Search found 24 matches

by Jobeo
Tue Jun 10, 2014 11:44 am
Forum: General discussion
Topic: Self sustaining Solar Plant
Replies: 20
Views: 11088

Re: Self sustaining Solar Plant

Marconos wrote:If you drop coal production you it eliminates having to expand the map and push your borders to find more resources.
If only that were true.....
by Jobeo
Tue Jun 10, 2014 12:14 am
Forum: General discussion
Topic: Self sustaining Solar Plant
Replies: 20
Views: 11088

Re: Self sustaining Solar Plant

Jobeo thanks for the pic. I've been meaning to move to solar panels for my power and kill my dependence on coal. How did you handle things prior to constructor bots? Just manually do the build? Yes, before bots I build in long rows... Since it is easiest to run and place the items at the same time....
by Jobeo
Sun Jun 08, 2014 5:27 pm
Forum: General discussion
Topic: Self sustaining Solar Plant
Replies: 20
Views: 11088

Re: Self sustaining Solar Plant

I don't understand the need for the mathematical analysis. You should just work on large scales for everything. Use the construction bot blueprint planner to come up with an ideal solar panel design around a substation. Do the same for accumulators. Then put that blueprint down over and over... When...
by Jobeo
Sat Jun 07, 2014 10:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Highlighted item in inventory is wrong
Replies: 1
Views: 927

[0.10.0] Highlighted item in inventory is wrong

When mousing over a potential item to craft it will flash/highlight your inventory if you already have such an item. If you click to craft that item, the contents of your inventory could change as items are consumed in the process. However, the highlight does refresh itself when this occurs and it c...
by Jobeo
Sat Jun 07, 2014 5:28 pm
Forum: General discussion
Topic: wow that train nerf. (stack size changes)
Replies: 17
Views: 7999

Re: wow that train nerf. (stack size changes)

i like the new stack sizes but the train car capacity should have been modified to match the old setup
by Jobeo
Sat Jun 07, 2014 12:43 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Shotgun shooting incorrectly.
Replies: 4
Views: 5296

Re: [0.10.0] Shotgun shooting incorrectly.

Ya combat shotgun is definitely messed up... I was just coming on here to report it... not good as it is my biter whacking weapon ...........

Killing the spawners is much harder now... seems to take many more shots.

i'm using armor piercing ammo
by Jobeo
Thu Jun 05, 2014 8:33 pm
Forum: General discussion
Topic: So how do i get lubricant into a assembler
Replies: 3
Views: 5441

Re: So how do i get lubricant into a assembler

Set the assembler to something that uses lubricant and connection arrows will appear.

Hook pipes to the intake arrow.
by Jobeo
Mon Jun 02, 2014 11:43 am
Forum: General discussion
Topic: So i have an issue with the alien things
Replies: 23
Views: 9470

Re: So i have an issue with the alien things

Build walls around the turrets and they won't be so easy to wipeout.
by Jobeo
Sat May 31, 2014 11:10 pm
Forum: Ideas and Suggestions
Topic: Add a Robosuit to increase movement
Replies: 2
Views: 1812

Re: Add a Robosuit to increase movement

You realize that exoskeletons can be stacked, right?

Get yourself Power Armor 2 and about 7 exoskeleton units ...
by Jobeo
Fri May 30, 2014 11:58 am
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 34569

Re: Tapatalk

Ok so when is it going to be installed?
by Jobeo
Wed May 21, 2014 11:58 am
Forum: Ideas and Suggestions
Topic: Prioritize Ghost buildings and blueprint construction
Replies: 3
Views: 2586

Prioritize Ghost buildings and blueprint construction

At one of my outposts I put down some blueprints. I put a bunch of walls in a provider chest for the bots and expected then to go to work. It was very confusing when nothing seemed to happen. I literally did that three more times, putting more and more walls in the chest until I realized the bots we...
by Jobeo
Sun May 18, 2014 12:21 am
Forum: Implemented Suggestions
Topic: Place medium light pole overtop small light pole
Replies: 6
Views: 2357

Place medium light pole overtop small light pole

Just as blue inserter can be placed overtop yellow inserter, replacing it in that position.

You should be able to place a medium light pole overtop a small one and have the small returned to your inventory.
by Jobeo
Sat May 17, 2014 10:32 pm
Forum: Ideas and Suggestions
Topic: If I clicked on grayed out icon, craft the item
Replies: 6
Views: 2081

If I clicked on grayed out icon, craft the item

Hello, love the game. Here is my suggestion.

On the toolbar, if I have run out of an item in one of my saved locations it will be grayed out. If I click on it, it should craft the item.

I think this would be very useful.


Image
by Jobeo
Fri May 16, 2014 11:06 am
Forum: General discussion
Topic: Factorio is... Too cheap?!!!
Replies: 24
Views: 10541

Re: Factorio is... Too cheap?!!!

From the main page::

Factorio is currently in late alpha. We have gone far since our Indiegogo campaign in February 2013. So far 23549 people have bought the game. On 1st of June 2014 the price will go up from 10€ to 15€ (about 20$).
by Jobeo
Thu May 15, 2014 8:46 pm
Forum: Implemented Suggestions
Topic: [0.8.4++] Player as requester/provider chest
Replies: 13
Views: 12641

Re: [0.8.4++] Player as requester/provider chest

I think this idea solves another problem I was thinking about.

I want the bots to get rid of junk that regularly gets into my inventory. I.e., raw ores, solid fuel, wood, etc, etc.

Being able to specify all this junk in a remote requestor chest would be wonderful.
by Jobeo
Thu May 15, 2014 8:40 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 28034

Re: Get rid of Pickaxe tool

Agree it serves no purpose other than to be a very minor nuisance
by Jobeo
Thu May 15, 2014 11:26 am
Forum: General discussion
Topic: Save game file size + autosave lags
Replies: 12
Views: 5794

Re: Save game file size + autosave lags

Ya I bumped it down to once every 8 minutes and now it seems like much less of an issue
by Jobeo
Wed May 14, 2014 11:58 am
Forum: General discussion
Topic: Save game file size + autosave lags
Replies: 12
Views: 5794

Re: Save game file size + autosave lags

Well I think this would be a very important thing to parallelize. I am thinking of turning down the frequency of autosaves to compensate in the meantime.
by Jobeo
Wed May 14, 2014 11:55 am
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 34569

Re: Tapatalk

I would definitely use it. I think it's standard for most forums to support it.
by Jobeo
Wed May 14, 2014 11:52 am
Forum: Implemented Suggestions
Topic: Visual Indicator for Pollution
Replies: 8
Views: 3104

Re: Visual Indicator for Pollution

I was thinking it would be interesting to have a numeric display of current pollution emissions. So you could see how it goes up or down based on changes you make.

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