Search found 16 matches
- Tue Sep 26, 2017 7:14 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 16692
Re: [Mod 0.15] Omnimatter
I have some issue with omnimatter and Bio-Industries. When i start a game without Bio-Industries i'm able to craft stone out of crushed stone. When i save, activate Bio-Industries and reaload the save, the games says me that the recipe for stone is removed. I can't make any progress with bio-industr...
- Tue Sep 26, 2017 7:10 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343365
Re: MOD [ 0.15.x] Bio-Industries 1.9.4
[quote="TheSAguy"I've never used omnimatter, but it must be something his mod is doing. Have you reached out to him? His mod removes stone, so I assume he removes this recipe. But he will probably need to substitute it with something so you can get to crushed stone again....[/quote] With B...
- Mon Sep 25, 2017 9:54 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343365
Re: MOD [ 0.15.x] Bio-Industries 1.9.4
Bio Industries does not have a Crushed stone to Normal Stone recipe. Or have any reason to remove that recipe from another Mod... Sorry. When i activate bio industries after i start a game with omnimatter i got this message inGame: https://steamuserimages-a.akamaihd.net/ugc/871867654870106633/526BF...
- Thu Sep 07, 2017 1:11 pm
- Forum: Gameplay Help
- Topic: Rail signal problem
- Replies: 2
- Views: 1837
Rail signal problem
Hi, first a Picture of my trainstop i have the problem with. https://steamuserimages-a.akamaihd.net/ugc/852725750661007389/7C1D9B0E6C5A0B478896A2E89B9EA9FEB25B39CC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A5...
- Mon Feb 20, 2017 8:19 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 121177
Re: [0.14] Reactors & Atomic Locomotives
Hello,
i'm a complete beginner with all the network stuff. What i have to setup at the combinators that my reactor works properly?
i'm a complete beginner with all the network stuff. What i have to setup at the combinators that my reactor works properly?
- Wed Nov 16, 2016 4:50 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 177967
Re: [0.14.x] Bob's Mods: General Discussion
is chemical furnace: coal+water-> carbon available to you? Yes it's aviable. I wonder because i don't have seen that i unlock the recipes for carbon and salt, i just saw the chemical furnace at the techtree. After i removed the angel's mod i have see the recipes. Anyway i can craft'em. Will the gam...
- Wed Nov 16, 2016 12:14 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571508
Re: Development and Discussion
How i can use the petrochem mod when i use bob's electronics? I first can make carbon when i would be able to resacht the coal processing 1 but how i shall come so far without the basic curcuits from bob's mod? When i remove the petrochem mod than i have salt and carbon from bob's back. Is there a w...
- Wed Nov 16, 2016 12:07 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 177967
Re: [0.14.x] Bob's Mods: General Discussion
In angel's you need Coal processing 1 for carbon iirc. To actually make it you need to crush coal into crushed coal (ore crusher). Then cook the crushed coal into coke (furnace). then process the coke into carbon with carbon dioxide (liquifer for both carbon and C02). Questions should probably be a...
- Tue Nov 15, 2016 9:12 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 177967
Re: [0.14.x] Bob's Mods: General Discussion
Hi, i can't make Carbon. I don't see anywhere how to craft it. I looked up the uupcoming techs but i don't can't see it anywhere how to do it. Beside bob's mods i use the angel's mod except the bio processing mod (the game won't start with it). I have see the post with update the mods, i have update...
- Wed Sep 28, 2016 4:49 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328135
I got a review (on steam) but...
...they is only for the other player or possible players in my eyes. I hope one dev will read this and take it to the other people inside the office. Since i was a little boy i loved games like Anno 1602. Building production chains and grow up mine baby is wonderfull. Factorio is a great game. In a ...
- Sat Jun 18, 2016 5:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404149
Re: Bugs & FAQ
When i try to use the mode "AngelsInfiniteOres" i can't stsart the game.
I get the message:
Failed to load mod "angelsinfiniteores0.2.0"
_angelsinfiniteores_/data.lua:74: attempt to index field 'config' (a nil value)
I get the message:
Failed to load mod "angelsinfiniteores0.2.0"
_angelsinfiniteores_/data.lua:74: attempt to index field 'config' (a nil value)
- Mon Jun 06, 2016 7:34 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 14693
Re: [0.12.18+] Raven (airplane)
Great mod!
The only thing for me is, that it is to slow.
Can i make it faster?
The only thing for me is, that it is to slow.
Can i make it faster?
- Wed Jun 01, 2016 7:24 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
- Replies: 101
- Views: 82616
Re: [0.12.x][v0.12.1] Bob's Greenhouse mod
Just in time! Good job bob.
- Mon Apr 25, 2016 2:45 pm
- Forum: Ideas and Requests For Mods
- Topic: Belt-Piston
- Replies: 3
- Views: 1534
Re: Belt-Piston
Hello, for my last game i downloaded the mod "Belt-Blocker" but it don't works for me. I think about this mod while playing and thouht why not a piston who blocks one side of a belt and pull stuff to the other side when it's free. Would this be possible? You mean to cancel out one side of...
- Thu Apr 21, 2016 8:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Belt-Piston
- Replies: 3
- Views: 1534
Belt-Piston
Hello,
for my last game i downloaded the mod "Belt-Blocker" but it don't works for me.
I think about this mod while playing and thouht why not a piston who blocks one side of a belt and pull stuff to the other side when it's free.
Would this be possible?
for my last game i downloaded the mod "Belt-Blocker" but it don't works for me.
I think about this mod while playing and thouht why not a piston who blocks one side of a belt and pull stuff to the other side when it's free.
Would this be possible?
- Thu Apr 21, 2016 12:00 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 39181
Re: [MOD 0.12.11+][v0.3.1] Logic Belts (and more)
It's possible to use this mod with Factorio 0.12.30 or is there some similar mod?