Looking forward to see BP websites being clogged by circuitry-managed balancer blueprints with all sorts of overengineering practices.
Search found 56 matches
- Thu Sep 25, 2025 11:23 am
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 16
- Views: 4512
Re: Version 2.0.67
- Sat Sep 06, 2025 6:08 am
- Forum: Gameplay Help
- Topic: Out of ammo notification
- Replies: 10
- Views: 1159
Re: Out of ammo notification
For anyone clicking the link and receiving 404 all you need to do is to delete slash at the end of the link in browser's address bar._aD wrote: Sat Sep 06, 2025 1:24 am The "Ammo turrets have at least two ammo slots" mod has solved this for me.
- Fri Aug 29, 2025 3:29 am
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should destroy ore patches in the explosion area
- Replies: 15
- Views: 1175
Re: Atomic bomb should destroy ore patches in the explosion area
An option to generate water source legally anywhere I please to? GIVE IT TO ME.ufaweb wrote: Mon Aug 25, 2025 5:17 pmI only suggest extending the existing mechanics (Vulcanus/Aquilo) to Nauvis (for example, a crater with water)
- Fri Aug 29, 2025 3:25 am
- Forum: Ideas and Suggestions
- Topic: Bots: automatical side job, press button due to fps/ups (maybe)
- Replies: 5
- Views: 486
Re: Bots: automatical side job, press button due to fps/ups (maybe)
There are many mods who do exactly what i will write here so i don't get why they are not in the main game by default.
What you described is just a tonload of options never needed by new players.
As we have alt and all the other buttons, i suggest a new one. This new one essentially tells the ...
- Thu Aug 28, 2025 12:37 am
- Forum: Gameplay Help
- Topic: Astroid build-up at low speed on trip to shattered planet
- Replies: 7
- Views: 858
Re: Astroid build-up at low speed on trip to shattered planet
Maximum platform speed can be determined by some formula. Somebody posted it, unfortunately I didn't kept a link.
\data\core\prototypes\utility-constants.lua
as of 2.0.55, lines from 519 to 523
-- drag_coefficient = width * 0.5
-- drag = ((1500 * speed * speed + 1500 * abs(speed)) * drag ...
- Wed Aug 27, 2025 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Belt Imunity rework if not redone
- Replies: 7
- Views: 867
Re: Belt Imunity rework if not redone
All in all you ask for couple of new items not to change game mechanic or introduce a new one. You suggestion better fits to mod request. Plus, mod's page will accumulate usage statistics clearly showing if the feature is demanded by players or not.
- Wed Aug 27, 2025 12:23 am
- Forum: Pending
- Topic: Entity ghost in decon planners ignore quality
- Replies: 2
- Views: 785
Re: Entity ghost in decon planners ignore quality
What happened?
When hovering over the various buildings with the decon planner, only the ghost buildings of normal quality was selected for deconstruction.
When i set the blacklist of the deconstruction planner, it selects both ghosted quality buildings & placed quality buildings, but ignores ...
- Tue Aug 26, 2025 6:54 pm
- Forum: Modding discussion
- Topic: Reached id limit for quality
- Replies: 5
- Views: 569
Re: Reached id limit for quality
We have no interest in allowing more than 255 qualities. Given that items have quality, if the variable holding quality of items would be 2 bytes that already messes up alignment of all inventories and would increase memory from 24 bytes per item stack to 32 bytes per item stack. So you will move ...
- Mon Aug 25, 2025 4:58 pm
- Forum: Technical Help
- Topic: Is it possible to update to 2.0 in parts?
- Replies: 7
- Views: 789
Re: Is it possible to update to 2.0 in parts?
May be you will finish download faster if you simply trip to somewhere where internet is modern broadband and download files there? Relatives, friends, internet cafe, whatever.
- Fri Aug 22, 2025 10:34 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 2998
Re: People who have just one save file...why?
The main reason not to use Steam is its mandate to update games to launch them.
Today, in "Falsehoods users spread about content distribution networks" !
08-22-2025, 13-14-24.png
For most games this might be a valid criticism. In addition to the complete lack of DRM, Factorio makes extensive ...
- Fri Aug 22, 2025 10:23 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 2998
Re: People who have just one save file...why?
Mods are downloaded in-game directly from the Mod Portal . To make a local backup you need to save the User Data Directory , and archive it alongside the correct version of the installer - which is accessible for Steam users too . :roll:
This is the Factorio Forums . Steam suddenly updates ...
This is the Factorio Forums . Steam suddenly updates ...
- Fri Aug 22, 2025 8:27 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 2998
Re: People who have just one save file...why?
The main reason not to use Steam is its mandate to update games to launch them.
Today, in "Falsehoods users spread about content distribution networks" !
08-22-2025, 13-14-24.png
For most games this might be a valid criticism. In addition to the complete lack of DRM, Factorio makes extensive ...
- Fri Aug 22, 2025 11:32 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 2998
Re: People who have just one save file...why?
Based on what others say here, apparently it's from not using Steam.
The main reason not to use Steam is its mandate to update games to launch them.
I have a 1 TB SSD and a 2 TB conventional drive. The biggest save I see on my machine is 190 MB. 3 TB can hold over 15000 saves, so I think it's ...
- Fri Aug 22, 2025 10:12 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 2998
Re: People who have just one save file...why?
Then Whatever3, Whatever4, Whatever 53, Whatever 108.1, etc.
Where did you get infinite storage space?
As for data loss (aka corrupted saves).
Top1 malfunctioning hardware related to data is storage devices. If storage device dies then all your saves are lost. Including saved BPs.
Chips (CPU ...
Where did you get infinite storage space?
As for data loss (aka corrupted saves).
Top1 malfunctioning hardware related to data is storage devices. If storage device dies then all your saves are lost. Including saved BPs.
Chips (CPU ...
- Sun Aug 17, 2025 9:45 am
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 285
- Views: 33099
Re: Ban quality modules from asteroid crushers
Well, the thing is, you can't really rely on copy and paste till you have a robot work force.
Why? Manual copypaste is effort-intensive yet some players find this a relaxing meditative practice not a burden.
Plus, how worker drone techs are related to crushers and asteroid recycling? Platforms ...
- Fri Aug 15, 2025 8:25 am
- Forum: General discussion
- Topic: Red vs Yellow Ammo in edge case Deathworld scenarios.
- Replies: 12
- Views: 2084
Re: Red vs Yellow Ammo in edge case Deathworld scenarios.
It is the base biters that are replenished for free that eat up all of the ammo, because they spawn so quickly and without absorbing any pollution at all.
Every free biter = wasted ammo. Some is unavoidable ofc. Some.
If you know of a better way to clear large groups of nests before oil, I ...
Every free biter = wasted ammo. Some is unavoidable ofc. Some.
If you know of a better way to clear large groups of nests before oil, I ...
- Thu Aug 14, 2025 4:21 pm
- Forum: Ideas and Suggestions
- Topic: What if the clipboard was a tab in the Blueprint Library?
- Replies: 5
- Views: 334
Re: What if the clipboard was a tab in the Blueprint Library?
This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.
The data is already there and being seen by the game, as you can scroll through your clipboard history when you are playing. All I'm saying is, when ...
- Thu Aug 14, 2025 3:23 pm
- Forum: Ideas and Suggestions
- Topic: What if the clipboard was a tab in the Blueprint Library?
- Replies: 5
- Views: 334
Re: What if the clipboard was a tab in the Blueprint Library?
I believe this Post is referring to the game's internal "Ctrl-C" / "Ctrl-V" copy/paste mechanism which uses "Temporary Blueprints" that are held in the mouse cursor; not to the practice of Importing-Exporting from the Game process itself.
Thread name says: "What if the clipboard was a tab in the ...
- Thu Aug 14, 2025 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Logistic group name box should be a search box
- Replies: 5
- Views: 407
Re: Logistic group name box should be a search box
How do you input pictures into that search boxes? You can name any station with a string of pictures yet you can't search for such.
Rich Text labels are simple [bracket-enclosed] Tags that you can Copy-Paste into a Notepad; or do a "partial match" against the internal Entity Name:
08-14-2025 ...
- Thu Aug 14, 2025 2:04 pm
- Forum: Ideas and Suggestions
- Topic: What if the clipboard was a tab in the Blueprint Library?
- Replies: 5
- Views: 334
Re: What if the clipboard was a tab in the Blueprint Library?
This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.
Still your idea maybe refigured into a tab with single read-only BP slot and a "import from clipboard" button next to that slot.
Still your idea maybe refigured into a tab with single read-only BP slot and a "import from clipboard" button next to that slot.