Search found 181 matches

by sporefreak
Fri Jun 03, 2016 2:19 am
Forum: Mods
Topic: [MOD 0.12.11+] Stamina
Replies: 22
Views: 34132

Re: [MOD 0.12.11+] Stamina

I cant even get the mod to show up in my mods section ingame :c
by sporefreak
Thu Jun 02, 2016 4:54 am
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 16197

Re: [MOD.12.29] Smart Splitter

I would love to see the bugs fixed :D
use this mod all the time.
by sporefreak
Wed Jun 01, 2016 5:11 am
Forum: Mods
Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Replies: 63
Views: 43951

Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)

I know that you said that your mod change nothing in the generation stuff but... i just tried to play a new game. Set everything to big (except aliens bases set to normal and water to only in starting area). I restarted 12 times. everytime, i start..... in a desert. No kidding... Only mods used are...
by sporefreak
Tue May 31, 2016 7:01 am
Forum: Mod Packs / Libs / Special Interest
Topic: You can find it cool Mod Pack
Replies: 7
Views: 6273

Re: You can find it cool Mod Pack

A text list aswell as links to the mods would be great! :)
by sporefreak
Tue May 31, 2016 6:06 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
Replies: 101
Views: 79375

Re: [0.12.x][v0.12.0] Bob's Greenhouse mod

Hopefully there will be better graphics? The lab is overused in your mods imo. Nice to see this happening though.
by sporefreak
Mon May 30, 2016 10:58 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 22457

Re: [0.12.X] Biter-Friendly Rails

By anything i mean anything. i even built a mining factory next to a massive nest and left it for 3 hours running constantly. No attacks what so ever. I have one more idea and ill look into it real fast. Try using only biter friendly rails on a multiplayer game and then retest it in single player (w...
by sporefreak
Mon May 30, 2016 4:55 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 22457

Re: [0.12.X] Biter-Friendly Rails

Crayne wrote:Hi
"Biters attacking rails"
I am unable to make the biters attack anything at all :/ I never use peaceful
by sporefreak
Mon May 30, 2016 12:44 am
Forum: Texture Packs
Topic: [Request]Humanoid Robotics
Replies: 2
Views: 3058

Re: [Request]Humanoid Robotics

No artist but ill see what i can do if i find the time.
by sporefreak
Mon May 30, 2016 12:39 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 22457

Re: [0.12.X] Biter-Friendly Rails

Crayne wrote:Hi

thanks for the quick answer. Unfortunately i can't seem to reply via PM, because i'm too new :-D

It says:

base --> biter friendly rails

so apparently no other mods interfere
Alright let me test some things real fast.
Have any other way to contact me? I hate spamming forums with chat lol
by sporefreak
Mon May 30, 2016 12:30 am
Forum: Mods
Topic: [MOD 0.12.33+] Sort Inventory button
Replies: 13
Views: 6699

Re: [MOD 0.12.33+] Sort Inventory button

would it be possible to make it sort when you close your inventory? I don't think so. I didn't find any event related to inventory (or key press), this is why the button is always visible. You can click it whenever you want to sort your inventory. Would it work as a timer? Sorting at set intervals?...
by sporefreak
Mon May 30, 2016 12:20 am
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15448

Re: [MOD 0.12.17+] Combat variations 0.1.0

MrDoomah wrote:But they aren't craftable and when you spawn them they are on your force.
Oh, well okay :c
Thanks for the great mod!


Don't suppose the ammo inserter will ever support modded ammo?
Also 42 days of inserting isn't long enough ;P
by sporefreak
Mon May 30, 2016 12:17 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.12.X] Biter-Friendly Rails
Replies: 36
Views: 22457

Re: [0.12.X] Biter-Friendly Rails

Hi i'm using this mod together with a friend on a server i made, that includes the Farlands modpack. So quite a lot of mods underway there, but i thought, that this would make a nice addon. However: every type of creeper still feeds on the tracks. Doesn't matter, if i'm nearby or not. They keep des...
by sporefreak
Sun May 29, 2016 9:09 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] 1X1 mini solar panel
Replies: 3
Views: 1113

Re: [REQUEST] 1X1 mini solar panel

Awesome, Thanks! I tried looking into adding my own but I seem to be unable to change the size of the panels (I couldn't get them smaller than 3X3)
by sporefreak
Sun May 29, 2016 9:00 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15448

Re: [MOD 0.12.17+] Combat variations 0.1.0

I found a bug. When setting any item filter (Smart inserters for example) the Aliens are able to be selected for filters. Also in said alien filters the brood mother looks very humanoid, I just learned that the enemies have items that can be used to spawn them, I wasnt aware of this but it makes so...
by sporefreak
Sun May 29, 2016 9:10 am
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15448

Re: [MOD 0.12.17+] Combat variations 0.1.0

I found a bug. When setting any item filter (Smart inserters for example) the Aliens are able to be selected for filters. Also in said alien filters the brood mother looks very humanoid, You can fix that by deleting lines from 12 to 43 in enemies.lua (prototypes>entity>enemies.lua) I just learned t...
by sporefreak
Sun May 29, 2016 9:04 am
Forum: Mods
Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Replies: 63
Views: 43951

Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)

bloc97 wrote:...add more water objects for 0.0.9. Since I already added tidal generators, why not other water related stuff.
Off shore oil rigs. High pollution ofc
by sporefreak
Sun May 29, 2016 7:00 am
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15448

Re: [MOD 0.12.17+] Combat variations 0.1.0

I love this mod!!! Love you!! and I love harder aliens!!!!!!!! :D Can you add even harder aliens? Faster aliens! Tanky aliens!! Stronger aliens! Fast Regenerating aliens!!!! Aliens that explode on death! and Splitting aliens! When they die they spawn smaller aliens that get stronger over time! BESI...
by sporefreak
Sun May 29, 2016 5:27 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] 1X1 mini solar panel
Replies: 3
Views: 1113

[REQUEST] 1X1 mini solar panel

I would like a 1X1 solar panel I can put in odd places around my base that only produce 4-6kw (less efficient than normal ones but enough for an inserter or lamp)
Would hardly be game breaking and not entirely useful but yeah.
by sporefreak
Sun May 29, 2016 3:07 am
Forum: Mods
Topic: [MOD 0.12.33+] Sort Inventory button
Replies: 13
Views: 6699

Re: [MOD 0.12.33+] Sort Inventory button

This is a great idea but I like sorted inventories. but I also like being able to move some things around as needed would it be possible to make it sort when you close your inventory?
by sporefreak
Sun May 29, 2016 1:24 am
Forum: Mods
Topic: [MOD 0.12.33] SnowMod 0.0.02
Replies: 9
Views: 6079

Re: [MOD 0.12.33] SnowMod 0.0.01

Qon wrote: And you really should add some screenshots. It's a graphical mod...
Why not snow and ice instead of light snow and dark snow? Dark snow makes no sense.
+1
I wouldn't know if it works as i haven't used it at all.

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