Code: Select all
/c __mod1__ remote.add_interface("mod1 getter", { getstorage = function() return storage end })Code: Select all
/c __mod2__ storage = remote.call("mod1 getter", "getstorage")Code: Select all
/c __mod1__ remote.add_interface("mod1 getter", { getstorage = function() return storage end })Code: Select all
/c __mod2__ storage = remote.call("mod1 getter", "getstorage")Code: Select all
data.raw['entity']['nuclear-reactor'].allow_run_time_change_of_is_military_target = trueCode: Select all
/c entity = game.player.selected
entity.is_military_target = true