Search found 44 matches
- Sun Jan 08, 2017 9:23 am
- Forum: Off topic
- Topic: When you need ALL the resources... in one train
- Replies: 7
- Views: 5022
Re: When you need ALL the resources... in one train
Also, Koub, I too find this quite mesmerizing. I especially love the effect of the inner track seemingly moving faster than the more outward track, even though they really aren't.
- Sun Jan 08, 2017 9:11 am
- Forum: Off topic
- Topic: When you need ALL the resources... in one train
- Replies: 7
- Views: 5022
Re: When you need ALL the resources... in one train
In model railroads I've mostly seen spirals being used to change elevation. Storage is usually done with more or less straight shadow stations. It's much easier to add/remove a train from a straight track. http://www.modellbahn-bau.de/Bild5.jpg The most compact trains storage in a game is the OTTD ...
- Fri Jan 06, 2017 9:23 am
- Forum: Off topic
- Topic: When you need ALL the resources... in one train
- Replies: 7
- Views: 5022
When you need ALL the resources... in one train
Found this video today, watched it, and thought "Wow, imagine if I could do that in Factorio..." I guess this would be the most compact way to store long trains, if there were bridge rails. And as far as I can tell, this would require a maximum of five signals to operate (obviously there w...
- Wed Dec 07, 2016 5:28 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors & Atomic Locomotives
To make a setup to have full of energy ^^ I'm really bad about logic but i need lots of power ^^ I'm trying to make the example of the first post but i dont know what to put in logic :/ Question : How do you do this "The input pumps (left and right, from offshore pumps), are active when the re...
- Mon Dec 05, 2016 1:39 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors & Atomic Locomotives
What exactly is needed to be explained? I will gladly try and answer your question(s).Redstylt wrote:GotLag do you have any tutorial updated ? or video ? to explain
- Mon Dec 05, 2016 9:44 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors & Atomic Locomotives
That's how it's supposed to work. The power is 1.2 MW, and it requires 16 RTGs to craft. No extra equipment is needed. Ahhh, okay, I see now. It must have been the Vehicle Equipment Grid mod throwing me off, I thought I NEEDED to put RTGs IN the equipment grid (like the electric vehicles mod). Well...
- Mon Dec 05, 2016 9:37 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors & Atomic Locomotives
Hey GotLag, I've been trying out your Atomic Locomotives mod, and I think I noticed an issue: My Atomic Locomotive can run with absolutely no fuel, just nothing in the equipment grid. I don't know what is causing it. I use the Vehicle Equipment Grids mod, so maybe that could have something to do wit...
- Fri Nov 25, 2016 7:31 pm
- Forum: Mods
- Topic: [0.14] Signals
- Replies: 5
- Views: 3641
Re: [0.14] Signals
Whoops, my fault on that one. That is from an old test I was doing, before I re-wrote the mod. I'll delete and re-upload.
EDIT: Mod has beed re-uploaded with correct locale.conf
EDIT: Mod has beed re-uploaded with correct locale.conf
- Mon Oct 24, 2016 6:18 am
- Forum: Mods
- Topic: [0.14] Signals
- Replies: 5
- Views: 3641
[0.14] Signals
http://i.imgur.com/1QUqqxc.png ^^ click me to go to this mod's page on the mod portal ^^ This is a complete re-write of my " Custom Signals " mod. This modification to Factorio adds a few new virtual signals. Mathematical, Directional, and Power signals are added by this mod. Support for ...
- Tue Oct 18, 2016 10:48 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128779
Re: Friday Facts #160 - Playtesting
On another note, instead of logistics wagons, I support logistics rails. Passive provider rails, active provider rails, storage rails, and requester rails. Instead of using wagons, this would provide a lot more dynamicity to one's logistics network. This way an iron ore train could be both a provide...
- Tue Oct 18, 2016 10:22 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128779
Re: Friday Facts #160 - Playtesting
From the post you are referencing: 1 Offshore Pump to 14 Boilers to 33 Steam Engines I might have to test more, but from my experience 1 offshore pump to 14 boilers to 10 steam engines is the correct ratio (or 1 offshore pump to 7 boilers to 5 steam engines). Either way, I feel if the values were se...
- Tue Oct 18, 2016 10:06 am
- Forum: Ideas and Suggestions
- Topic: [0.14.14] Add option were to load/save save games
- Replies: 5
- Views: 2526
Re: [0.14.14] Add option were to load/save save games
I believe what is meant by this is that when the player chooses to save their game, LJL_Houben would like to have a dialog pop up that prompts where to choose the save location. I would actually second this. I understand that it is possible to configure Factorio to a different save directory using t...
- Tue Oct 18, 2016 9:39 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128779
Re: Friday Facts #160 - Playtesting
Intead of merging items with low health, or using an item on the floor. Why doesn't repairing an item become a recipe? Assembly machines could use it, and you could throw all your unrepaired items into a provider chest to have them taken to an assembly machine, or you repair them straight in your i...
- Tue Oct 18, 2016 8:05 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128779
Re: Friday Facts #160 - Playtesting
I haven't read through the whole thread, as I do not have the time to; But I would still like to leave a few of my opinions here: Item Merging: Instead of merging items with low health, or using an item on the floor. Why doesn't repairing an item become a recipe? Assembly machines could use it, and ...
- Thu Oct 13, 2016 5:17 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors
Performance on it is wonderful, it powers my whole base and all my outposts. I haven't maxed it out yet, I built all 6 reactors as soon as I researched the tech. I like future-proofing my power production as early as possible. It should output 156MW at full production. So far though the steam engine...
- Thu Oct 13, 2016 12:43 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors
I finally got around to tearing down my whole setup, updating the mod, and re-building. This fixed the error I was receiving upon trying to load my world. Anyways, here it is, my new Reactors build! http://i.imgur.com/vp7grCo.png http://i.imgur.com/Yj1Lnmn.png http://i.imgur.com/ATVcLF1.png It is pr...
- Sat Oct 08, 2016 11:53 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors
After some messing around in my test world, I finally decided to give them a go in my survival world. It's basically the same setup as what I had built in my test world, with the difference of added hot water tanks, and the statistics display / logic area. Since I already uploaded my whole album to ...
- Sun Oct 02, 2016 3:48 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors
Hmm, I see what you mean about the build order... weird. Anyways, your tips seem to have got the reactor running nice and smooth. Now its time to experiment with different setups, and see how big I can go with it. On a slightly different note, maybe consider adding a dedicated power producer, for ex...
- Fri Sep 30, 2016 4:01 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors
Sorry it took a bit, but here is my clean (reactors and flow control only) save file:
Save File
Flow control should be listed as a requirement for this mod. I really can't see how maximum throughput could be achieved with just small pumps.
Save File
Flow control should be listed as a requirement for this mod. I really can't see how maximum throughput could be achieved with just small pumps.
- Fri Sep 30, 2016 1:14 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121230
Re: [0.14] Reactors
The statistics on my Steam Engines / their pipes: Every row of steam engines is setup as follows: = Pipe P Pump E Engine Setup for each row is =PE=E=E=E=E Whole setup is =PE=E=E=E=E = = =PE=E=E=E=E = = =PE=E=E=E=E = = =PE=E=E=E=E = = =PE=E=E=E=E = -- This pipe comes directly from reactor output The...