Search found 10 matches

by Steven_McWayne
Mon Oct 08, 2018 2:37 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130082

Re: [0.12] Bugs, crashes & other issues

Scrap that...
Why the hell are there 2 Junk Rail mods where one isn't compatible to Farl but both are 0.16? -.-
by Steven_McWayne
Mon Oct 08, 2018 2:22 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130082

Re: [0.12] Bugs, crashes & other issues

somehow we get this error: https://steamuserimages-a.akamaihd.net/ugc/943959514075768335/19ACBCC0B3BDA7A53E275265D044B502195B5812/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C2048%3A1152&composite-to=*,*%7C2048%3A1152&background-color=black Junk T...
by Steven_McWayne
Sat Sep 16, 2017 10:49 am
Forum: Mods
Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
Replies: 41
Views: 29606

Re: [MOD 0.12.x][0.0.2] Programmable Controllers

This needs a tutorial and a testmap, maybe some basic stuff like and/or/rs latches to give us some experience with assembler?
Also how to get signals from the network into the cpu and how to find out adresses of the ram/rom to work with them.
by Steven_McWayne
Sun May 01, 2016 2:27 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300462

Re: [MOD 0.12.30+] SmartTrains 0.3.82

just put them all into the schedule list and the train goes to all the stations from top to bottom.
If that wasn't what you wanted you need to setup some sort of combinator setup.
by Steven_McWayne
Thu Apr 28, 2016 9:08 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300462

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Image

Image
Here you go Choumiko. Just don't ask me how this works because i totally don't know even if i engineered this.
Oh and sorry about that lack of english in there :P.
by Steven_McWayne
Thu Apr 28, 2016 7:03 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300462

Re: [MOD 0.12.27+] SmartTrains 0.3.81

Yay i got my Setup working mostly bugfree now. (Reworked the train requester part from scratch) I've got 1 station for a collector station like several mines. It waits at "HQ" until a Mine saying it's full. If it's there and empties the mine it goes to another one if there is a Signal from...
by Steven_McWayne
Tue Apr 26, 2016 8:43 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300462

Re: [MOD 0.12.27+] SmartTrains 0.3.81

go to station x. a fixed value or signal value?
by Steven_McWayne
Thu Apr 21, 2016 4:30 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300462

Re: [MOD 0.12.27+] SmartTrains 0.3.81

I've got it working somehow. Looks like a mess but i think i've debugged it.
If anyone want to check
http://www.filedropper.com/trainstation_1
by Steven_McWayne
Mon Apr 18, 2016 1:43 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 300462

Re: [MOD 0.12.2+] SmartTrains 0.3.68

You can do some pretty/fun stuff when using train lines and combinators together: http://i.imgur.com/HrluRJg.png http://i.imgur.com/gWPQuSn.png The above uses smart trainstops with the Goto station # signal value to make trains skip stations when they are full and/or leave a station when the tanks ...

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