Search found 15 matches

by A.Sher
Fri Mar 28, 2025 7:12 pm
Forum: Ideas and Suggestions
Topic: Space platform chest
Replies: 2
Views: 284

Space platform chest

Add a "Space platform chest" to the platform that connects all chests on the platform and the hub into one network without increasing the size.
Factorio Screenshot 2025.03.28 - 21.31.01.61.png
Factorio Screenshot 2025.03.28 - 21.31.01.61.png (606.58 KiB) Viewed 284 times
by A.Sher
Mon Mar 24, 2025 11:43 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants
Replies: 3
Views: 390

Re: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants

I tried it in the editor, biter from the eggs does not create a nest, but if you put a nest on Gleba yourself, then expansions works.
As I see it, it needs to be fixed so that the eggs can be converted into nests, and so that they are at odds with the natives
by A.Sher
Sun Mar 23, 2025 8:23 am
Forum: Not a bug
Topic: [2.0.42] Inserter can't place item with quality
Replies: 1
Views: 177

[2.0.42] Inserter can't place item with quality

Inserter(no filter) can't place item with quality.
Is Legendary Ice even necessary? :any-quality:
Factorio Screenshot 2025.03.23 - 11.07.52.79.png
Factorio Screenshot 2025.03.23 - 11.07.52.79.png (2.19 MiB) Viewed 177 times
by A.Sher
Fri Mar 21, 2025 8:34 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants
Replies: 3
Views: 390

[REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants

I would like to see who will win this war if we introduce a Biter population from Nauvis to Gleba, and which will be hostile to each other :D
war-resize.png
war-resize.png (733.09 KiB) Viewed 390 times
by A.Sher
Tue Mar 11, 2025 4:36 pm
Forum: Duplicates
Topic: [2.0.39]Robots can't plant trees
Replies: 1
Views: 158

[2.0.39]Robots can't plant trees

Factorio2025.03.11-18.47.55.01-ezgif.com-optimize.gif
Factorio2025.03.11-18.47.55.01-ezgif.com-optimize.gif (8.54 MiB) Viewed 158 times
by A.Sher
Thu Feb 20, 2025 3:46 pm
Forum: Gameplay Help
Topic: Some items do not automatically send to the space platform
Replies: 6
Views: 611

Re: Some items do not automatically send to the space platform

Muche wrote: Wed Feb 19, 2025 9:49 pm Request's tooltip says there are 206 processing units available on the planet.
Yes, you are right, sorry, I only had 200 pieces in my chest and the drones were not loaded into the rocket
by A.Sher
Wed Feb 19, 2025 7:31 pm
Forum: Gameplay Help
Topic: Some items do not automatically send to the space platform
Replies: 6
Views: 611

Re: Some items do not automatically send to the space platform

It's not about that, the other items are loaded normally. I think the problem is that the weight is not multiple, and the rockets are loaded entirely with only one items.
Снимок экрана 2025-02-19 223253.png
Снимок экрана 2025-02-19 223253.png (518.6 KiB) Viewed 580 times
by A.Sher
Wed Feb 19, 2025 6:22 pm
Forum: Gameplay Help
Topic: Some items do not automatically send to the space platform
Replies: 6
Views: 611

Some items do not automatically send to the space platform

Снимок экрана 2025-02-19 211759.png
Снимок экрана 2025-02-19 211759.png (623.25 KiB) Viewed 611 times
by A.Sher
Thu Jan 23, 2025 9:40 pm
Forum: Ideas and Suggestions
Topic: show gun turret range on map
Replies: 12
Views: 1167

Re: show gun turret range on map

with roboport you can't see anything at all
Factorio2025.01.23-23.10.49.01-ezgif.com-video-to-gif-converter.gif
Factorio2025.01.23-23.10.49.01-ezgif.com-video-to-gif-converter.gif (17.07 MiB) Viewed 887 times
Factorio 2025.01.23 - 23.10.49.01.mp4
(21.15 MiB) Downloaded 37 times
by A.Sher
Thu Jan 23, 2025 2:08 pm
Forum: General discussion
Topic: Why are some obvious chains of logic not presented in the game? For example...
Replies: 3
Views: 1011

Why are some obvious chains of logic not presented in the game? For example...

(I am rooky)
Why don't the developers add the “detected enemies\activity” signal output to the turrets? It's obvious, for example to create an alarm.
Why is it not possible to disable Roboport, so that, for example, do not fly to put mines under the flamethrowers?
by A.Sher
Sat Jan 18, 2025 10:34 am
Forum: Assigned
Topic: [v453000] [2.0.28] Shotgun blast in the wrong place
Replies: 0
Views: 263

[v453000] [2.0.28] Shotgun blast in the wrong place

vlcsnap-2025-01-18-13h28m57s812.png
vlcsnap-2025-01-18-13h28m57s812.png (206.76 KiB) Viewed 263 times
by A.Sher
Fri Jan 17, 2025 10:16 am
Forum: Ideas and Suggestions
Topic: show gun turret range on map
Replies: 12
Views: 1167

Re: show gun turret range on map

eugenekay wrote: Thu Jan 16, 2025 9:02 pm Consequently, these Range indicators are no longer visible on the Zoomed-In view, only in the "Chart" view (where they are controlled by the Turrets toggle); or on Mouseover.
can be made optional
by A.Sher
Fri Jan 17, 2025 10:11 am
Forum: Ideas and Suggestions
Topic: show gun turret range on map
Replies: 12
Views: 1167

Re: show gun turret range on map

Aricitic wrote: Thu Jan 16, 2025 8:39 pm For clarity, what you want is for the various automated turrets range to "permanently" show up outside of map view?
Yes, in "remote view" mode.
by A.Sher
Thu Jan 16, 2025 7:14 pm
Forum: Ideas and Suggestions
Topic: show gun turret range on map
Replies: 12
Views: 1167

Re: show gun turret range on map

And I would like to add to turret output signals enemy detected
by A.Sher
Thu Jan 16, 2025 1:49 pm
Forum: Ideas and Suggestions
Topic: show gun turret range on map
Replies: 12
Views: 1167

show gun turret range on map

Why doesn't the gun turret range on the map show up anymore like in the demo?
It was convenient to arrange so that there were no blind spots.
Demo:
Factorio Screenshot 2025.01.03 - 00.29.37.49.png
Factorio Screenshot 2025.01.03 - 00.29.37.49.png (8.15 MiB) Viewed 1167 times
2.0:
2.gif
2.gif (1.77 MiB) Viewed 1167 times

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