Search found 20 matches
- Tue May 27, 2025 11:45 pm
- Forum: Not a bug
- Topic: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
- Replies: 1
- Views: 191
[2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
i exspected the underground to place when dragging over it with the belts. like it does with basicly everything else when posable. see attached video
- Sun May 18, 2025 1:44 am
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 294
Re: add non-blocking autosave to windowsby copying wsl's fork
Processes created under Win32 user space cannot “fork()” into becoming a WSL process…. It has to start there to begin with. :-)
You can run a Headless Server on a Linux machine, with non-blocking saving enabled, and then connect to it from your Windows Desktop in Multiplayer mode. If the two ...
- Sun May 18, 2025 1:44 am
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 294
Re: add non-blocking autosave to windowsby copying wsl's fork
no but the main issue is i dont want the overhead of everything else. i only want the saving.DaveMcW wrote: Wed May 14, 2025 1:43 pm Have you tried installing the Linux version of Factorio in WSL?
https://learn.microsoft.com/en-us/windo ... s/gui-apps
- Sun May 18, 2025 1:43 am
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 294
Re: add non-blocking autosave to windowsby copying wsl's fork
Processes created under Win32 user space cannot “fork()” into becoming a WSL process…. It has to start there to begin with. :-)
You can run a Headless Server on a Linux machine, with non-blocking saving enabled, and then connect to it from your Windows Desktop in Multiplayer mode. If the two ...
- Mon May 12, 2025 9:31 am
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 294
add non-blocking autosave to windowsby copying wsl's fork
the main reson ive seen for it not being on windows is the lack of fork with cow. well thats not quite true. wsl (windows subsystem for linux) has full support for cow fork(). i beleave it works by creating a new prosess and remaping the memory with cow protectsons as well as copying all handles for ...
- Mon May 12, 2025 8:12 am
- Forum: Technical Help
- Topic: Game won't relaunch randomly after i've been playing for a while
- Replies: 1
- Views: 184
Re: Game won't relaunch randomly after i've been playing for a while
looks like a hardwhere problum to me
- Tue May 06, 2025 1:41 am
- Forum: Mod portal Discussion
- Topic: [2.0.47] space age filter doesnt filter out mods that have requred dependenceys of mods that requre space age
- Replies: 0
- Views: 228
[2.0.47] space age filter doesnt filter out mods that have requred dependenceys of mods that requre space age
for exsaple the mod "https://mods.factorio.com/mod/primitive-foundry" (first mod i saw with this) will still show up when having space age tag blocked. very annoying and makes it much less useful
- Sat May 03, 2025 2:42 am
- Forum: Not a bug
- Topic: [2.0.43] peramiterised train blueprints dont work
- Replies: 1
- Views: 141
Re: [2.0.43] peramiterised train blueprints dont work
never mind i just frogot to remove the train group. feel free to close it if that is intended. thogh you might want to add a warning or something
- Sat May 03, 2025 2:33 am
- Forum: Not a bug
- Topic: [2.0.43] peramiterised train blueprints dont work
- Replies: 1
- Views: 141
[2.0.43] peramiterised train blueprints dont work
step 1: import this blueprint 0eNrtV2FvmzAQ/S/+TCawIUC0Ttp/2LcqQo5xqBVjR8akyyr+++6AJCxtlHRKJ1WaFAnZd9y9e+84Oy9kpVu5dcp4snghSljTkMXjC2lUZbjGPcNrSRbEcaVJFxBlSvmTLKJuGRBpvPJKDm/0i31h2nolHTgEhze1Fba2Xu0kCcjWNvCKNRgZwsQ0C8ieLGYxSzsMyFdaFtpWqvFKNMXzk4J1bXfKVGSx5rqRAbFOQTI+hAm ...
- Sat May 03, 2025 1:24 am
- Forum: Not a bug
- Topic: (2.0.43) "wild card" signal in train interupts doesnt go though every item like the descriptson implys
- Replies: 1
- Views: 174
(2.0.43) "wild card" signal in train interupts doesnt go though every item like the descriptson implys
the "wild card" train interupt things descriptson makes no menctson of the fact that it only checks for items already in its cargo "when used in schedule interupt, it will match the first item that passes all wait conditsons and replace the signal with that item" not the first item in its inventory ...
- Tue Apr 29, 2025 6:38 am
- Forum: Modding discussion
- Topic: is there any bug bountys?
- Replies: 3
- Views: 417
Re: is there any bug bountys?
Edit: New guidance from Staff is in the next Reply.
I have never seen a Bug Bounty discussed; Wube Software is a small team. Most of us Players are here for the Fun of it. :-)
yea thats fair. though if i did find a rce (unlikely) i would hope they would at least be willing to give me a free ...
- Tue Apr 29, 2025 4:39 am
- Forum: Modding discussion
- Topic: would it be posable to compile the game with ASAN?
- Replies: 7
- Views: 494
Re: would it be posable to compile the game with ASAN?
wait no your talking about a steam build. the linux native build wouldnt have that issue as you already make it with asan.
- Tue Apr 29, 2025 1:37 am
- Forum: Modding discussion
- Topic: would it be posable to compile the game with ASAN?
- Replies: 7
- Views: 494
Re: would it be posable to compile the game with ASAN?
hmm i mean you could also put them on the websites. and most people who want to find vunerabilitys use linux. as for the build time thats honistly fair enough of a reson. thanks anyways.
- Tue Apr 29, 2025 12:45 am
- Forum: Modding discussion
- Topic: would it be posable to compile the game with ASAN?
- Replies: 7
- Views: 494
Re: would it be posable to compile the game with ASAN?
oh nice! do you think you could have a seprite verson with ASAN (and optsonaly tsan) as a steam beta or something so people like me who want to do fuzzing can know when we found a vunerability easyer?Rseding91 wrote: Mon Apr 28, 2025 11:10 pm We already do compile and run our test suite with ASAN and TSAN on every commit on every branch.
- Mon Apr 28, 2025 5:50 am
- Forum: Modding discussion
- Topic: would it be posable to compile the game with ASAN?
- Replies: 7
- Views: 494
Re: would it be posable to compile the game with ASAN?
or if the anser is no i would love a exsplinatson as to why not. it wouldnt give much new info given that you already send out the game symbles.
- Mon Apr 28, 2025 4:14 am
- Forum: Modding discussion
- Topic: would it be posable to compile the game with ASAN?
- Replies: 7
- Views: 494
would it be posable to compile the game with ASAN?
would be good for fuzzing. or even better would be with afl++ but i dont exspect you to do that given that would requre installing afl++. but yea do you think you would be able to compile the game with asan and put it on a steam beta or something? its fine if not just would make it easyer for people ...
- Sat Apr 26, 2025 7:41 pm
- Forum: Modding discussion
- Topic: is there any bug bountys?
- Replies: 3
- Views: 417
is there any bug bountys?
im working on fuzzing the lua parser with a lexser and was wondering if i find any security vunerabilitys where i should report them. i already found a segfault but i dont think its useful. will report it soon.
- Fri Apr 25, 2025 1:50 am
- Forum: Modding discussion
- Topic: is https://github.com/Rseding91/Factorio-Lua up to date?
- Replies: 5
- Views: 404
Re: is https://github.com/Rseding91/Factorio-Lua up to date?
to be exsact its in override_printf.h
edit: ok just removeing the import works fine
edit: ok just removeing the import works fine
- Fri Apr 25, 2025 1:15 am
- Forum: Modding discussion
- Topic: is https://github.com/Rseding91/Factorio-Lua up to date?
- Replies: 5
- Views: 404
Re: is https://github.com/Rseding91/Factorio-Lua up to date?
thank you. also it seems that i cant compile it? it says that trio.h is not found? is there a dependency im missing or something?
- Thu Apr 24, 2025 11:55 pm
- Forum: Modding discussion
- Topic: is https://github.com/Rseding91/Factorio-Lua up to date?
- Replies: 5
- Views: 404
is https://github.com/Rseding91/Factorio-Lua up to date?
this is a quston for the devs. is https://github.com/Rseding91/Factorio-Lua still the up to date lua implimentason used by facrtorio?