Just make a make max productivity on assemblers and stuff like efficiency modules to +60 or whatever if you're worried about going over.
It's like, why bother make legendary productivity.
Search found 12 matches
- Wed Feb 05, 2025 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Legendary Productivity should be 25%+
- Replies: 1
- Views: 224
- Mon Jan 27, 2025 11:26 pm
- Forum: Gameplay Help
- Topic: How do I download partial stacks?
- Replies: 4
- Views: 430
Re: How do I download partial stacks?
Yeh, that's what I thought. I get the sense they really don't want us to do manual downloads.
- Mon Jan 27, 2025 7:17 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 2967
Re: Congrats, you broke me
At least they got the autosave right 

- Mon Jan 27, 2025 7:07 pm
- Forum: Gameplay Help
- Topic: How do I download partial stacks?
- Replies: 4
- Views: 430
How do I download partial stacks?
Right now I feed crap onto belts, download the remainder, and then refeed it back into my orbital cargobay. This is super lame though.
- Mon Jan 27, 2025 7:00 pm
- Forum: General discussion
- Topic: What's the most unexpected fun you've had?
- Replies: 16
- Views: 2390
Re: What's the most unexpected fun you've had?
I like building the orbital bases. I didn't expect that to be fun at all.
That said, I still think it's very poorly designed. Eg, https://forums.factorio.com/viewtopic.php?t=126228 "Not a fan of unloading" I am still not a fan. Having to add cargo bays in order to manually download seems bizarre ...
That said, I still think it's very poorly designed. Eg, https://forums.factorio.com/viewtopic.php?t=126228 "Not a fan of unloading" I am still not a fan. Having to add cargo bays in order to manually download seems bizarre ...
- Thu Jan 23, 2025 8:56 am
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 704
Re: Not a fan of unloading
It seems odd to me they don't just prioritize manual offloading. I use it infrequently but I have to add all these cargo bays just to enable it.
- Wed Jan 22, 2025 7:40 pm
- Forum: Gameplay Help
- Topic: Trigger launch without logistics?
- Replies: 1
- Views: 292
Trigger launch without logistics?
Is there a way to trigger a launch with a circuit? I'm feeding manually the inventory into the rocket rather than pulling via logistics and would like to launch it based on some condition.
- Wed Jan 22, 2025 7:29 pm
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 704
Re: Not a fan of unloading
Yeah, I didn't mind the limit. It made my orbital bases more interesting as I built more higher order products to minimize the down load. It worked well. With all these cargo bays it just seems lazy and messy.
- Wed Jan 22, 2025 7:16 pm
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 704
Re: Not a fan of unloading
Weird. Everything was working fine and nicely balanced. It was just annoying I couldn't manually transfer stuff. Anyways, it fixed it I guess.
Still not a fan. Seems silly I have to add so many cargo bays just for this.
Still not a fan. Seems silly I have to add so many cargo bays just for this.
- Wed Jan 22, 2025 6:39 pm
- Forum: Gameplay Help
- Topic: Not a fan of unloading
- Replies: 7
- Views: 704
Not a fan of unloading
I have a number of satellite bases off nauvis mining the asteroids and building stuff to auto drop. Ok, that's very cool and very fun.
Problem is now when I try to manually offload using the shift click that I brought from another planet, it takes like an hour(!) for stuff to unload. There is some ...
Problem is now when I try to manually offload using the shift click that I brought from another planet, it takes like an hour(!) for stuff to unload. There is some ...
- Mon Jan 13, 2025 4:25 am
- Forum: Questions, reviews and ratings
- Topic: k2 and se in sa
- Replies: 10
- Views: 5640
Re: k2 and se in sa
This is the only thing I'm looking forward to right now, is SpaceX support for 2.0
I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.
I'll be honest, factorio should have just started with SpaceX and reworked it ...
I might go back in and finish up SA, but not feeling it atm. SpaceX with quality and the new trains sounds like lots of fun though.
I'll be honest, factorio should have just started with SpaceX and reworked it ...
- Mon Jan 13, 2025 4:16 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 13753
Re: They need to rename Gleba to Bartleby
Gleba is quirky and quite challenging which is the point of factorio for me, so I am mostly ok.
Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a ...
Though weirdly I got to the gleba science and it's doing this weird thing about being consumed too quickly. Hopefully there is something I've yet to discover there, but if so it's weirdly hidden in a ...