Search found 4 matches

by Gizzmohammer
Tue Jul 15, 2025 1:13 am
Forum: Modding help
Topic: "apply_runtime_tint" not working?
Replies: 1
Views: 131

"apply_runtime_tint" not working?

Hi, Looking for some advice

"apply_runtime_tint" seems to do nothing.
Both Layers of my animation have tint applied to them regardless of what it's set to

Code below is in data.lua:

local cargoCrateAnimationLayered = {
type = "animation",
name = "cargo-crate-animation-layered",
layers ...
by Gizzmohammer
Fri Jul 11, 2025 2:03 pm
Forum: Modding interface requests
Topic: List of Space Platforms orbiting a given planet
Replies: 0
Views: 108

List of Space Platforms orbiting a given planet

Request:

LuaPlanet.GetStoppedSpacePlatforms(force?)

Returns a list of Space Platforms currently stopped at the planet (optionally filtered by force)

Reasoning:

There must be some system that tracks this already (for rocket silos, etc). Would be nice to have access to that through the API ...
by Gizzmohammer
Wed Jun 18, 2025 12:07 am
Forum: Modding interface requests
Topic: Trigger when recipe completes
Replies: 0
Views: 157

Trigger when recipe completes

It would be awesome if the RecipePrototype included an optional trigger that's called when the recipe is completed.

My current workaround: I'm creating a dummy item with an extremely short spoil time, which triggers the effect I want.
by Gizzmohammer
Wed May 07, 2025 1:58 am
Forum: Modding interface requests
Topic: Diagonal Pipes
Replies: 0
Views: 188

Diagonal Pipes

Any chance that Diagonal Pipe Connections will be supported in the future?
I've been working on a mod that used them quite heavily, and was sad to see them go.

Even just the 45 degree angles would be great.

Thanks!

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