Yes I do, but there are also reports that the CPUs get damaged before the fix was in. So I admit it may be this particular action that makes the bug repeatable has to do with activating faulty cores or something.
Edit: More testing, I can get it to crash with a blueprint made only of belts if they ...
Search found 5 matches
- Mon Apr 21, 2025 5:14 pm
- Forum: 1 / 0 magic
- Topic: [2.0.43] Crash holding blueprint (HeuristicEntityIterator<Surface>::moveUntilEntityFound)
- Replies: 5
- Views: 1073
- Mon Apr 21, 2025 4:39 pm
- Forum: 1 / 0 magic
- Topic: [2.0.43] Crash holding blueprint (HeuristicEntityIterator<Surface>::moveUntilEntityFound)
- Replies: 5
- Views: 1073
Re: [2.0.43] Crash holding blueprint (HeuristicEntityIterator<Surface>::moveUntilEntityFound)
- Mon Apr 21, 2025 4:05 pm
- Forum: 1 / 0 magic
- Topic: [2.0.43] Crash holding blueprint (HeuristicEntityIterator<Surface>::moveUntilEntityFound)
- Replies: 5
- Views: 1073
[2.0.43] Crash holding blueprint (HeuristicEntityIterator<Surface>::moveUntilEntityFound)
This bug occurs during the blueprint preview, and is very repeatable.
In the linked save game, there is a single blueprint in the toolbar with a biter icon.
Go to a space platform and click on the blueprint but don't force build, just wait there with the blueprint preview active. The game will ...
In the linked save game, there is a single blueprint in the toolbar with a biter icon.
Go to a space platform and click on the blueprint but don't force build, just wait there with the blueprint preview active. The game will ...
- Sat Apr 19, 2025 2:07 am
- Forum: Technical Help
- Topic: [2.0.43] Crash 1/hr (GraphicsInterface::bindBindings)
- Replies: 3
- Views: 293
Re: [2.0.43] Crash 1/hr (GraphicsInterface::bindBindings)
Updated BIOS, updated gfx drivers, still getting crashes; some more logs:
- Sun Apr 13, 2025 5:40 pm
- Forum: Technical Help
- Topic: [2.0.43] Crash 1/hr (GraphicsInterface::bindBindings)
- Replies: 3
- Views: 293
[2.0.43] Crash 1/hr (GraphicsInterface::bindBindings)
I am doing different things in game each time, but it happens about every hour.
Any clues from the log file?
Any clues from the log file?