Thanks for the insight.
I had figured out that it was related to the scenario map, since loading the mod on a 'normal' map did not break the code.
Yeah, the error did not occur in 1.1.x, I used the mod/scenario multiple times there. Hopefully I will be able to load the scenario in 1.1.x and fix ...
Search found 2 matches
- Fri Mar 07, 2025 12:58 pm
- Forum: Not a bug
- Topic: [boskid][2.0.39] Crash starting modded scenario (EntityToNameTagMapping check fails)
- Replies: 4
- Views: 436
- Wed Mar 05, 2025 8:38 pm
- Forum: Not a bug
- Topic: [boskid][2.0.39] Crash starting modded scenario (EntityToNameTagMapping check fails)
- Replies: 4
- Views: 436
[boskid][2.0.39] Crash starting modded scenario (EntityToNameTagMapping check fails)
What did you do?
I'm trying to load the game with a mod I created in version 1.1.
The "Base mod [2.0.39]" and "Factorio Bingo [1.5.0]" is loaded as the only 2 mods
I press Single Player -> New game -> Mod scenarios -> Factorio Bingo/Factorio Bingo -> Play
- Loading new map progress bar appears ...
I'm trying to load the game with a mod I created in version 1.1.
The "Base mod [2.0.39]" and "Factorio Bingo [1.5.0]" is loaded as the only 2 mods
I press Single Player -> New game -> Mod scenarios -> Factorio Bingo/Factorio Bingo -> Play
- Loading new map progress bar appears ...