Search found 6 matches
- Fri Jan 05, 2018 8:11 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395447
Re: Friday Facts #224 - Bots versus belts
I've skimmed the crazy number of messages that have appeared since this FFFs posting so recently. Just wanted to put my two cents in as well. I don't like the bots, I don't use them. Others like them, they use them. WORST CASE, you remove them and had an official mod for the game that keeps them in....
- Fri Oct 27, 2017 6:00 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72836
Re: Friday Facts #214 - Concrete rendering
And being under the entities rather than over them it doesn't feel in the way like a superposed grid does. Oooh, can we do that to the grid? I'd leave it on if it was under the entities. And, I'll agree similar with others, that the art is *gorgeous*, but it's not very concrete like. New tile-types...
- Sat Mar 25, 2017 1:51 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76016
Re: Friday Facts #183 - Aiming for the release date
I have mixed feelings about that map view, surely it sounds sooo progressive, yet it takes away the feeling of the big world. ... At the current cost of radar, it sounds somewhat cheap to have an hd view of the whole world. ... Perhaps only have the HD map view in [connected] roboport range, if you...
- Tue Feb 21, 2017 3:11 pm
- Forum: General discussion
- Topic: Challenge: Build the fastest glider (and win something!)
- Replies: 72
- Views: 39863
Re: Challenge: Build the fastest glider (and win something!)
I love the idea of this contest, but I fear it won't get many entries. Seems to me that minimizing the number of buildings wins, and you've got a pretty small number of pieces as-is. But I look forward to seeing other entries nonetheless. I think I'd rather see gliders with different purposes (scout...
- Fri Dec 16, 2016 4:49 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71169
Re: Friday Facts #169 - Combat revisit 2
When picking up a tower, you get back the raw materials instead of the turret. That would probably just make early game more annoying, and lategame just carry more turrets. I know it's not a number tweak, but my random idea would be adding a new mob/adding functionality to existing mobs. What if la...
- Sat Apr 30, 2016 2:56 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Cars on Belts - Not just a highway
- Replies: 11
- Views: 33999
Re: Cars on Belts - Not just a highway
Since they cars can be loaded/unloaded while moving, you could invest in just fully populating the belt with cars.vampiricdust wrote:really resource intensive (isn't that the point?).