Search found 9 matches

by Hoochie
Sat May 31, 2025 10:28 pm
Forum: Modding help
Topic: Help from experienced modders to create a hidden lightning rod
Replies: 1
Views: 215

Help from experienced modders to create a hidden lightning rod

Hi! Help me create a hidden lightning rod for a medium electric pole, I can't do it. I looked at examples of different loaders, but nothing worked. I have almost no modding experience, maybe someone can help? That is, a pillar that absorbs lightning is needed.
by Hoochie
Sat May 31, 2025 8:37 pm
Forum: Modding help
Topic: Help from experienced modders to create a hidden lightning rod
Replies: 2
Views: 269

Help from experienced modders to create a hidden lightning rod

Hi! Help me create a hidden lightning rod for a medium electric pole, I can't do it. I looked at examples of different loaders, but nothing worked.
I have almost no modding experience, maybe someone can help?
That is, a pillar that absorbs lightning is needed.
by Hoochie
Fri Mar 21, 2025 7:31 pm
Forum: Mods
Topic: Telogistics
Replies: 2
Views: 1040

Re: Telogistics

I apologize, perhaps the translation is not entirely accurate, but I did not mean that the developer is untalented, or any similar meanings, and of course I am grateful to him, which I have already reported earlier.
I got the feeling that perhaps he is lazy (which translates as no desire to make ...
by Hoochie
Thu Mar 20, 2025 6:51 pm
Forum: Mods
Topic: Telogistics
Replies: 2
Views: 1040

Telogistics

https://mods.factorio.com/mod/Telogistics
Perhaps there will be real craftsmen who will be able to optimize the mod to work on a space platform.
The author does not want to do this, maybe he is lazy, or it is too complicated :(

The reason for the request is that for the game version 2.0 there is ...
by Hoochie
Sat Jan 04, 2025 4:30 pm
Forum: Modding help
Topic: Looking for help on how to make changes to the file "constants.lua"
Replies: 1
Views: 291

Looking for help on how to make changes to the file "constants.lua"

Hi guys!
I'm looking for help with the following:
There is a mod that changes the rules of electric poles, and in the mod folder there is a file "constants.lua" that changes some connection rules:

constants.EG_WIRE_CONNECTIONS = {
["small-electric-pole"] = {
["small-electric-pole"] = true ...
by Hoochie
Wed Jan 01, 2025 2:50 pm
Forum: Translations
Topic: Set path for locale file
Replies: 6
Views: 891

Re: Set path for locale file

Thanks for the lesson, sensei!
I'll go try this method :)
by Hoochie
Wed Jan 01, 2025 2:36 pm
Forum: Translations
Topic: Set path for locale file
Replies: 6
Views: 891

Re: Set path for locale file

IsaacOscar wrote: Wed Jan 01, 2025 1:51 pm Is your now mod depending on the original mod?
Then I definitely did something wrong.
In dependencies I need to specify the original mod, then the translation will first be pulled from my file?
by Hoochie
Wed Jan 01, 2025 1:31 pm
Forum: Translations
Topic: Set path for locale file
Replies: 6
Views: 891

Re: Set path for locale file


If you're trying to modify thr locale of another mod, put your changes in <a-new-mod>/locale/it/file.cfg


Yes, I'm trying to change the locale of another mod, that is, I'm translating the mod, and I have a separate folder for locale files.
It happens that the translation in the mod is not quite ...
by Hoochie
Wed Jan 01, 2025 5:18 am
Forum: Translations
Topic: Set path for locale file
Replies: 6
Views: 891

Set path for locale file

Hello!
Maybe someone can tell me, because I haven't found any information.
Is it possible to specify a different path to the locale file?
For example, there is a mod, it has 3 locale files with different languages, let's say EN, DE, IT, I have another file for the IT locale, and is it possible to ...

Go to advanced search