Search found 4 matches

by Lalaith
Mon Aug 04, 2025 6:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 33325

Re: Ban quality modules from asteroid crushers




This also gives more variety in how you get to high quality products. I already have to do upcycling a bunch of times, I don't see why that should have to be the solution in ALL cases. In return for having quality in crushers we get all this sweet extra complexity and interesting chains ...
by Lalaith
Sat May 17, 2025 12:06 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 33325

Re: Ban quality modules from asteroid crushers


On the contrary, the emergent understanding to truly leverage the mechanics such as fluid voiding, space casino, infinite free LDS are part of a laundry list of cheese that require such a deep intrinsic knowhow of the game and its edgecases.


I totally agree. This also gives more variety in how ...
by Lalaith
Mon Jan 27, 2025 4:15 am
Forum: Not a bug
Topic: [2.0.10] Turbo transport belt "burnin"
Replies: 11
Views: 1714

Re: [2.0.10] Turbo transport belt "burnin"

I agree, I am experiencing this as well, 2.0.32. I'm on a 1440p144hz IPS monitor, Gigabyte G27Q. It happens no matter my refresh rate.

Burnin is otherwise known as image retention, for clarity. It's definitely something related to the turbo belt animation rate. With the game paused in editor mode ...
by Lalaith
Wed Dec 18, 2024 1:31 am
Forum: 1 / 0 magic
Topic: [2.0.26] Crash on exit
Replies: 0
Views: 817

[2.0.26] Crash on exit

Hi I received a crash just now where it crashed on exit. Doesn't seem the most severe issue, but I'll report nonetheless.

What I was doing at time of crash: I made a save in my main game, did 20 seconds of work, then saved again, and hit pause to exit, then clicked exit in the main menu.
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