Yep, boskid has mentioned trying to do that, but he said that it just makes things more complicated for no benefitcuriosity wrote: Sun May 25, 2025 5:13 am I think, there were plans to split the LuaEntity class entirely? Or maybe that was for LuaEntityPrototype.
Search found 3 matches
- Sun May 25, 2025 6:12 pm
- Forum: Documentation Improvement Requests
- Topic: option to filter LuaEntity members by entity type
- Replies: 4
- Views: 502
Re: option to filter LuaEntity members by entity type
- Sun May 25, 2025 3:06 am
- Forum: Documentation Improvement Requests
- Topic: option to filter LuaEntity members by entity type
- Replies: 4
- Views: 502
option to filter LuaEntity members by entity type
I was thinking that since there are so many, I thought it would be useful to include an option to filter the members of LuaEntity by which types of entities can use them
- Sun May 04, 2025 10:08 pm
- Forum: Not a bug
- Topic: recipes that output multiple rocket parts only increment rocket parts counter by 1
- Replies: 2
- Views: 214
recipes that output multiple rocket parts only increment rocket parts counter by 1
I made a recipe for rocket parts that outputs 5 at a time, but it only increments the counter by 1, rather than 5