Search found 88 matches

by Shulmeister
Tue Jul 22, 2025 11:17 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10403

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

crimsonarmy wrote: Tue Jul 22, 2025 7:42 pm I think the thing that is wrong is that with a productivity bonus each seed gives more fruit (ie: 10% productivity has a seed to fruit ratio of 1:55) whereas with higher speed the seed to fruit ratio is still 1:50.
Correct
by Shulmeister
Tue Jul 22, 2025 5:17 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 174

Re: Logistics bots not taking short paths for loading rockets?


What is magical about short travel times? Distance over air is a fairly simple metric.


Yes, distance over air is a fairly simple metric. It's the other part where the game understand which silo should be loaded first that require magic imo. With bots needing to charge and possible surfaces ...
by Shulmeister
Tue Jul 22, 2025 3:37 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 174

Re: Logistics bots not taking short paths for loading rockets?


Ah... That is unfortunate. I'll cut off the two networks I guess... I do this on every other planet, moving items with a spidetron when I need them in another network (e.g. when I drop them from a space platform).


You can make a simple bridge with a requester chest on one side and an inserter ...
by Shulmeister
Tue Jul 22, 2025 3:05 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 174

Re: Logistics bots not taking short paths for loading rockets?

kpreid wrote: Tue Jul 22, 2025 2:44 pm I didn’t say it wasn’t predictable; I said it wasn’t smart, that is, it doesn’t choose the shortest distance from the supply of the item, or anything like that.
you mean the silo the game activate should be decided based on the location of the requested goods ?
by Shulmeister
Tue Jul 22, 2025 2:36 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 174

Re: Logistics bots not taking short paths for loading rockets?


I have seen this too. The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.


I was under the impression that the order in which the silos are used for orbital ...
by Shulmeister
Tue Jul 22, 2025 2:17 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 174

Re: Logistics bots not taking short paths for loading rockets?

The title appears wrong as the description suggest bots do take the shortest path for loading rockets.

You don't know which bots, and it can be any bot, so if you just built things on the left, many bots are still on the left part,therefore statistically, when a bot is tasked to do something it ...
by Shulmeister
Tue Jul 22, 2025 2:11 pm
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 16
Views: 481

Re: I'm afraid of reddit influence


Notice I don't really care of the subject itself, my point was mainly I don't want drama on reddit influence dev decision. No matter the decision on the subject, I just wish dev choice is based on their own opinion about it and not because of social pressure.


Good idea to let everyone on this ...
by Shulmeister
Tue Jul 22, 2025 2:05 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 20570

Re: How to upcycle?

coffee-factorio wrote: Tue Jul 22, 2025 1:45 pm It was mentioned but not in a way where it could be fairly evaluated :oops:
Why would you say that ? all the formulas are on the wiki https://wiki.factorio.com/Quality ?
by Shulmeister
Tue Jul 22, 2025 2:01 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10403

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

coffee-factorio wrote: Tue Jul 22, 2025 11:34 am non-sense
You are just wrong, and your explanations makes me feel like i'm talking to a 12 years old with chocolate all over his face saying he didn't eat the chocolate.

At this point there's not much more i can explain for you to understand ,but i'm confident anyone else can.
by Shulmeister
Tue Jul 22, 2025 7:36 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10403

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


then you'd also have a basis to argue whether or not they lacked skill.

I'm not the one saying it !


It's a rather beautiful metaphor for it thank you.


It's wrong though, making seed grow faster when they have higher quality is similar to speed bonus on the towers, not productivity. You ...
by Shulmeister
Mon Jul 21, 2025 7:42 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10403

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants



Thank you, i have sent personnal attack in private as required.

Lol. Why bother? He doesn't show that courtesy. Neither does he bother keeping his criticism constructive or even rational. He's just a troll who clearly can't stand the thought of "losing" an argument. Just ignore him. It's what ...
by Shulmeister
Sun Jul 20, 2025 5:52 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10403

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants



It's still advocating for a system that solve literally 0 problems.
While I wouldn't say zero problems, now that I look back at the recent proposals it has become quite a complicated system to partially solve a small problem.

I think my initial motivation to support this idea came from ...
by Shulmeister
Thu Jul 17, 2025 3:30 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10403

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants


It's still advocating for a system that solve literally 0 problems.


:lol: true, recent suggestion unlike OP propose to implement a more complex system that current one, to make it easier to scale legendary production.

It misses the point, not only because it wouldn't work but also because ...
by Shulmeister
Tue May 06, 2025 7:04 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 13570

Re: Feedback on Space Age's overall design



That said, while the tone is off and the logic often flawed, it's still useful to developers in one way: it reveals how a segment of players can become alienated when expectations aren’t managed well or when communication isn’t transparent enough for entitled players—regardless of whether their ...
by Shulmeister
Mon May 05, 2025 6:32 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 13570

Re: Feedback on Space Age's overall design

TL DR :

The long post presents itself as thoughtful feedback, but much of it ultimately stems from personal frustration over a perceived lack of control or recognition, rather than a well-reasoned critique of game design. Many of the questions raised are either based on misunderstandings, ignore ...
by Shulmeister
Sun Apr 13, 2025 7:23 am
Forum: Fan Art
Topic: [Music-Clip] Veloce Vessel Piglet
Replies: 5
Views: 4586

Re: [Music-Clip] Veloce Vessel Piglet

I don't see the relation with the music, and on reddit you said it was related to Vladimir Harkonnen.
by Shulmeister
Sun Apr 13, 2025 7:22 am
Forum: Fan Art
Topic: Lego Inserter
Replies: 5
Views: 3971

Re: Lego Inserter

Time to make a new model :)

Long handed inserter are my second favourite !
by Shulmeister
Sun Apr 13, 2025 7:14 am
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 3025

Re: Multiple Fluid Selector Circuitry


""""my"""""


:lol: You could have used the other one just underneath in the thread I sent you, it is a single combinator.


Tried to finish the thing Shulmeister sent me but ended up making a memory cell that kept track of the most abundant fluid and changed dynamicaly when the most abundant ...
by Shulmeister
Sun Apr 13, 2025 7:06 am
Forum: Fan Art
Topic: [Music-clip] Harmonic Recovery
Replies: 3
Views: 984

Re: [Music-clip] Harmonic Recovery

mmmPI wrote: Sun Apr 06, 2025 9:28 am Thanks you for your feedback, this is fixed now !
Finally ! Maybe next time proper quality ?
by Shulmeister
Mon Apr 07, 2025 7:20 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 3025

Re: Multiple Fluid Selector Circuitry


I'd have liked to somehow refrain from clocked circuits. There's probably not a good reason I don't like them.
I was intrigued by the problem if there was a memory cell solution that more or less stored the type of fluid/signal and doesn't depend on it's value so to say.
I still feel that should ...

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