Search found 20 matches

by ilikehackinggames
Tue May 27, 2025 11:45 pm
Forum: Not a bug
Topic: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
Replies: 1
Views: 191

[2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds

i exspected the underground to place when dragging over it with the belts. like it does with basicly everything else when posable. see attached video
by ilikehackinggames
Sun May 18, 2025 1:44 am
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 294

Re: add non-blocking autosave to windowsby copying wsl's fork


Processes created under Win32 user space cannot “fork()” into becoming a WSL process…. It has to start there to begin with. :-)

You can run a Headless Server on a Linux machine, with non-blocking saving enabled, and then connect to it from your Windows Desktop in Multiplayer mode. If the two ...
by ilikehackinggames
Sun May 18, 2025 1:44 am
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 294

Re: add non-blocking autosave to windowsby copying wsl's fork

DaveMcW wrote: Wed May 14, 2025 1:43 pm Have you tried installing the Linux version of Factorio in WSL?

https://learn.microsoft.com/en-us/windo ... s/gui-apps
no but the main issue is i dont want the overhead of everything else. i only want the saving.
by ilikehackinggames
Sun May 18, 2025 1:43 am
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 294

Re: add non-blocking autosave to windowsby copying wsl's fork


Processes created under Win32 user space cannot “fork()” into becoming a WSL process…. It has to start there to begin with. :-)

You can run a Headless Server on a Linux machine, with non-blocking saving enabled, and then connect to it from your Windows Desktop in Multiplayer mode. If the two ...
by ilikehackinggames
Mon May 12, 2025 9:31 am
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 294

add non-blocking autosave to windowsby copying wsl's fork

the main reson ive seen for it not being on windows is the lack of fork with cow. well thats not quite true. wsl (windows subsystem for linux) has full support for cow fork(). i beleave it works by creating a new prosess and remaping the memory with cow protectsons as well as copying all handles for ...
by ilikehackinggames
Tue May 06, 2025 1:41 am
Forum: Mod portal Discussion
Topic: [2.0.47] space age filter doesnt filter out mods that have requred dependenceys of mods that requre space age
Replies: 0
Views: 228

[2.0.47] space age filter doesnt filter out mods that have requred dependenceys of mods that requre space age

for exsaple the mod "https://mods.factorio.com/mod/primitive-foundry" (first mod i saw with this) will still show up when having space age tag blocked. very annoying and makes it much less useful
by ilikehackinggames
Sat May 03, 2025 2:42 am
Forum: Not a bug
Topic: [2.0.43] peramiterised train blueprints dont work
Replies: 1
Views: 141

Re: [2.0.43] peramiterised train blueprints dont work

never mind i just frogot to remove the train group. feel free to close it if that is intended. thogh you might want to add a warning or something
by ilikehackinggames
Sat May 03, 2025 2:33 am
Forum: Not a bug
Topic: [2.0.43] peramiterised train blueprints dont work
Replies: 1
Views: 141

[2.0.43] peramiterised train blueprints dont work

step 1: import this blueprint 0eNrtV2FvmzAQ/S/+TCawIUC0Ttp/2LcqQo5xqBVjR8akyyr+++6AJCxtlHRKJ1WaFAnZd9y9e+84Oy9kpVu5dcp4snghSljTkMXjC2lUZbjGPcNrSRbEcaVJFxBlSvmTLKJuGRBpvPJKDm/0i31h2nolHTgEhze1Fba2Xu0kCcjWNvCKNRgZwsQ0C8ieLGYxSzsMyFdaFtpWqvFKNMXzk4J1bXfKVGSx5rqRAbFOQTI+hAm ...
by ilikehackinggames
Sat May 03, 2025 1:24 am
Forum: Not a bug
Topic: (2.0.43) "wild card" signal in train interupts doesnt go though every item like the descriptson implys
Replies: 1
Views: 174

(2.0.43) "wild card" signal in train interupts doesnt go though every item like the descriptson implys

the "wild card" train interupt things descriptson makes no menctson of the fact that it only checks for items already in its cargo "when used in schedule interupt, it will match the first item that passes all wait conditsons and replace the signal with that item" not the first item in its inventory ...
by ilikehackinggames
Tue Apr 29, 2025 6:38 am
Forum: Modding discussion
Topic: is there any bug bountys?
Replies: 3
Views: 417

Re: is there any bug bountys?


Edit: New guidance from Staff is in the next Reply.

I have never seen a Bug Bounty discussed; Wube Software is a small team. Most of us Players are here for the Fun of it. :-)

yea thats fair. though if i did find a rce (unlikely) i would hope they would at least be willing to give me a free ...
by ilikehackinggames
Tue Apr 29, 2025 4:39 am
Forum: Modding discussion
Topic: would it be posable to compile the game with ASAN?
Replies: 7
Views: 494

Re: would it be posable to compile the game with ASAN?

wait no your talking about a steam build. the linux native build wouldnt have that issue as you already make it with asan.
by ilikehackinggames
Tue Apr 29, 2025 1:37 am
Forum: Modding discussion
Topic: would it be posable to compile the game with ASAN?
Replies: 7
Views: 494

Re: would it be posable to compile the game with ASAN?

hmm i mean you could also put them on the websites. and most people who want to find vunerabilitys use linux. as for the build time thats honistly fair enough of a reson. thanks anyways.
by ilikehackinggames
Tue Apr 29, 2025 12:45 am
Forum: Modding discussion
Topic: would it be posable to compile the game with ASAN?
Replies: 7
Views: 494

Re: would it be posable to compile the game with ASAN?

Rseding91 wrote: Mon Apr 28, 2025 11:10 pm We already do compile and run our test suite with ASAN and TSAN on every commit on every branch.
oh nice! do you think you could have a seprite verson with ASAN (and optsonaly tsan) as a steam beta or something so people like me who want to do fuzzing can know when we found a vunerability easyer?
by ilikehackinggames
Mon Apr 28, 2025 5:50 am
Forum: Modding discussion
Topic: would it be posable to compile the game with ASAN?
Replies: 7
Views: 494

Re: would it be posable to compile the game with ASAN?

or if the anser is no i would love a exsplinatson as to why not. it wouldnt give much new info given that you already send out the game symbles.
by ilikehackinggames
Mon Apr 28, 2025 4:14 am
Forum: Modding discussion
Topic: would it be posable to compile the game with ASAN?
Replies: 7
Views: 494

would it be posable to compile the game with ASAN?

would be good for fuzzing. or even better would be with afl++ but i dont exspect you to do that given that would requre installing afl++. but yea do you think you would be able to compile the game with asan and put it on a steam beta or something? its fine if not just would make it easyer for people ...
by ilikehackinggames
Sat Apr 26, 2025 7:41 pm
Forum: Modding discussion
Topic: is there any bug bountys?
Replies: 3
Views: 417

is there any bug bountys?

im working on fuzzing the lua parser with a lexser and was wondering if i find any security vunerabilitys where i should report them. i already found a segfault but i dont think its useful. will report it soon.
by ilikehackinggames
Fri Apr 25, 2025 1:50 am
Forum: Modding discussion
Topic: is https://github.com/Rseding91/Factorio-Lua up to date?
Replies: 5
Views: 404

Re: is https://github.com/Rseding91/Factorio-Lua up to date?

to be exsact its in override_printf.h
edit: ok just removeing the import works fine
by ilikehackinggames
Fri Apr 25, 2025 1:15 am
Forum: Modding discussion
Topic: is https://github.com/Rseding91/Factorio-Lua up to date?
Replies: 5
Views: 404

Re: is https://github.com/Rseding91/Factorio-Lua up to date?

Rseding91 wrote: Fri Apr 25, 2025 12:06 amIt is now.
thank you. also it seems that i cant compile it? it says that trio.h is not found? is there a dependency im missing or something?
by ilikehackinggames
Thu Apr 24, 2025 11:55 pm
Forum: Modding discussion
Topic: is https://github.com/Rseding91/Factorio-Lua up to date?
Replies: 5
Views: 404

is https://github.com/Rseding91/Factorio-Lua up to date?

this is a quston for the devs. is https://github.com/Rseding91/Factorio-Lua still the up to date lua implimentason used by facrtorio?

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