Hello,
I want to create new type of logistic bot (which are not used in high volume) that disappear when they finished their first order. This would be doable by looping through all of these specific bots but i dont like the idea of looping through a list of entities every couple of ticks. This ...
Search found 7 matches
- Tue Jan 06, 2026 5:16 pm
- Forum: Modding interface requests
- Topic: "order_completed_action" for RobotWithLogisticInterfacePrototype
- Replies: 2
- Views: 339
- Fri Jan 02, 2026 9:42 am
- Forum: Modding interface requests
- Topic: "order_completed_action" for RobotWithLogisticInterfacePrototype
- Replies: 2
- Views: 339
"order_completed_action" for RobotWithLogisticInterfacePrototype
Hello,
Would it be possible to implement a new attribute for the RobotWithLogisticInterfacePrototype which is called "order_completed_action" that holds a Trigger (Like the destroy_action attribute) that triggers when the bot finishes a WorkerRobotOrder.
Would it be possible to implement a new attribute for the RobotWithLogisticInterfacePrototype which is called "order_completed_action" that holds a Trigger (Like the destroy_action attribute) that triggers when the bot finishes a WorkerRobotOrder.
- Tue Dec 16, 2025 9:03 am
- Forum: Modding interface requests
- Topic: A new "on_module_inventory_changed" event
- Replies: 1
- Views: 278
A new "on_module_inventory_changed" event
Hello everyone
I would like to propose a new event that would give us more control over the custom modules in mods.
It would be helpful to have an event that tracks entities who's module inventory has changed so we can add additional functionality to custom modules with a script.
A basic "on ...
I would like to propose a new event that would give us more control over the custom modules in mods.
It would be helpful to have an event that tracks entities who's module inventory has changed so we can add additional functionality to custom modules with a script.
A basic "on ...
- Mon Sep 01, 2025 11:36 am
- Forum: Implemented mod requests
- Topic: Ability to let custom worker robots ignore bonuses
- Replies: 1
- Views: 341
Ability to let custom worker robots ignore bonuses
Hello everyone
It would be really nice if we had the ability to set something like uses_worker_robot_cargo_size_bonus and uses_worker_robot_speed_bonus for custom worker robots. Additionally it would also be nice if we could set the robot_energy_usage attribute for custom surfaces.
It would be really nice if we had the ability to set something like uses_worker_robot_cargo_size_bonus and uses_worker_robot_speed_bonus for custom worker robots. Additionally it would also be nice if we could set the robot_energy_usage attribute for custom surfaces.
- Sun Apr 27, 2025 1:04 pm
- Forum: Implemented mod requests
- Topic: Ability to edit logistic-robots max_payload_size
- Replies: 1
- Views: 436
Ability to edit logistic-robots max_payload_size
I am currently creating a mod where i want to add custom logistic robots that are not effected by the "Worker robot cargo size" technology.
Basically i want to manually set the max_payload_size of a robot at runtime. I already tried to look into LuaInventory of the robot but i dont think there is a ...
Basically i want to manually set the max_payload_size of a robot at runtime. I already tried to look into LuaInventory of the robot but i dont think there is a ...
- Sun Apr 27, 2025 1:02 pm
- Forum: Modding help
- Topic: Ability to edit logistic-robots max_payload_size
- Replies: 2
- Views: 472
Re: Ability to edit logistic-robots max_payload_size
Thanks for the response
I guess i try that
I guess i try that
- Thu Apr 24, 2025 4:41 pm
- Forum: Modding help
- Topic: Ability to edit logistic-robots max_payload_size
- Replies: 2
- Views: 472
Ability to edit logistic-robots max_payload_size
Hello everyone.
I am currently creating a mod where i want to add custom logistic robots that are not effected by the "Worker robot cargo size" technology.
Basically i want to manually set the max_payload_size of a robot. I already tried to look into LuaInventory of the robot but i dont think there ...
I am currently creating a mod where i want to add custom logistic robots that are not effected by the "Worker robot cargo size" technology.
Basically i want to manually set the max_payload_size of a robot. I already tried to look into LuaInventory of the robot but i dont think there ...