Search found 9 matches
- Wed Mar 06, 2019 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 12934
Re: [0.17.7] Mods mismatch detected
Copy from another multiplayer mods mismatch thread: Same problem here, me and a friend never had problems to join each other in moded games since 2 years. Yesterday it worked fine, but today since 0.17.7 it does not work anymore. We uninstalled the mods, reinstalled. Does not help. We are 100% sure ...
- Wed Mar 06, 2019 7:40 pm
- Forum: Desyncs with mods
- Topic: [0.17.X] Multiplayer Mods desync
- Replies: 3
- Views: 3061
Re: [0.17.X] Multiplayer Mods desync
Same problem here, me and a friend never had problems to join each other in moded games since 2 years. Yesterday it worked fine, but today since 0.17.7 it does not work anymore. We uninstalled the mods, reinstalled. Does not help. We are 100% sure we have the same mods with the same versions.
- Thu Feb 28, 2019 10:54 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 317203
Re: [MOD 0.16.36] Robot Army. v0.3.8
Does this mod work in 0.17? If not, is there any chance it will be updated?
This is one of the most important mods for me, would be sad if it is dead.
This is one of the most important mods for me, would be sad if it is dead.
- Fri May 05, 2017 7:32 pm
- Forum: Duplicates
- Topic: Crash, dont know why, log inside
- Replies: 4
- Views: 1635
Re: Crash, dont know why, log inside
Yeah u are right, we just tested it, thats the problem.
- Fri May 05, 2017 7:24 pm
- Forum: Duplicates
- Topic: Crash, dont know why, log inside
- Replies: 4
- Views: 1635
Re: Crash, dont know why, log inside
Me and my mulitplayer partner was not even close to a train. We cut trees, or just walked. Another crash happend.
- Fri May 05, 2017 7:12 pm
- Forum: Duplicates
- Topic: Crash, dont know why, log inside
- Replies: 4
- Views: 1635
Crash, dont know why, log inside
Hey, while playing in multiplayer I had several crashes. I was the host. This crash is new since 0.15.8. We played every day sind 0.15.3 and this crash didnt happen before, now it happend 2 times in a row. Didnt do any special thing while the crash occoured. Mods we are using: hyperkiller addons 0.1...
- Tue May 02, 2017 4:38 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328383
Re: Thank you (Make the dev-team happy today!)
Seriously guys, you are awesome!!! I am playing video games since 25 Years and I have seen alot and played even more but Factorio is definatly one hell of a game. Aditionally you developers make an incredible good job. I dont know where to start where to thank you for, is it the super fast hotfixes ...
- Tue Apr 19, 2016 4:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465312
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.10
thaflya, use this version. I'll release it officially later this week. It removes the new worms, but adds the unit projectiles to the vanilla worms. My mod does not affect vanilla worm spawn rates though. Remember that the mod is on Hard by default, you can set it to normal in the config. Give me f...
- Sun Apr 17, 2016 6:43 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465312
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.10
Hi, I looked a bit in the mod data and changed some values cause the mod does several nice changes but is a bit too diffucult for me. I´ve found a lot of values which improves the mod for me but one thing bothers me. Its about the spawn rate of the worms. Currently I am in a game and the evolution f...