Search found 38 matches

by HellEye
Sun Oct 25, 2015 11:28 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 340695

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

Hi! So, I'm having an issue with loading/unloading the tanker. I have a pump going into/out of it but it doesn't want to load/unload until i rotate/replace the pump. If the train leaves and then comes back i have to do it again before i have the flow. maybe i'm doing something wrong... Gotta say tha...
by HellEye
Sat Aug 15, 2015 10:55 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 120883

Re: [0.12.1] Foreman - Blueprint Manager

Hey! Just upodated to 12.4 and it seems to not work, was fine in 12.3. When i try to load or save a blueprint it says "No blueprint found in toolbar".

EDIT: Thank you for the fast update :) I downloaded 0.6 before but didn't install it for some reason...
by HellEye
Thu Aug 13, 2015 11:05 am
Forum: Mods
Topic: [MOD 0.12.X] Equivalent Exchange
Replies: 45
Views: 55057

Re: [MOD 0.12.3] Equivalent Exchange

I'm looking forward to this, EE for MC was awesome, my favorite mod i think. Just don't make it too overpowered :) If i knew anything about modding I'd love to help since it might grow big but unfortunately i don't... I'll drop ideas once in a while though. Good luck for now :)
by HellEye
Mon Aug 10, 2015 5:02 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 122772

Re: [0.12]Galactic Trade (Now With Multiplayer)

Hey! I like this mod, it let me jump straight into advanced oil processing without the need for normal first (and also couple other things). I've updated to v0.6 from 0.5.whatever (lastest before it) and got the error: http://scr.hu/2ror/ut3p4 when going into buy chest menu. Everything else seems to...
by HellEye
Sat Aug 08, 2015 10:55 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 113161

Re: [Public] Dedicated MP Server with Crash Detection

I'm Up for RSO and FARL if you want to go in that direction but big map will send longer so it might be a bit annoying to play.
by HellEye
Fri Aug 07, 2015 11:43 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 113161

Re: [Public] Dedicated MP Server with Crash Detection

Looks like fun is happening here, Gonna join soon, hopefully will have some free time for factorio. First I gotta update to 0.12 though.
by HellEye
Fri Jul 31, 2015 1:44 pm
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28740

Re: Cursed Bugs

Ok, so i made a new map, played 10 hours or so but then thought there isn't enough biters, so i edited level.dat and level.init to increase size and frequency to high. Launched the game, loaded the save, tried to close cuursed GUI and got this: http://scr.hu/2ror/bij8i It happened on most interactio...
by HellEye
Mon Apr 20, 2015 6:40 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 188175

Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Hey! I like this mod thus far, using darkshadow's modpack. But i have one question. Does the turret level talent increase max turret level? I have one turret that's sitting on 3 xp more than needed to level but it's not going. Oh, and the bow is too slow early game to use it, 3 seconds of delay is t...
by HellEye
Sun Apr 19, 2015 9:58 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123092

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

hasezoey wrote:I can´t Instal the mod... part1... part2... i cant´t understand this :|

please help by Instalation :D
First extract part one, then part two, when it asks about overwriting say yes to all and it's done. :)
by HellEye
Tue Apr 14, 2015 5:55 pm
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37401

Re: [0.11.x] Logistic mod

Hello guys, I've made a quick fix for this error which ronon101 posted. Now this mod is compatible to 11.11+ versions. Thank you! I was trying to fix it on my own but broke something in the process. I'm getting back to factorio and this mod was amazing, I think with it doing my dream playthrough of...
by HellEye
Thu Dec 11, 2014 8:16 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114364

Re: [MOD 0.11.x] TimeButtons v0.2.1

berni1212 wrote:can we use this mod in MP ?
I don't think so because i was getting weird error that said something about more players even if i was in singleplayer on downloaded map. You can try though, It shouldn't break anything as it's not changing the gameplay.
by HellEye
Wed Dec 10, 2014 7:02 pm
Forum: Mods
Topic: [MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!
Replies: 3
Views: 5782

Re: [MOD 0.11.x] Random Stuff

Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too ...
by HellEye
Fri Nov 21, 2014 2:47 pm
Forum: General discussion
Topic: Online Factorio Factory Designer(Idea/Early Alpha)
Replies: 2
Views: 2125

Re: Online Factorio Factory Designer(Idea/Early Alpha)

Hmm, interesting idea. If it comes true I'll defently use it a lot.
by HellEye
Wed Nov 19, 2014 4:50 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114364

Re: [MOD 0.11.x] TimeButtons v0.2.1

Hi! This mod looks amazing, but I have one problem, I can't load it. It works good on new map but I have one saved from multiplayer and it says this: http://scr.hu/2ror/upofs For now I'm disabling, I hope You'll find fix for that. PS. It says something simillar for your other mod, AdvancedEquipment ...
by HellEye
Wed Nov 05, 2014 2:48 pm
Forum: Multiplayer
Topic: Anyone want to play?
Replies: 9
Views: 7521

Re: Anyone want to play?

I'm interested in both but only one at the time :) Oh and my steam nick is actually HellEye, not TheHellEye :)
by HellEye
Tue Nov 04, 2014 8:03 pm
Forum: Multiplayer
Topic: Anyone want to play?
Replies: 9
Views: 7521

Re: Anyone want to play?

I can play between 4-8 pm (16-20), sometimes a bit longer. I live in Poland, have hamachi and skype. If you can play in those hours too then add me on skype (maciek1704375) or on steam (TheHellEye) or write pm here. I'll answer tommorow when i come back from school or today if you're fast enough.
by HellEye
Mon Mar 04, 2013 1:43 pm
Forum: Gameplay Help
Topic: Terrain Segmentation
Replies: 3
Views: 5387

Re: Terrain Segmentation

For me segmentation is like scale on map. When it's set to very big theres for example more resources in one vein, they're bigger but rarer. The same stands for forests, very small makes forests smaller, but closer to each other. Maybe devs will tell us what's going on with it exactly in the future.
by HellEye
Mon Mar 04, 2013 1:40 pm
Forum: Ideas and Suggestions
Topic: new goal / spaceship
Replies: 4
Views: 2817

Re: new goal / spaceship

Well, there's actually topic now about it. But i totally agree with it. Maybe you won't need to change game mode before starting game, but you can have two diferent researches, the same prize, but one (current) need rocket speed 5 and other rocket damage 5. That second one will be space travel techn...
by HellEye
Sat Mar 02, 2013 10:54 pm
Forum: Gameplay Help
Topic: Worldgen islands - how to reach loot?
Replies: 6
Views: 9701

Re: Worldgen islands - how to reach loot?

I really don't see posibility besides modyfing save to tp player onto island. But that way you can cheat artifacts too. But there's no leight method now.
by HellEye
Sat Mar 02, 2013 10:50 pm
Forum: General discussion
Topic: Trains and laser towers
Replies: 7
Views: 10274

Re: Trains and laser towers

0.2.9 is bugged hard, you can hardly play... I recomend downgrade to 0.2.8 till next stable realse.

And i want trains to be more usefull too, but it's alpha 0.3, you can't expect much from them.

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