It does not work in for example the blueprint library
Search found 15 matches
- Fri Mar 08, 2019 9:19 am
- Forum: Duplicates
- Topic: search hotkeys only work in the inventory
- Replies: 0
- Views: 964
search hotkeys only work in the inventory
The search hotkey CTRL + F or any other hotkey assigned to that function only brings up the search in the inventory screen.
It does not work in for example the blueprint library
It does not work in for example the blueprint library
- Fri Jan 18, 2019 3:42 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 93096
Re: Friday Facts #278 - The new quickbar

This gave me a semi...
until i saw that:

at which poit it went full on
- Wed Dec 13, 2017 12:44 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 135256
Re: Version 0.16.0
there goes my entire workday down the pipes...
- Wed Aug 16, 2017 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 3227
Re: [Oxyd] Dropped from Server due to Blueprints Database
yes its all fine now seems it was the size of the blueprint storage. everything works perfectly
- Wed Aug 02, 2017 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 3227
Re: [Oxyd] Dropped from Server due to Blueprints Database
i am thrilled to report that it seems like Version 0.15.32 fixed the problem β₯
im off for "testing". meticulously
im off for "testing". meticulously
- Tue Aug 01, 2017 6:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 3227
Re: [Oxyd] Dropped from Server due to Blueprints Database
i see very rapid changes in the "jumps" statistic of the multiplayer latency overlay it changes between 0 and 2 until the server kicks me.
no idea if this helps but i'm happy to provide additional info if you need any β₯
no idea if this helps but i'm happy to provide additional info if you need any β₯
- Mon Jul 31, 2017 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 3227
[Oxyd] Dropped from Server due to Blueprints Database
Something with my Blueprint library causes servers to drop me like a hot potato.
When blueprint-storage.dat is there any server won't let me move or act but when i delete it and join the same servers it's all fine.
When blueprint-storage.dat is there any server won't let me move or act but when i delete it and join the same servers it's all fine.
- Fri May 12, 2017 4:43 pm
- Forum: Show your Creations
- Topic: Can anyone help me identify the author of a creation?
- Replies: 1
- Views: 2639
Re: Can anyone help me identify the author of a creation?
there is something similar here.
https://factorioprints.com/view/-Kjc8_baSqFwZ4Lyy-uy
i originally based this design on the ones you mentioned
https://factorioprints.com/view/-Kjc8_baSqFwZ4Lyy-uy
i originally based this design on the ones you mentioned
- Wed Feb 08, 2017 9:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: A compact base v2
- Replies: 15
- Views: 16137
Re: A compact base v2
this is somehow even better than your old design which i already loved!
BRAVO SIR! BRAVO
BRAVO SIR! BRAVO
- Sat Dec 10, 2016 12:16 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 705288
Re: [MOD 0.14] AAI Programmable Vehicles
Well color me f*cking impressed!
I'm gonna use all of them AAI - xxx mods.
Someone really produced high quality here.
I'm gonna use all of them AAI - xxx mods.
Someone really produced high quality here.
- Sat Nov 12, 2016 9:21 pm
- Forum: Show your Creations
- Topic: boeljoet`s modulair base
- Replies: 3
- Views: 5383
Re: boeljoet`s modulair base
i love those.
any chance for a save or a blueprint?
any chance for a save or a blueprint?
- Mon Oct 24, 2016 10:22 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 522484
Re: [MOD 0.14.4+] Creative Mode 0.1.5 - WIP Beta Test for 0.2.0
anytime i try to move any of the new wagons with a train a shuttle train or farl i get
Error while running event on_tick (ID 0)
__creative-mode__/scripts/creative-chest-util.lua:150: attempt to get length of local 'inventory' (a nil value)
Error while running event on_tick (ID 0)
__creative-mode__/scripts/creative-chest-util.lua:150: attempt to get length of local 'inventory' (a nil value)
- Sat Oct 08, 2016 1:31 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 142026
Re: Friday Facts #159 - Research revolution
what are the plans with blueprints for Version 0.15
a while back you floated the idea to implement a way to port our blueprints from one save to another game.
is that postponed?
a while back you floated the idea to implement a way to port our blueprints from one save to another game.
is that postponed?
- Sat May 14, 2016 7:41 am
- Forum: Mods
- Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
- Replies: 16
- Views: 20868
Re: [MOD.12.x] Super Assembling Machine (S.A.M.)
This tickels my tickels there is a similar idea in the mod cyberchest.
however i find your mod far more convienient and superior to it.

however i find your mod far more convienient and superior to it.
- Mon Apr 18, 2016 12:31 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 117969
Re: [MOD 0.12.X] Mining Tools 1.0.4
this is awesome!