Search found 45 matches

by WhatheWorld
Thu Nov 04, 2021 2:02 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.14.x] Personal Teleporter

Yes would want it if you can, I don't know what else to try because I can not recreate.
by WhatheWorld
Tue Nov 02, 2021 9:56 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.14.x] Personal Teleporter

can you attach the save file for your game?
by WhatheWorld
Mon Nov 01, 2021 1:38 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.14.x] Personal Teleporter

if you try to Teleport to the last one added does it work?
by WhatheWorld
Mon May 11, 2020 4:29 pm
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 50
Views: 12533

Re: Allow Inserters to take fuel from trains again

does anyone know if there is a mod that will allow inserters to pull from trains or know if it is even possible to a mod to allow it? I've made the extractor-inserter, that can take items from any inventory of any entity in the game. But it works somehow unstable with the locomotives. can you share...
by WhatheWorld
Sat May 09, 2020 7:48 pm
Forum: Ideas and Suggestions
Topic: Allow Inserters to take fuel from trains again
Replies: 50
Views: 12533

Re: Allow Inserters to take fuel from trains again

does anyone know if there is a mod that will allow inserters to pull from trains or know if it is even possible to a mod to allow it?
by WhatheWorld
Wed May 03, 2017 11:50 pm
Forum: Resource Spawner Overhaul
Topic: Error when trying to run remote.call("RSO","regenerate")
Replies: 9
Views: 4244

Re: Error when trying to run remote.call("RSO","regenerate")

I updated the mod and I am now getting a crash of the game when I run the command.

the original problem was because I had accidentally uninstalled the mod my bad.
by WhatheWorld
Wed May 03, 2017 10:23 pm
Forum: Resource Spawner Overhaul
Topic: Error when trying to run remote.call("RSO","regenerate")
Replies: 9
Views: 4244

Error when trying to run remote.call("RSO","regenerate")

In factorio version 0.15.6 and RSO mod version 3.1.4 I get an error when I try to run remote.call("RSO","regenerate").
by WhatheWorld
Thu Sep 15, 2016 3:08 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 212016

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Just upgrade to 1.2.6. Getting the following error while trying to upgrade belts by hand (not with bots) https://i.gyazo.com/68e3a24f9b64bf021247fbbf358d7dc9.png Im getting the same error. got a similar crash Error while running event on_player_selected_area (ID 49) Error while running event on_bui...
by WhatheWorld
Wed Sep 14, 2016 12:05 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Version 0.1.8
changes
-Teleporter Beacons now show up on map with their name!!
-Personal Teleporter now only cost 10 Fusion Reactors instead of 100

https://mods.factorio.com/mods/jroberts ... Teleporter
by WhatheWorld
Sat Aug 27, 2016 4:25 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Have added version 0.1.7 of Personal Teleporter Works with version 0.14.1 of factorio.

https://mods.factorio.com/mods/jroberts ... Teleporter
by WhatheWorld
Sat Aug 27, 2016 4:03 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Airat9000 wrote:;) 14.1 bug
Yes I know about this bug I will release a .14 version of the mod soon. I don't know where you got a .14 version of the mod but there is no official .14 version of Personal Teleporter out yet.
by WhatheWorld
Mon Aug 08, 2016 2:09 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

β€’ Fixed game crash when trying to teleport to dismounted or destroyed TP-beacons. Unfortunately now mod doesn't delete GUI-button for such TP-beacons. β€’ GUI-buttons of beacons become reorderable. β€’ Multisurface support. Now beacons know on which surfaces they are placed, so you can TP between surfa...
by WhatheWorld
Fri Aug 05, 2016 1:00 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

i used the 0.1.5 of your mod with the 0.13.11 factorio version, and i lost my save by mistake because i reinstalled the game because i tought reinstalling will solve the pb ( because your mod worked sometime and suddenly for no reason it stopped working) and forgot to keep my save Well if you have ...
by WhatheWorld
Thu Aug 04, 2016 10:00 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
by WhatheWorld
Thu Aug 04, 2016 9:58 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
by WhatheWorld
Thu Aug 04, 2016 1:27 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
by WhatheWorld
Tue Jul 19, 2016 1:19 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

The most recent version crashes: control.lua:111 guiTelSettings is nil in the on_gui_click event handler. I had loaded an existing save and had not built any new teleporters since the last update. I "fixed" this by adding initializeVaiables() right before that line and it seems to work. T...
by WhatheWorld
Tue Jul 19, 2016 12:51 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

The most recent version crashes: control.lua:111 guiTelSettings is nil in the on_gui_click event handler. I had loaded an existing save and had not built any new teleporters since the last update. I "fixed" this by adding initializeVaiables() right before that line and it seems to work. F...
by WhatheWorld
Tue Jul 12, 2016 10:41 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

I have a suggestion for this mod: Instead of using a maximum distance, as proposed in the voting, could you limit teleportation to beacons in the same logistic network as the players position? That way you wouldn't be able to teleport from a distant war zone back to the safety of your base, which i...
by WhatheWorld
Thu Jul 07, 2016 12:31 am
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 47606

Re: [MOD 0.13.x] Personal Teleporter

Sorry I did not label it better.

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