Search found 4 matches

by Deggial_68
Tue Feb 10, 2026 3:53 pm
Forum: Combinator Creations
Topic: Tendency display
Replies: 2
Views: 243

Re: Tendency display

Thank you, Tertius, for your reply!

Oh well, I knew there must have been a better approach!
"Direct and simple" you write.
Well, it didn't feel like that to me! :lol:

But as I have solved the problem myself now (at least in principle and I am proud about it), I am glad to use your way better ...
by Deggial_68
Tue Feb 10, 2026 12:28 pm
Forum: Combinator Creations
Topic: Tendency display
Replies: 2
Views: 243

Tendency display

I got bored watching the contents of the tanks to evaluate their trends.
Does it fill up? Does it drain?
So I decided to over-engineer it and create a game logic capable of doing so for me.

I am mostly inexperienced with logic networks and struggled quite a bit with the task, but I finally came up ...
by Deggial_68
Mon Jan 06, 2025 4:50 pm
Forum: Outdated/Not implemented
Topic: inserter-behavior description
Replies: 3
Views: 768

Re: inserter-behavior description

Yea, it's the other way round.

Somehow, I seem to get the intended behavior now. Oftentimes by simply trying.
But as confirmed by Kyralessa, it doesn't make sense.

Which makes me wonder: why was my suggestion pushed to this forum section? (I certainly posted in the main Suggestion forum, didn't I ...
by Deggial_68
Mon Jan 06, 2025 2:09 pm
Forum: Outdated/Not implemented
Topic: inserter-behavior description
Replies: 3
Views: 768

inserter-behavior description

TL;DR
Please change the toggle-description ('Enable/disable') of inserters to only one option (-> 'Disable').


What?
The condition result is either TRUE or FALSE.
There is no sense in offering two contradictory options. Which one is it, if the condition is TRUE? Will 'Enable' be chosen, or ...

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