The search hotkey CTRL + F or any other hotkey assigned to that function only brings up the search in the inventory screen.
It does not work in for example the blueprint library
Search found 15 matches
- Fri Mar 08, 2019 9:19 am
- Forum: Duplicates
- Topic: search hotkeys only work in the inventory
- Replies: 0
- Views: 699
- Fri Jan 18, 2019 3:42 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66501
Re: Friday Facts #278 - The new quickbar
This gave me a semi...
until i saw that:
at which poit it went full on
- Wed Dec 13, 2017 12:44 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 110492
Re: Version 0.16.0
there goes my entire workday down the pipes...
- Wed Aug 16, 2017 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 2492
Re: [Oxyd] Dropped from Server due to Blueprints Database
yes its all fine now seems it was the size of the blueprint storage. everything works perfectly
- Wed Aug 02, 2017 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 2492
Re: [Oxyd] Dropped from Server due to Blueprints Database
i am thrilled to report that it seems like Version 0.15.32 fixed the problem β₯
im off for "testing". meticulously
im off for "testing". meticulously
- Tue Aug 01, 2017 6:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 2492
Re: [Oxyd] Dropped from Server due to Blueprints Database
i see very rapid changes in the "jumps" statistic of the multiplayer latency overlay it changes between 0 and 2 until the server kicks me.
no idea if this helps but i'm happy to provide additional info if you need any β₯
no idea if this helps but i'm happy to provide additional info if you need any β₯
- Mon Jul 31, 2017 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Dropped from Server due to Blueprints Database
- Replies: 4
- Views: 2492
[Oxyd] Dropped from Server due to Blueprints Database
Something with my Blueprint library causes servers to drop me like a hot potato.
When blueprint-storage.dat is there any server won't let me move or act but when i delete it and join the same servers it's all fine.
When blueprint-storage.dat is there any server won't let me move or act but when i delete it and join the same servers it's all fine.
- Fri May 12, 2017 4:43 pm
- Forum: Show your Creations
- Topic: Can anyone help me identify the author of a creation?
- Replies: 1
- Views: 2150
Re: Can anyone help me identify the author of a creation?
there is something similar here.
https://factorioprints.com/view/-Kjc8_baSqFwZ4Lyy-uy
i originally based this design on the ones you mentioned
https://factorioprints.com/view/-Kjc8_baSqFwZ4Lyy-uy
i originally based this design on the ones you mentioned
- Wed Feb 08, 2017 9:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: A compact base v2
- Replies: 15
- Views: 13610
Re: A compact base v2
this is somehow even better than your old design which i already loved!
BRAVO SIR! BRAVO
BRAVO SIR! BRAVO
- Sat Dec 10, 2016 12:16 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536500
Re: [MOD 0.14] AAI Programmable Vehicles
Well color me f*cking impressed!
I'm gonna use all of them AAI - xxx mods.
Someone really produced high quality here.
I'm gonna use all of them AAI - xxx mods.
Someone really produced high quality here.
- Sat Nov 12, 2016 9:21 pm
- Forum: Show your Creations
- Topic: boeljoet`s modulair base
- Replies: 3
- Views: 4348
Re: boeljoet`s modulair base
i love those.
any chance for a save or a blueprint?
any chance for a save or a blueprint?
- Mon Oct 24, 2016 10:22 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 391190
Re: [MOD 0.14.4+] Creative Mode 0.1.5 - WIP Beta Test for 0.2.0
anytime i try to move any of the new wagons with a train a shuttle train or farl i get
Error while running event on_tick (ID 0)
__creative-mode__/scripts/creative-chest-util.lua:150: attempt to get length of local 'inventory' (a nil value)
Error while running event on_tick (ID 0)
__creative-mode__/scripts/creative-chest-util.lua:150: attempt to get length of local 'inventory' (a nil value)
- Sat Oct 08, 2016 1:31 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 105718
Re: Friday Facts #159 - Research revolution
what are the plans with blueprints for Version 0.15
a while back you floated the idea to implement a way to port our blueprints from one save to another game.
is that postponed?
a while back you floated the idea to implement a way to port our blueprints from one save to another game.
is that postponed?
- Sat May 14, 2016 7:41 am
- Forum: Mods
- Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
- Replies: 16
- Views: 18006
Re: [MOD.12.x] Super Assembling Machine (S.A.M.)
This tickels my tickels there is a similar idea in the mod cyberchest.
however i find your mod far more convienient and superior to it.
however i find your mod far more convienient and superior to it.
- Mon Apr 18, 2016 12:31 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 95146
Re: [MOD 0.12.X] Mining Tools 1.0.4
this is awesome!