discussion
- Topic: Map generation - Only one map - Seed defines pos
- Replies: 56
- Views: 26402
Re: [0.13.16] Map generation - Only one map - Seed defines pos
I think it's just not implemented correctly. I've done a lot of programming with perlin, simplex, fractal and other types of noise that can be "segmented" into chunks like factorio appears to do and honestly different seeds *do* end up generating completely different noise/terrain/whatever...
- Sat Jul 30, 2016 3:38 am
- Forum: News
- Topic: Friday Facts #149 - Deep down in multiplayer
- Replies: 38
- Views: 23530
Re: Friday Facts #149 - Deep down in multiplayer
As the peer-to-peer network model is being removed, this is not needed anymore and every communication has it's own numbering, I've kept my mouth shut the first twenty times this happened in the blog and changelogs, but I can't anymore. Sorry for pedantry: Thanks for clearing that up! Its something...
- Fri Jul 29, 2016 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Train conditions don't follow Boolean precedence
- Replies: 26
- Views: 10274
Re: [0.13] Train conditions don't follow Boolean precedence
Boolean operations are a mathematical formalism, and of course there are precendence rules. The formalism would be incomplete without them. Can you show me where these precedence rules are formalised? Because, quite honestly, (outside of programming languages) you generally use parenthesis to save ...
- Thu Jul 28, 2016 5:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10,11] Crash loading save file on Linux
- Replies: 9
- Views: 3739
Re: [0.13.10,11] Crash loading save file on Linux
http://www.codeproject.com/Articles/111 ... -callstackRadioactive Pretzels wrote:I like the details in the log file. As a developer, my own software doesn't give such great crash reports with not just the assert, but the callstack . Did you roll your own Logger.cpp or it based on some library?
- Mon Jul 25, 2016 10:29 am
- Forum: Not a bug
- Topic: [0.13.10] Strange starting area map generation
- Replies: 9
- Views: 4443
Re: [0.13.10] Strange starting area map generation
I really think this should be re-categorized as a bug. It's not a bug in the traditional sense but, IMO, it's certainly a kludge (and a fairly ugly and visible one at that). A better solution would be to leave the terrain generation as-is (without stamping a circle on top of it) and move the startin...
- Sun Jul 24, 2016 12:12 am
- Forum: Not a bug
- Topic: [0.13.10] Strange starting area map generation
- Replies: 9
- Views: 4443
Re: [0.13.10] Strange starting area map generation
Surely there is a better solution than drawing a big circle
- Sat Jul 23, 2016 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Train conditions don't follow Boolean precedence
- Replies: 26
- Views: 10274
Re: [0.13] Train conditions don't follow Boolean precedence
I didn't even know there was a formal precedence for boolean operations without using parenthesis (yes, of course there are in programming languages etc but these are convention rather than anything formal). That said, I would have assumed that in a game there would be some kind of rule and bottom t...
- Thu Jul 21, 2016 12:56 am
- Forum: General discussion
- Topic: State of the Art
- Replies: 3
- Views: 4064
State of the Art
Many, many years ago I saw this demo on the Amiga: https://www.youtube.com/watch?v=c5kuYfTCGLg And I was 90% impressed because I was an Amiga demo coder and I could understand how it was done and visualize how I might reproduce it myself. Fast forward to today and I see this: https://www.youtube.com...
- Wed Jul 20, 2016 8:31 am
- Forum: Tools
- Topic: Generating Blueprints by Coding
- Replies: 14
- Views: 11052
Re: Generating Blueprints by Coding
When I click on the video I see Unfortunately, this video is not available in your country because it could contain music from SME, for which we could not agree on conditions of use with GEMA. Well, I know how to go around such restrictions, but as moderator I need to ask, if you can upload it agai...