Search found 11 matches

by juliawtapp
Tue Sep 16, 2025 8:59 am
Forum: Implemented Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 35
Views: 4793

Re: Train condition progress should look clearer when at 100%

+1 for this - as others have said, the bar could be orange until it is complete, at which point it would turn green.
by juliawtapp
Tue Sep 16, 2025 8:48 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 19
Views: 4111

Re: Increase cargo size for Legendary Cargo Wagons and Fluid Wagons



On that note, maybe quality train locomotives could accelerate a bit faster and have a slightly higher top speed, too.


This is already provided by quality fuel. But I think braking force would be more useful anyway. It’s actually quite important for throughput.


given the fact that quality ...
by juliawtapp
Tue Sep 16, 2025 8:16 am
Forum: Ideas and Suggestions
Topic: Display Aquilo heating value in tooltips
Replies: 12
Views: 4211

Re: Display Aquilo heating value in tooltips

+1 to this - optimizing what belts / pipes i use on aquilo is part of the fun for me, but only because I learned about differing heat values for belt tiers and undergrounds from a reddit post. If it were visible in game somehow, it would be very helpful.
by juliawtapp
Tue Sep 16, 2025 8:07 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 19
Views: 4111

Re: Increase cargo size for Legendary Cargo Wagons and Fluid Wagons

I like this idea, or at the very least I like the idea of trains being better.

Maybe there is a reason that train wagons aren't affected meaningfully by quality, but maybe not? steel / logistics chests were originally unaffected by quality and were patched to be bigger with quality AFAIK

On that ...
by juliawtapp
Sun Sep 14, 2025 4:10 pm
Forum: Ideas and Suggestions
Topic: Change enemy colors when peaceful mode is enabled
Replies: 2
Views: 280

Re: Change enemy colors when peaceful mode is enabled

Amarula wrote: Sun Sep 14, 2025 1:36 pm There is a mod for that: https://mods.factorio.com/mod/Enemy_Color
well, that does solve my problem. thank you!
by juliawtapp
Sun Sep 14, 2025 7:00 am
Forum: Ideas and Suggestions
Topic: Change enemy colors when peaceful mode is enabled
Replies: 2
Views: 280

Change enemy colors when peaceful mode is enabled

TL;DR
When playing in peaceful mode, perhaps enemies could show up as a more friendly color?


What?
When playing in peaceful mode, as enemies are no longer hostile, sometimes I find myself starled by their red color on the minimap, which immediately reads as "enemy" to me. I am not sure if this ...
by juliawtapp
Sat Sep 06, 2025 8:13 pm
Forum: General discussion
Topic: If you could land on the Shattered Planet, what would it be like?
Replies: 10
Views: 1085

Re: If you could land on the Shattered Planet, what would it be like?



floating islands...
renai transportation...


You'd need a way to get around... normal foundation doesn't work, but thrusters on mech armor would... jumping spiders exist.


maybe an equipment for the spidertron that allows it to jump, though i'm not sure how feasible that would be. I think in ...
by juliawtapp
Fri Feb 07, 2025 2:38 pm
Forum: Ideas and Suggestions
Topic: Train/Platform fulfill conditions should have a different color when filling up.
Replies: 2
Views: 434

Re: Train/Platform fulfill conditions should have a different color when filling up.

+1 agree that it could be yellow or maybe orange while the condition is partially met
by juliawtapp
Wed Feb 05, 2025 1:58 pm
Forum: Ideas and Suggestions
Topic: A way to plant trees anywhere on Nauvis
Replies: 7
Views: 3230

Re: A way to plant trees anywhere on Nauvis

you can plant trees in deserts. it's just a few specific tiles (the barren sand ones) that are unplantable.

My nauvis starting area was a huge desert at the start and is now a massive forest

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