Search found 9 matches
- Sat May 31, 2025 10:28 pm
- Forum: Modding help
- Topic: Help from experienced modders to create a hidden lightning rod
- Replies: 1
- Views: 215
Help from experienced modders to create a hidden lightning rod
Hi! Help me create a hidden lightning rod for a medium electric pole, I can't do it. I looked at examples of different loaders, but nothing worked. I have almost no modding experience, maybe someone can help? That is, a pillar that absorbs lightning is needed.
- Sat May 31, 2025 8:37 pm
- Forum: Modding help
- Topic: Help from experienced modders to create a hidden lightning rod
- Replies: 2
- Views: 269
Help from experienced modders to create a hidden lightning rod
Hi! Help me create a hidden lightning rod for a medium electric pole, I can't do it. I looked at examples of different loaders, but nothing worked.
I have almost no modding experience, maybe someone can help?
That is, a pillar that absorbs lightning is needed.
I have almost no modding experience, maybe someone can help?
That is, a pillar that absorbs lightning is needed.
- Fri Mar 21, 2025 7:31 pm
- Forum: Mods
- Topic: Telogistics
- Replies: 2
- Views: 1040
Re: Telogistics
I apologize, perhaps the translation is not entirely accurate, but I did not mean that the developer is untalented, or any similar meanings, and of course I am grateful to him, which I have already reported earlier.
I got the feeling that perhaps he is lazy (which translates as no desire to make ...
I got the feeling that perhaps he is lazy (which translates as no desire to make ...
- Thu Mar 20, 2025 6:51 pm
- Forum: Mods
- Topic: Telogistics
- Replies: 2
- Views: 1040
Telogistics
https://mods.factorio.com/mod/Telogistics
Perhaps there will be real craftsmen who will be able to optimize the mod to work on a space platform.
The author does not want to do this, maybe he is lazy, or it is too complicated :(
The reason for the request is that for the game version 2.0 there is ...
Perhaps there will be real craftsmen who will be able to optimize the mod to work on a space platform.
The author does not want to do this, maybe he is lazy, or it is too complicated :(
The reason for the request is that for the game version 2.0 there is ...
- Sat Jan 04, 2025 4:30 pm
- Forum: Modding help
- Topic: Looking for help on how to make changes to the file "constants.lua"
- Replies: 1
- Views: 291
Looking for help on how to make changes to the file "constants.lua"
Hi guys!
I'm looking for help with the following:
There is a mod that changes the rules of electric poles, and in the mod folder there is a file "constants.lua" that changes some connection rules:
constants.EG_WIRE_CONNECTIONS = {
["small-electric-pole"] = {
["small-electric-pole"] = true ...
I'm looking for help with the following:
There is a mod that changes the rules of electric poles, and in the mod folder there is a file "constants.lua" that changes some connection rules:
constants.EG_WIRE_CONNECTIONS = {
["small-electric-pole"] = {
["small-electric-pole"] = true ...
- Wed Jan 01, 2025 2:50 pm
- Forum: Translations
- Topic: Set path for locale file
- Replies: 6
- Views: 891
Re: Set path for locale file
Thanks for the lesson, sensei!
I'll go try this method
I'll go try this method

- Wed Jan 01, 2025 2:36 pm
- Forum: Translations
- Topic: Set path for locale file
- Replies: 6
- Views: 891
Re: Set path for locale file
Then I definitely did something wrong.
In dependencies I need to specify the original mod, then the translation will first be pulled from my file?
- Wed Jan 01, 2025 1:31 pm
- Forum: Translations
- Topic: Set path for locale file
- Replies: 6
- Views: 891
Re: Set path for locale file
If you're trying to modify thr locale of another mod, put your changes in <a-new-mod>/locale/it/file.cfg
Yes, I'm trying to change the locale of another mod, that is, I'm translating the mod, and I have a separate folder for locale files.
It happens that the translation in the mod is not quite ...
- Wed Jan 01, 2025 5:18 am
- Forum: Translations
- Topic: Set path for locale file
- Replies: 6
- Views: 891
Set path for locale file
Hello!
Maybe someone can tell me, because I haven't found any information.
Is it possible to specify a different path to the locale file?
For example, there is a mod, it has 3 locale files with different languages, let's say EN, DE, IT, I have another file for the IT locale, and is it possible to ...
Maybe someone can tell me, because I haven't found any information.
Is it possible to specify a different path to the locale file?
For example, there is a mod, it has 3 locale files with different languages, let's say EN, DE, IT, I have another file for the IT locale, and is it possible to ...