@ Krypt, theres a new version
https://mods.factorio.com/mod/programmable-controllers
Search found 10 matches
- Mon Oct 14, 2019 7:32 am
- Forum: Mods
- Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
- Replies: 41
- Views: 29606
- Mon Oct 08, 2018 2:37 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 130082
Re: [0.12] Bugs, crashes & other issues
Scrap that...
Why the hell are there 2 Junk Rail mods where one isn't compatible to Farl but both are 0.16? -.-
Why the hell are there 2 Junk Rail mods where one isn't compatible to Farl but both are 0.16? -.-
- Mon Oct 08, 2018 2:22 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 130082
Re: [0.12] Bugs, crashes & other issues
somehow we get this error: https://steamuserimages-a.akamaihd.net/ugc/943959514075768335/19ACBCC0B3BDA7A53E275265D044B502195B5812/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C2048%3A1152&composite-to=*,*%7C2048%3A1152&background-color=black Junk T...
- Sat Sep 16, 2017 10:49 am
- Forum: Mods
- Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
- Replies: 41
- Views: 29606
Re: [MOD 0.12.x][0.0.2] Programmable Controllers
This needs a tutorial and a testmap, maybe some basic stuff like and/or/rs latches to give us some experience with assembler?
Also how to get signals from the network into the cpu and how to find out adresses of the ram/rom to work with them.
Also how to get signals from the network into the cpu and how to find out adresses of the ram/rom to work with them.
- Sun May 01, 2016 2:27 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300462
Re: [MOD 0.12.30+] SmartTrains 0.3.82
just put them all into the schedule list and the train goes to all the stations from top to bottom.
If that wasn't what you wanted you need to setup some sort of combinator setup.
If that wasn't what you wanted you need to setup some sort of combinator setup.
- Thu Apr 28, 2016 9:08 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300462
- Thu Apr 28, 2016 7:03 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300462
Re: [MOD 0.12.27+] SmartTrains 0.3.81
Yay i got my Setup working mostly bugfree now. (Reworked the train requester part from scratch) I've got 1 station for a collector station like several mines. It waits at "HQ" until a Mine saying it's full. If it's there and empties the mine it goes to another one if there is a Signal from...
- Tue Apr 26, 2016 8:43 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300462
Re: [MOD 0.12.27+] SmartTrains 0.3.81
go to station x. a fixed value or signal value?
- Thu Apr 21, 2016 4:30 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300462
Re: [MOD 0.12.27+] SmartTrains 0.3.81
I've got it working somehow. Looks like a mess but i think i've debugged it.
If anyone want to check
http://www.filedropper.com/trainstation_1
If anyone want to check
http://www.filedropper.com/trainstation_1
- Mon Apr 18, 2016 1:43 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 300462
Re: [MOD 0.12.2+] SmartTrains 0.3.68
You can do some pretty/fun stuff when using train lines and combinators together: http://i.imgur.com/HrluRJg.png http://i.imgur.com/gWPQuSn.png The above uses smart trainstops with the Goto station # signal value to make trains skip stations when they are full and/or leave a station when the tanks ...