Search found 23 matches

by solublefish
Mon Mar 31, 2025 2:54 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Shattered Planet Ship - Executor
Replies: 11
Views: 20404

Re: Shattered Planet Ship - Executor


Lasers are really not a good choice. Look at the resists.

The resistance isn't necessarily the end of the story. Shooting small asteroids with lasers works fine. Sure, it takes some laser tech to one-shot a small asteroid, but for a project like this it's reasonable to assume a fairly advanced ...
by solublefish
Mon Feb 24, 2025 6:37 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 39313

Re: Space Platforms


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science

My "Voyager" platform. This is the big extrasolar ship for promethium science.
02-24-2025, 10-34-00.png
It hauls about 60K ...
by solublefish
Mon Feb 24, 2025 6:08 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 39313

Re: Space Platforms


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science

Most of my current craft are variants of the "2B" platform (It looks a bit like a B2 bomber but backwards. OK, I'm bad at naming ...
by solublefish
Mon Feb 24, 2025 6:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science


Aquilo. Exports 60 Hz Cryogenic science + Quantum Processors, lithium plates, fusion fuel, barrelled fluoroketone, fusion reactors ...
by solublefish
Mon Feb 24, 2025 5:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science



Gleba. Exports ~100 Hz Agricultural science, carbon fiber.
02-24-2025, 09-53-10.png
Like many players (I think), It took me ...
by solublefish
Mon Feb 24, 2025 5:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science



Vulcanus. Exports 60 Hz Metallurgic science, tungsten, turbo belts, Speed 3 modules, foundries.
02-24-2025, 09-49-45.png
The core ...
by solublefish
Mon Feb 24, 2025 5:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases


I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science



Nauvis first, of course.
02-24-2025, 09-42-50.png
The first 6 sciences and biolabs live in the northernmost rail block. It takes ...
by solublefish
Mon Feb 24, 2025 5:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases

I've ironed out the last few hiccups and my first large Space Age base is running stably at its designed level. It's 3600 per minute (60 Hz) of each of 12 science packs, plus some partially spoiled Agricultural.

Here's 50 hours. That's not hands-off since that would be too boring. But over that ...
by solublefish
Thu Feb 20, 2025 3:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases

charonme wrote: Thu Feb 20, 2025 1:25 pm I don't! I haven't even gone to Gleba yet
Nice. I'd say you've done quite well on Fulgora and 1K EM SPM is rather overkill for now. But then, one of the great things about Factorio is how different players can dig down into different overlapping challenges.
by solublefish
Thu Feb 20, 2025 3:03 pm
Forum: General discussion
Topic: Late game: Where does your engineer live?
Replies: 9
Views: 1281

Re: Late game: Where does your engineer live?

I live wherever I last wanted to relocate a huge pile of stored items. Even compared with lots of bots and spidertrons, one mech-suited engineer provides considerable throughput.
by solublefish
Thu Feb 20, 2025 2:11 pm
Forum: Railway Setups
Topic: 8-way intersection, fully grade-separated
Replies: 3
Views: 1129

Re: 8-way intersection, fully grade-separated

Very cool. It's even not super huge. Now I just have to make up some reason to use it in my game.
by solublefish
Wed Feb 19, 2025 6:19 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases


Thanks, I'm currently testing this setup,

Nice! I like the idea of using the same build on many islands. Especially the distributed rocket silo. And the rare quality buildings is a nice sweet spot. My hunch is you could fit 2 of these on most islands, depending on your map settings. I assume ...
by solublefish
Tue Feb 18, 2025 10:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases


I'm interested in seeing a multi-k spm fulgora setup.


Here's my Fulgora - 3600 EM science per minute.
It's neither pretty nor optimized, but it works.
02-18-2025, 14-18-12.png
02-18-2025, 14-18-24.png
02-18-2025, 14-18-34.png

Almost everything I've done on Fulgora is to save space ...
by solublefish
Mon Feb 17, 2025 6:19 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases

Yeah I played ~500 hours of 1x but never really tried to participate in the online community. After a couple hundred hours in Space Age, and having had a good experience in the train intersection thread on this forum, I figured I'd look for the megabase group. But I guess it doesn't really exist ...
by solublefish
Fri Feb 14, 2025 7:06 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases

Yeah these are some of my questions.
Certainly I do "look at the ingame production statistics, filter for science pack, then look at the numbers shown". Of course there are multiple numbers and we want some kind of aggregate or summary. Yes, I'm doing about 3000 each and I think my build should ...
by solublefish
Thu Feb 13, 2025 9:24 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Shattered Planet Ship - Executor
Replies: 11
Views: 20404

Re: Shattered Planet Ship - Executor

Very nice.
I wouldn't describe the startup limitations as "flaws" or "partially broken". Anyone working outside the solar system will be familiar with bootstrapping ships from construction to their intended routes. If it has to import some resources or use a design modification to get going, that's ...
by solublefish
Thu Feb 13, 2025 6:07 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 6740

Re: Space Age MEGA Bases

Are these hiding someplace else? I'm polishing up my first large Space Age project and wonder where that community is and what people are interested in seeing shared. Also I don't know what metrics people are using, really.

I've designed for all 12 sciences, targeting one per tick of each for now ...
by solublefish
Thu Feb 13, 2025 5:01 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 487
Views: 297282

Re: 3 and 4 way intersections


Unknown key: "shortcut.testbenchcontrols-name"

How do I get this mod working? Any help much appreciated. Screenshots attached.


I'm not that experienced but I suspect the problem is that you need to start the game from the special Testbenchcontrols Mod Scenario. You can't use the tool in a ...
by solublefish
Wed Jan 22, 2025 3:37 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 487
Views: 297282

Re: 3 and 4 way intersections

After much fiddling, I fit my Celtic Turbine hybrid into 128x128 (4 chunks square). It tests around 200 TPM with 2-4 trains.
01-22-2025, 05-37-08.png
0eNqlnUtvXElyhf+KwJUNiIObmZGv3noxs/BqPIAXxmBASeVuwmpKoKiG24P+7yabN2+xWZFV37lcDaYhnsqbGa+MOBnxz6sPn78fvt7f3j1c/fDPq293N1+vH75c/3h/++np///v1Q8hlvdXv ...
by solublefish
Thu Jan 16, 2025 9:03 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 487
Views: 297282

Re: 3 and 4 way intersections

the spacing between signals does seem inconsistent at times.

For sure mine are! I would love some pointers about signal spacing. My only strategy is to first make it safe with the basic chain-in and rail-out rule, then try improving things by adding and removing signals semi-randomly until I get ...

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