Search found 20 matches

by factorio_player
Tue Aug 12, 2025 3:31 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 33791

Re: Ban quality modules from asteroid crushers


I think you misunderstand the fundamental point of quality. It isn't primarily gambling.


Yeah, I LOL everytime someone says 'casino'. I mean, wtf is my dopamine rush?? Lulz. Very lame casino.

If they had some mechanic where killing biters with a hand weapon dropped l00t, sure, that'd be casino ...
by factorio_player
Tue Aug 12, 2025 3:25 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 33791

Re: Ban quality modules from asteroid crushers

Instead of nerfing they should just re-add it as a late late game tech build. There's this guy on reddit that built some insane space platform. It'd be pretty sad if he got nerfed, tbh.

https://www.reddit.com/r/factorio/comments/1mm5hp3/walk_along_the_razors_edge_to_the_shattered/

Pretty sure he's ...
by factorio_player
Sat Aug 09, 2025 10:17 pm
Forum: Gameplay Help
Topic: Need a blueprint for set-recipe
Replies: 1
Views: 337

Need a blueprint for set-recipe

Found this, but it didn't work - https://factorioprints.com/view/-OAjhEI6Ne74QqJ4aDyq

Quite frustrating how read contents and set recipe seem to interfere with each other.
by factorio_player
Sat Aug 09, 2025 10:10 pm
Forum: General discussion
Topic: Gleba!
Replies: 9
Views: 1531

Re: Gleba!

I just used AAA containers. Lol.
by factorio_player
Thu Aug 07, 2025 6:46 pm
Forum: Modding help
Topic: Parallel research
Replies: 0
Views: 250

Parallel research

Would like to research more than one tech at a time (mostly because of $%&!# gleba science).. Is it possible by a mod? Probably too much to ask factorio to provide it but they could at least support it as a mod
by factorio_player
Thu Jul 17, 2025 6:42 am
Forum: General discussion
Topic: Slowrun challenge
Replies: 1
Views: 568

Re: Slowrun challenge

My cost function is as follows:

1. Time when factorio is in foreground
2. # of items crafted

Only context switch to factorio once per day

I heavily weight 1 but 2 is is something I'm trying to minimize as well. The issue is that 2 and 1 are competing goals. Less hand crafting requires more time ...
by factorio_player
Thu Jul 17, 2025 5:54 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 16
Views: 5933

Re: Space Exploration / Space Age connection?

It wouldn't surprise me if Kovarex/Wube helped fund SE before modder joined Wube..

Very unfortunate they didn't (or couldn't?) just start extending SE out of gate after they hired him instead of doing SA.

I am pretty sure they could have taken a free updates forever approach like Terraria and ...
by factorio_player
Wed Jul 16, 2025 3:04 pm
Forum: General discussion
Topic: Slowrun challenge
Replies: 1
Views: 568

Slowrun challenge

Has anyone tried this before?

Challenge is to see how little 'play time' it takes to launch a rocket. The catch is that you're allowed to run Factorio in the background for as long as you want.

Different ways of measuring playtime could be used, I suppose, such as number of 'actions' (craft ...
by factorio_player
Wed Feb 05, 2025 11:48 pm
Forum: Ideas and Suggestions
Topic: Legendary Productivity should be 25%+
Replies: 1
Views: 315

Legendary Productivity should be 25%+

Just make a make max productivity on assemblers and stuff like efficiency modules to +60 or whatever if you're worried about going over.

It's like, why bother make legendary productivity.
by factorio_player
Mon Jan 27, 2025 11:26 pm
Forum: Gameplay Help
Topic: How do I download partial stacks?
Replies: 4
Views: 644

Re: How do I download partial stacks?

Yeh, that's what I thought. I get the sense they really don't want us to do manual downloads.
by factorio_player
Mon Jan 27, 2025 7:17 pm
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 4296

Re: Congrats, you broke me

At least they got the autosave right :D
by factorio_player
Mon Jan 27, 2025 7:07 pm
Forum: Gameplay Help
Topic: How do I download partial stacks?
Replies: 4
Views: 644

How do I download partial stacks?

Right now I feed crap onto belts, download the remainder, and then refeed it back into my orbital cargobay. This is super lame though.
by factorio_player
Mon Jan 27, 2025 7:00 pm
Forum: General discussion
Topic: What's the most unexpected fun you've had?
Replies: 16
Views: 3282

Re: What's the most unexpected fun you've had?

I like building the orbital bases. I didn't expect that to be fun at all.

That said, I still think it's very poorly designed. Eg, https://forums.factorio.com/viewtopic.php?t=126228 "Not a fan of unloading" I am still not a fan. Having to add cargo bays in order to manually download seems bizarre ...
by factorio_player
Thu Jan 23, 2025 8:56 am
Forum: Gameplay Help
Topic: Not a fan of unloading
Replies: 7
Views: 1082

Re: Not a fan of unloading

It seems odd to me they don't just prioritize manual offloading. I use it infrequently but I have to add all these cargo bays just to enable it.
by factorio_player
Wed Jan 22, 2025 7:40 pm
Forum: Gameplay Help
Topic: Trigger launch without logistics?
Replies: 1
Views: 412

Trigger launch without logistics?

Is there a way to trigger a launch with a circuit? I'm feeding manually the inventory into the rocket rather than pulling via logistics and would like to launch it based on some condition.
by factorio_player
Wed Jan 22, 2025 7:29 pm
Forum: Gameplay Help
Topic: Not a fan of unloading
Replies: 7
Views: 1082

Re: Not a fan of unloading

Yeah, I didn't mind the limit. It made my orbital bases more interesting as I built more higher order products to minimize the down load. It worked well. With all these cargo bays it just seems lazy and messy.
by factorio_player
Wed Jan 22, 2025 7:16 pm
Forum: Gameplay Help
Topic: Not a fan of unloading
Replies: 7
Views: 1082

Re: Not a fan of unloading

Weird. Everything was working fine and nicely balanced. It was just annoying I couldn't manually transfer stuff. Anyways, it fixed it I guess.

Still not a fan. Seems silly I have to add so many cargo bays just for this.
by factorio_player
Wed Jan 22, 2025 6:39 pm
Forum: Gameplay Help
Topic: Not a fan of unloading
Replies: 7
Views: 1082

Not a fan of unloading

I have a number of satellite bases off nauvis mining the asteroids and building stuff to auto drop. Ok, that's very cool and very fun.

Problem is now when I try to manually offload using the shift click that I brought from another planet, it takes like an hour(!) for stuff to unload. There is some ...
by factorio_player
Mon Jan 13, 2025 4:25 am
Forum: Questions, reviews and ratings
Topic: k2 and se in sa
Replies: 10
Views: 8116

Re: k2 and se in sa

This is the only thing I'm looking forward to right now, is SpaceX support for 2.0

I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.

I'll be honest, factorio should have just started with SpaceX and reworked it ...
by factorio_player
Mon Jan 13, 2025 4:16 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 20390

Re: They need to rename Gleba to Bartleby

Gleba is quirky and quite challenging which is the point of factorio for me, so I am mostly ok.

Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a ...

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