Search found 20 matches
- Tue Aug 12, 2025 3:31 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 33791
Re: Ban quality modules from asteroid crushers
I think you misunderstand the fundamental point of quality. It isn't primarily gambling.
Yeah, I LOL everytime someone says 'casino'. I mean, wtf is my dopamine rush?? Lulz. Very lame casino.
If they had some mechanic where killing biters with a hand weapon dropped l00t, sure, that'd be casino ...
- Tue Aug 12, 2025 3:25 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 33791
Re: Ban quality modules from asteroid crushers
Instead of nerfing they should just re-add it as a late late game tech build. There's this guy on reddit that built some insane space platform. It'd be pretty sad if he got nerfed, tbh.
https://www.reddit.com/r/factorio/comments/1mm5hp3/walk_along_the_razors_edge_to_the_shattered/
Pretty sure he's ...
https://www.reddit.com/r/factorio/comments/1mm5hp3/walk_along_the_razors_edge_to_the_shattered/
Pretty sure he's ...
- Sat Aug 09, 2025 10:17 pm
- Forum: Gameplay Help
- Topic: Need a blueprint for set-recipe
- Replies: 1
- Views: 337
Need a blueprint for set-recipe
Found this, but it didn't work - https://factorioprints.com/view/-OAjhEI6Ne74QqJ4aDyq
Quite frustrating how read contents and set recipe seem to interfere with each other.
Quite frustrating how read contents and set recipe seem to interfere with each other.
- Sat Aug 09, 2025 10:10 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 9
- Views: 1531
Re: Gleba!
I just used AAA containers. Lol.
- Thu Aug 07, 2025 6:46 pm
- Forum: Modding help
- Topic: Parallel research
- Replies: 0
- Views: 250
Parallel research
Would like to research more than one tech at a time (mostly because of $%&!# gleba science).. Is it possible by a mod? Probably too much to ask factorio to provide it but they could at least support it as a mod
- Thu Jul 17, 2025 6:42 am
- Forum: General discussion
- Topic: Slowrun challenge
- Replies: 1
- Views: 568
Re: Slowrun challenge
My cost function is as follows:
1. Time when factorio is in foreground
2. # of items crafted
Only context switch to factorio once per day
I heavily weight 1 but 2 is is something I'm trying to minimize as well. The issue is that 2 and 1 are competing goals. Less hand crafting requires more time ...
1. Time when factorio is in foreground
2. # of items crafted
Only context switch to factorio once per day
I heavily weight 1 but 2 is is something I'm trying to minimize as well. The issue is that 2 and 1 are competing goals. Less hand crafting requires more time ...
- Thu Jul 17, 2025 5:54 am
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 16
- Views: 5933
Re: Space Exploration / Space Age connection?
It wouldn't surprise me if Kovarex/Wube helped fund SE before modder joined Wube..
Very unfortunate they didn't (or couldn't?) just start extending SE out of gate after they hired him instead of doing SA.
I am pretty sure they could have taken a free updates forever approach like Terraria and ...
Very unfortunate they didn't (or couldn't?) just start extending SE out of gate after they hired him instead of doing SA.
I am pretty sure they could have taken a free updates forever approach like Terraria and ...
- Wed Jul 16, 2025 3:04 pm
- Forum: General discussion
- Topic: Slowrun challenge
- Replies: 1
- Views: 568
Slowrun challenge
Has anyone tried this before?
Challenge is to see how little 'play time' it takes to launch a rocket. The catch is that you're allowed to run Factorio in the background for as long as you want.
Different ways of measuring playtime could be used, I suppose, such as number of 'actions' (craft ...
Challenge is to see how little 'play time' it takes to launch a rocket. The catch is that you're allowed to run Factorio in the background for as long as you want.
Different ways of measuring playtime could be used, I suppose, such as number of 'actions' (craft ...
- Wed Feb 05, 2025 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Legendary Productivity should be 25%+
- Replies: 1
- Views: 315
Legendary Productivity should be 25%+
Just make a make max productivity on assemblers and stuff like efficiency modules to +60 or whatever if you're worried about going over.
It's like, why bother make legendary productivity.
It's like, why bother make legendary productivity.
- Mon Jan 27, 2025 11:26 pm
- Forum: Gameplay Help
- Topic: How do I download partial stacks?
- Replies: 4
- Views: 644
Re: How do I download partial stacks?
Yeh, that's what I thought. I get the sense they really don't want us to do manual downloads.
- Mon Jan 27, 2025 7:17 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 4296
Re: Congrats, you broke me
At least they got the autosave right 

- Mon Jan 27, 2025 7:07 pm
- Forum: Gameplay Help
- Topic: How do I download partial stacks?
- Replies: 4
- Views: 644
How do I download partial stacks?
Right now I feed crap onto belts, download the remainder, and then refeed it back into my orbital cargobay. This is super lame though.
- Mon Jan 27, 2025 7:00 pm
- Forum: General discussion
- Topic: What's the most unexpected fun you've had?
- Replies: 16
- Views: 3282
Re: What's the most unexpected fun you've had?
I like building the orbital bases. I didn't expect that to be fun at all.
That said, I still think it's very poorly designed. Eg, https://forums.factorio.com/viewtopic.php?t=126228 "Not a fan of unloading" I am still not a fan. Having to add cargo bays in order to manually download seems bizarre ...
That said, I still think it's very poorly designed. Eg, https://forums.factorio.com/viewtopic.php?t=126228 "Not a fan of unloading" I am still not a fan. Having to add cargo bays in order to manually download seems bizarre ...
- Thu Jan 23, 2025 8:56 am
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 1082
Re: Not a fan of unloading
It seems odd to me they don't just prioritize manual offloading. I use it infrequently but I have to add all these cargo bays just to enable it.
- Wed Jan 22, 2025 7:40 pm
- Forum: Gameplay Help
- Topic: Trigger launch without logistics?
- Replies: 1
- Views: 412
Trigger launch without logistics?
Is there a way to trigger a launch with a circuit? I'm feeding manually the inventory into the rocket rather than pulling via logistics and would like to launch it based on some condition.
- Wed Jan 22, 2025 7:29 pm
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 1082
Re: Not a fan of unloading
Yeah, I didn't mind the limit. It made my orbital bases more interesting as I built more higher order products to minimize the down load. It worked well. With all these cargo bays it just seems lazy and messy.
- Wed Jan 22, 2025 7:16 pm
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 1082
Re: Not a fan of unloading
Weird. Everything was working fine and nicely balanced. It was just annoying I couldn't manually transfer stuff. Anyways, it fixed it I guess.
Still not a fan. Seems silly I have to add so many cargo bays just for this.
Still not a fan. Seems silly I have to add so many cargo bays just for this.
- Wed Jan 22, 2025 6:39 pm
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 1082
Not a fan of unloading
I have a number of satellite bases off nauvis mining the asteroids and building stuff to auto drop. Ok, that's very cool and very fun.
Problem is now when I try to manually offload using the shift click that I brought from another planet, it takes like an hour(!) for stuff to unload. There is some ...
Problem is now when I try to manually offload using the shift click that I brought from another planet, it takes like an hour(!) for stuff to unload. There is some ...
- Mon Jan 13, 2025 4:25 am
- Forum: Questions, reviews and ratings
- Topic: k2 and se in sa
- Replies: 10
- Views: 8116
Re: k2 and se in sa
This is the only thing I'm looking forward to right now, is SpaceX support for 2.0
I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.
I'll be honest, factorio should have just started with SpaceX and reworked it ...
I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.
I'll be honest, factorio should have just started with SpaceX and reworked it ...
- Mon Jan 13, 2025 4:16 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 20390
Re: They need to rename Gleba to Bartleby
Gleba is quirky and quite challenging which is the point of factorio for me, so I am mostly ok.
Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a ...
Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a ...