Search found 181 matches
- Fri Jun 03, 2016 2:19 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 34132
Re: [MOD 0.12.11+] Stamina
I cant even get the mod to show up in my mods section ingame :c
- Thu Jun 02, 2016 4:54 am
- Forum: Mods
- Topic: [MOD.12.29] Smart Splitter
- Replies: 20
- Views: 16197
Re: [MOD.12.29] Smart Splitter
I would love to see the bugs fixed
use this mod all the time.
use this mod all the time.
- Wed Jun 01, 2016 5:11 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 43951
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
I know that you said that your mod change nothing in the generation stuff but... i just tried to play a new game. Set everything to big (except aliens bases set to normal and water to only in starting area). I restarted 12 times. everytime, i start..... in a desert. No kidding... Only mods used are...
- Tue May 31, 2016 7:01 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: You can find it cool Mod Pack
- Replies: 7
- Views: 6273
Re: You can find it cool Mod Pack
A text list aswell as links to the mods would be great!
- Tue May 31, 2016 6:06 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
- Replies: 101
- Views: 79375
Re: [0.12.x][v0.12.0] Bob's Greenhouse mod
Hopefully there will be better graphics? The lab is overused in your mods imo. Nice to see this happening though.
- Mon May 30, 2016 10:58 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 22457
Re: [0.12.X] Biter-Friendly Rails
By anything i mean anything. i even built a mining factory next to a massive nest and left it for 3 hours running constantly. No attacks what so ever. I have one more idea and ill look into it real fast. Try using only biter friendly rails on a multiplayer game and then retest it in single player (w...
- Mon May 30, 2016 4:55 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 22457
Re: [0.12.X] Biter-Friendly Rails
I am unable to make the biters attack anything at all :/ I never use peacefulCrayne wrote:Hi
"Biters attacking rails"
- Mon May 30, 2016 12:44 am
- Forum: Texture Packs
- Topic: [Request]Humanoid Robotics
- Replies: 2
- Views: 3058
Re: [Request]Humanoid Robotics
No artist but ill see what i can do if i find the time.
- Mon May 30, 2016 12:39 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 22457
Re: [0.12.X] Biter-Friendly Rails
Alright let me test some things real fast.Crayne wrote:Hi
thanks for the quick answer. Unfortunately i can't seem to reply via PM, because i'm too new
It says:
base --> biter friendly rails
so apparently no other mods interfere
Have any other way to contact me? I hate spamming forums with chat lol
- Mon May 30, 2016 12:30 am
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6699
Re: [MOD 0.12.33+] Sort Inventory button
would it be possible to make it sort when you close your inventory? I don't think so. I didn't find any event related to inventory (or key press), this is why the button is always visible. You can click it whenever you want to sort your inventory. Would it work as a timer? Sorting at set intervals?...
- Mon May 30, 2016 12:20 am
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 15448
Re: [MOD 0.12.17+] Combat variations 0.1.0
Oh, well okay :cMrDoomah wrote:But they aren't craftable and when you spawn them they are on your force.
Thanks for the great mod!
Don't suppose the ammo inserter will ever support modded ammo?
Also 42 days of inserting isn't long enough ;P
- Mon May 30, 2016 12:17 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 22457
Re: [0.12.X] Biter-Friendly Rails
Hi i'm using this mod together with a friend on a server i made, that includes the Farlands modpack. So quite a lot of mods underway there, but i thought, that this would make a nice addon. However: every type of creeper still feeds on the tracks. Doesn't matter, if i'm nearby or not. They keep des...
- Sun May 29, 2016 9:09 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] 1X1 mini solar panel
- Replies: 3
- Views: 1113
Re: [REQUEST] 1X1 mini solar panel
Awesome, Thanks! I tried looking into adding my own but I seem to be unable to change the size of the panels (I couldn't get them smaller than 3X3)
- Sun May 29, 2016 9:00 pm
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 15448
Re: [MOD 0.12.17+] Combat variations 0.1.0
I found a bug. When setting any item filter (Smart inserters for example) the Aliens are able to be selected for filters. Also in said alien filters the brood mother looks very humanoid, I just learned that the enemies have items that can be used to spawn them, I wasnt aware of this but it makes so...
- Sun May 29, 2016 9:10 am
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 15448
Re: [MOD 0.12.17+] Combat variations 0.1.0
I found a bug. When setting any item filter (Smart inserters for example) the Aliens are able to be selected for filters. Also in said alien filters the brood mother looks very humanoid, You can fix that by deleting lines from 12 to 43 in enemies.lua (prototypes>entity>enemies.lua) I just learned t...
- Sun May 29, 2016 9:04 am
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 43951
Re: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
Off shore oil rigs. High pollution ofcbloc97 wrote:...add more water objects for 0.0.9. Since I already added tidal generators, why not other water related stuff.
- Sun May 29, 2016 7:00 am
- Forum: Mods
- Topic: [MOD 0.12.17+] Combat variations 0.1.1
- Replies: 39
- Views: 15448
Re: [MOD 0.12.17+] Combat variations 0.1.0
I love this mod!!! Love you!! and I love harder aliens!!!!!!!! :D Can you add even harder aliens? Faster aliens! Tanky aliens!! Stronger aliens! Fast Regenerating aliens!!!! Aliens that explode on death! and Splitting aliens! When they die they spawn smaller aliens that get stronger over time! BESI...
- Sun May 29, 2016 5:27 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] 1X1 mini solar panel
- Replies: 3
- Views: 1113
[REQUEST] 1X1 mini solar panel
I would like a 1X1 solar panel I can put in odd places around my base that only produce 4-6kw (less efficient than normal ones but enough for an inserter or lamp)
Would hardly be game breaking and not entirely useful but yeah.
Would hardly be game breaking and not entirely useful but yeah.
- Sun May 29, 2016 3:07 am
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6699
Re: [MOD 0.12.33+] Sort Inventory button
This is a great idea but I like sorted inventories. but I also like being able to move some things around as needed would it be possible to make it sort when you close your inventory?
- Sun May 29, 2016 1:24 am
- Forum: Mods
- Topic: [MOD 0.12.33] SnowMod 0.0.02
- Replies: 9
- Views: 6079
Re: [MOD 0.12.33] SnowMod 0.0.01
+1Qon wrote: And you really should add some screenshots. It's a graphical mod...
Why not snow and ice instead of light snow and dark snow? Dark snow makes no sense.
I wouldn't know if it works as i haven't used it at all.