TL;DR
Additional Inserter filtering options for better freshness control and automation through logic.
What?
Additional options to take only items with above/below Freshness threshold and the ability to control this parameter via Logic. Something like this:
Example.jpg
Why?
Right now ...
Search found 13 matches
- Sun Mar 16, 2025 12:14 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Additional Inserter filtering options for freshness.
- Replies: 2
- Views: 340
- Thu Feb 27, 2025 7:04 am
- Forum: Outdated/Not implemented
- Topic: Constant selection for decider combinator GUI tweak (2.0.37)
- Replies: 2
- Views: 451
Constant selection for decider combinator GUI tweak (2.0.37)
WHAT
Slightly redesign GUI for the new possibility to select a constant number for decider combinator. With two options "constant number" and "input count". Something like this:
GUI suggestion 1.jpg
and when we press button to select signal:
GUI suggestion 2.jpg
this type of menu appears ...
Slightly redesign GUI for the new possibility to select a constant number for decider combinator. With two options "constant number" and "input count". Something like this:
GUI suggestion 1.jpg
and when we press button to select signal:
GUI suggestion 2.jpg
this type of menu appears ...
- Wed Feb 12, 2025 7:07 am
- Forum: Ideas and Suggestions
- Topic: [2.0.34] Missing icons (as you give as a new set)
- Replies: 8
- Views: 559
Re: [2.0.34] Missing icons (as you give as a new set)
Spacing the display panels apart makes them quite readable.
126765-PlatformRouteIndicator.jpg
0eNrtWEuP2jAQ/ivIx8pZlZCEh9RDLz1X6nG1ikziJNYaO+sHFK347x07D1iWisDuVqituAy25+Fv5psxPKMlt7RWTBi0eEYsk0Kjxf0z0qwUhLs1QVYULZCuSUaDmhNTSLUKCmlFTgyTAu0wYiKnP9FivMMnNHOmQW0b1ERQfnA6fHnabOu9Hy6zxjjurAhi10wfqE9Oqq ...
- Tue Feb 11, 2025 5:38 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.34] Missing icons (as you give as a new set)
- Replies: 8
- Views: 559
Re: [2.0.34] Missing icons (as you give as a new set)
So it's a problem to add them for an icon set? Thanks for the clarifications.
There is a subtle difference between 2 use cases that you mentioned and they should be treated differently. First usage you mentioned about "interruptions" (that i am considering to be about train schedules and ...
- Tue Feb 11, 2025 5:10 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.34] Missing icons (as you give as a new set)
- Replies: 8
- Views: 559
Re: [2.0.34] Missing icons (as you give as a new set)
So it's a problem to add them for an icon set? Thanks for the clarifications.boskid wrote: Tue Feb 11, 2025 4:53 pm SpaceConnectionID was never part of SignalID so this is Not a bug.
- Tue Feb 11, 2025 5:08 pm
- Forum: Not a bug
- Topic: [2.0.34] Untargetable/unkillable nests and worms
- Replies: 2
- Views: 215
- Tue Feb 11, 2025 4:59 pm
- Forum: Not a bug
- Topic: [2.0.34] Untargetable/unkillable nests and worms
- Replies: 2
- Views: 215
[2.0.34] Untargetable/unkillable nests and worms
What happened:
By running around the map and destroying bug nests with artillery support, the nests and worms become invulnerable for a while and cannot be targeted.
Ways to reproduce the bug:
Turn on the remote artillery control and right-click several times on the cluster of worms and bitter ...
By running around the map and destroying bug nests with artillery support, the nests and worms become invulnerable for a while and cannot be targeted.
Ways to reproduce the bug:
Turn on the remote artillery control and right-click several times on the cluster of worms and bitter ...
- Tue Feb 11, 2025 4:24 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.34] Missing icons (as you give as a new set)
- Replies: 8
- Views: 559
[2.0.34] Missing icons (as you give as a new set)
Maybe its not a bug, but an oversight, but with adding new icon set you forgot this very usefull icons already in the game. They will be very usefull to make logic and interruption for space platforms. Please consider the possibility to add them for logic signals and Display panel icons set.
- Tue Jan 28, 2025 3:51 pm
- Forum: Not a bug
- Topic: [2.0.32] Copy/paste mining drill without module over mining drill with module
- Replies: 3
- Views: 431
Re: [2.0.32] Copy/paste mining drill without module over mining drill with module
Yes, I also can no longer reproduce the bug with the Mining drill and replacing 3 modules with 2 (Everything is working correctly). But replacing any number of modules with 0 does not work.
- Tue Jan 28, 2025 8:49 am
- Forum: Not a bug
- Topic: [2.0.32] Copy/paste mining drill without module over mining drill with module
- Replies: 3
- Views: 431
[2.0.32] Copy/paste mining drill without module over mining drill with module
What did you do? and What happened?
When you copy/paste mining drill without module over mining drill with module nothing happens. The module is not marked for removal by drones. The same thing happens if you copy and paste a Mining drill (Big mining drill also) with, for example, two modules on ...
When you copy/paste mining drill without module over mining drill with module nothing happens. The module is not marked for removal by drones. The same thing happens if you copy and paste a Mining drill (Big mining drill also) with, for example, two modules on ...
- Thu Jan 16, 2025 3:27 pm
- Forum: Duplicates
- Topic: [2.0.30] Heating mechanic briefing on Vulcanus
- Replies: 1
- Views: 222
[2.0.30] Heating mechanic briefing on Vulcanus
For some reason, the hint and tip on the Heating mechanic is in the Vulcanus briefing category. Although it would be more logical if it were in the Aquila category, or at least Gleba, where the Heating tower is being researched.
- Thu Jan 16, 2025 2:41 pm
- Forum: Not a bug
- Topic: [Lou][2.0.30] Super force build UI tip
- Replies: 3
- Views: 430
Re: [Lou][2.0.30] Super force build UI tip
Thank you for your reply and clarifications. You can also add an "angry ghost" icon with a description, for example, to Factoropedia.
- Thu Jan 16, 2025 10:46 am
- Forum: Not a bug
- Topic: [Lou][2.0.30] Super force build UI tip
- Replies: 3
- Views: 430
[Lou][2.0.30] Super force build UI tip
There is no mention of this feature in the game's interface. With more than 500 hours in the game, I accidentally found out about it from a Youtube video.
1. Select any blueprint or press CTRL+C
2. Look in the lower-left corner of the player's UI and see a hint for a combination of different keys ...
1. Select any blueprint or press CTRL+C
2. Look in the lower-left corner of the player's UI and see a hint for a combination of different keys ...