Hi, I was playing around with automatic train system and the "problem" you described is the one I just finished solving.
Check out my definitely-not-overcomplicated system and see if it suits your needs. It's definitely not perfect since I have a few more ideas on how to address some more edge-cases ...
Search found 2 matches
- Tue Apr 14, 2026 10:03 am
- Forum: Gameplay Help
- Topic: Train Interrupts - Rate Limit?
- Replies: 10
- Views: 527
- Tue Dec 10, 2024 12:36 pm
- Forum: Gameplay Help
- Topic: Force a train to move to the next station (of the same name)
- Replies: 7
- Views: 4198
Re: Force a train to move to the next station (of the same name)
I have been playing around with a similar design and this is what I came up with:
Outpost preview
How it works:
there is a clock set to 600 sec by default. Each minute it checks if the time is right for an artillery train to show up
Clock explanation
L is the limit so only one train shows up ...
Outpost preview
How it works:
there is a clock set to 600 sec by default. Each minute it checks if the time is right for an artillery train to show up
Clock explanation
L is the limit so only one train shows up ...