Correctcrimsonarmy wrote: Tue Jul 22, 2025 7:42 pm I think the thing that is wrong is that with a productivity bonus each seed gives more fruit (ie: 10% productivity has a seed to fruit ratio of 1:55) whereas with higher speed the seed to fruit ratio is still 1:50.
Search found 88 matches
- Tue Jul 22, 2025 11:17 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10403
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Tue Jul 22, 2025 5:17 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 174
Re: Logistics bots not taking short paths for loading rockets?
What is magical about short travel times? Distance over air is a fairly simple metric.
Yes, distance over air is a fairly simple metric. It's the other part where the game understand which silo should be loaded first that require magic imo. With bots needing to charge and possible surfaces ...
- Tue Jul 22, 2025 3:37 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 174
Re: Logistics bots not taking short paths for loading rockets?
Ah... That is unfortunate. I'll cut off the two networks I guess... I do this on every other planet, moving items with a spidetron when I need them in another network (e.g. when I drop them from a space platform).
You can make a simple bridge with a requester chest on one side and an inserter ...
- Tue Jul 22, 2025 3:05 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 174
Re: Logistics bots not taking short paths for loading rockets?
you mean the silo the game activate should be decided based on the location of the requested goods ?kpreid wrote: Tue Jul 22, 2025 2:44 pm I didn’t say it wasn’t predictable; I said it wasn’t smart, that is, it doesn’t choose the shortest distance from the supply of the item, or anything like that.
- Tue Jul 22, 2025 2:36 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 174
Re: Logistics bots not taking short paths for loading rockets?
I have seen this too. The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.
I was under the impression that the order in which the silos are used for orbital ...
- Tue Jul 22, 2025 2:17 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 174
Re: Logistics bots not taking short paths for loading rockets?
The title appears wrong as the description suggest bots do take the shortest path for loading rockets.
You don't know which bots, and it can be any bot, so if you just built things on the left, many bots are still on the left part,therefore statistically, when a bot is tasked to do something it ...
You don't know which bots, and it can be any bot, so if you just built things on the left, many bots are still on the left part,therefore statistically, when a bot is tasked to do something it ...
- Tue Jul 22, 2025 2:11 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 16
- Views: 481
Re: I'm afraid of reddit influence
Notice I don't really care of the subject itself, my point was mainly I don't want drama on reddit influence dev decision. No matter the decision on the subject, I just wish dev choice is based on their own opinion about it and not because of social pressure.
Good idea to let everyone on this ...
- Tue Jul 22, 2025 2:05 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 20570
Re: How to upcycle?
Why would you say that ? all the formulas are on the wiki https://wiki.factorio.com/Quality ?coffee-factorio wrote: Tue Jul 22, 2025 1:45 pm It was mentioned but not in a way where it could be fairly evaluated![]()
- Tue Jul 22, 2025 2:01 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10403
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
You are just wrong, and your explanations makes me feel like i'm talking to a 12 years old with chocolate all over his face saying he didn't eat the chocolate.
At this point there's not much more i can explain for you to understand ,but i'm confident anyone else can.
- Tue Jul 22, 2025 7:36 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10403
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
then you'd also have a basis to argue whether or not they lacked skill.
I'm not the one saying it !
It's a rather beautiful metaphor for it thank you.
It's wrong though, making seed grow faster when they have higher quality is similar to speed bonus on the towers, not productivity. You ...
- Mon Jul 21, 2025 7:42 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10403
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Thank you, i have sent personnal attack in private as required.
Lol. Why bother? He doesn't show that courtesy. Neither does he bother keeping his criticism constructive or even rational. He's just a troll who clearly can't stand the thought of "losing" an argument. Just ignore him. It's what ...
- Sun Jul 20, 2025 5:52 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10403
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
It's still advocating for a system that solve literally 0 problems.
While I wouldn't say zero problems, now that I look back at the recent proposals it has become quite a complicated system to partially solve a small problem.
I think my initial motivation to support this idea came from ...
- Thu Jul 17, 2025 3:30 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10403
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
It's still advocating for a system that solve literally 0 problems.
:lol: true, recent suggestion unlike OP propose to implement a more complex system that current one, to make it easier to scale legendary production.
It misses the point, not only because it wouldn't work but also because ...
- Tue May 06, 2025 7:04 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 13570
Re: Feedback on Space Age's overall design
That said, while the tone is off and the logic often flawed, it's still useful to developers in one way: it reveals how a segment of players can become alienated when expectations aren’t managed well or when communication isn’t transparent enough for entitled players—regardless of whether their ...
- Mon May 05, 2025 6:32 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 13570
Re: Feedback on Space Age's overall design
TL DR :
The long post presents itself as thoughtful feedback, but much of it ultimately stems from personal frustration over a perceived lack of control or recognition, rather than a well-reasoned critique of game design. Many of the questions raised are either based on misunderstandings, ignore ...
The long post presents itself as thoughtful feedback, but much of it ultimately stems from personal frustration over a perceived lack of control or recognition, rather than a well-reasoned critique of game design. Many of the questions raised are either based on misunderstandings, ignore ...
- Sun Apr 13, 2025 7:23 am
- Forum: Fan Art
- Topic: [Music-Clip] Veloce Vessel Piglet
- Replies: 5
- Views: 4586
Re: [Music-Clip] Veloce Vessel Piglet
I don't see the relation with the music, and on reddit you said it was related to Vladimir Harkonnen.
- Sun Apr 13, 2025 7:22 am
- Forum: Fan Art
- Topic: Lego Inserter
- Replies: 5
- Views: 3971
Re: Lego Inserter
Time to make a new model 
Long handed inserter are my second favourite !

Long handed inserter are my second favourite !
- Sun Apr 13, 2025 7:14 am
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 3025
Re: Multiple Fluid Selector Circuitry
""""my"""""
:lol: You could have used the other one just underneath in the thread I sent you, it is a single combinator.
Tried to finish the thing Shulmeister sent me but ended up making a memory cell that kept track of the most abundant fluid and changed dynamicaly when the most abundant ...
- Sun Apr 13, 2025 7:06 am
- Forum: Fan Art
- Topic: [Music-clip] Harmonic Recovery
- Replies: 3
- Views: 984
Re: [Music-clip] Harmonic Recovery
Finally ! Maybe next time proper quality ?
- Mon Apr 07, 2025 7:20 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 3025
Re: Multiple Fluid Selector Circuitry
I'd have liked to somehow refrain from clocked circuits. There's probably not a good reason I don't like them.
I was intrigued by the problem if there was a memory cell solution that more or less stored the type of fluid/signal and doesn't depend on it's value so to say.
I still feel that should ...