Search found 16 matches

by ReDragon
Tue Sep 26, 2017 7:14 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 15157

Re: [Mod 0.15] Omnimatter

I have some issue with omnimatter and Bio-Industries. When i start a game without Bio-Industries i'm able to craft stone out of crushed stone. When i save, activate Bio-Industries and reaload the save, the games says me that the recipe for stone is removed. I can't make any progress with bio-industr...
by ReDragon
Tue Sep 26, 2017 7:10 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 316858

Re: MOD [ 0.15.x] Bio-Industries 1.9.4

[quote="TheSAguy"I've never used omnimatter, but it must be something his mod is doing. Have you reached out to him? His mod removes stone, so I assume he removes this recipe. But he will probably need to substitute it with something so you can get to crushed stone again....[/quote] With B...
by ReDragon
Mon Sep 25, 2017 9:54 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 316858

Re: MOD [ 0.15.x] Bio-Industries 1.9.4

Bio Industries does not have a Crushed stone to Normal Stone recipe. Or have any reason to remove that recipe from another Mod... Sorry. When i activate bio industries after i start a game with omnimatter i got this message inGame: https://steamuserimages-a.akamaihd.net/ugc/871867654870106633/526BF...
by ReDragon
Thu Sep 07, 2017 1:11 pm
Forum: Gameplay Help
Topic: Rail signal problem
Replies: 2
Views: 1672

Rail signal problem

Hi, first a Picture of my trainstop i have the problem with. https://steamuserimages-a.akamaihd.net/ugc/852725750661007389/7C1D9B0E6C5A0B478896A2E89B9EA9FEB25B39CC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A5...
by ReDragon
Mon Feb 20, 2017 8:19 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 112085

Re: [0.14] Reactors & Atomic Locomotives

Hello,

i'm a complete beginner with all the network stuff. What i have to setup at the combinators that my reactor works properly?
by ReDragon
Wed Nov 16, 2016 4:50 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161656

Re: [0.14.x] Bob's Mods: General Discussion

is chemical furnace: coal+water-> carbon available to you? Yes it's aviable. I wonder because i don't have seen that i unlock the recipes for carbon and salt, i just saw the chemical furnace at the techtree. After i removed the angel's mod i have see the recipes. Anyway i can craft'em. Will the gam...
by ReDragon
Wed Nov 16, 2016 12:14 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407134

Re: Development and Discussion

How i can use the petrochem mod when i use bob's electronics? I first can make carbon when i would be able to resacht the coal processing 1 but how i shall come so far without the basic curcuits from bob's mod? When i remove the petrochem mod than i have salt and carbon from bob's back. Is there a w...
by ReDragon
Wed Nov 16, 2016 12:07 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161656

Re: [0.14.x] Bob's Mods: General Discussion

In angel's you need Coal processing 1 for carbon iirc. To actually make it you need to crush coal into crushed coal (ore crusher). Then cook the crushed coal into coke (furnace). then process the coke into carbon with carbon dioxide (liquifer for both carbon and C02). Questions should probably be a...
by ReDragon
Tue Nov 15, 2016 9:12 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 161656

Re: [0.14.x] Bob's Mods: General Discussion

Hi, i can't make Carbon. I don't see anywhere how to craft it. I looked up the uupcoming techs but i don't can't see it anywhere how to do it. Beside bob's mods i use the angel's mod except the bio processing mod (the game won't start with it). I have see the post with update the mods, i have update...
by ReDragon
Wed Sep 28, 2016 4:49 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 297597

I got a review (on steam) but...

...they is only for the other player or possible players in my eyes. I hope one dev will read this and take it to the other people inside the office. Since i was a little boy i loved games like Anno 1602. Building production chains and grow up mine baby is wonderfull. Factorio is a great game. In a ...
by ReDragon
Sat Jun 18, 2016 5:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3874
Views: 1237797

Re: Bugs & FAQ

When i try to use the mode "AngelsInfiniteOres" i can't stsart the game.

I get the message:

Failed to load mod "angelsinfiniteores0.2.0"
_angelsinfiniteores_/data.lua:74: attempt to index field 'config' (a nil value)
by ReDragon
Mon Jun 06, 2016 7:34 am
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 13548

Re: [0.12.18+] Raven (airplane)

Great mod!

The only thing for me is, that it is to slow.
Can i make it faster?
by ReDragon
Wed Jun 01, 2016 7:24 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
Replies: 101
Views: 79010

Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

Just in time! Good job bob. ;)
by ReDragon
Mon Apr 25, 2016 2:45 pm
Forum: Ideas and Requests For Mods
Topic: Belt-Piston
Replies: 3
Views: 1363

Re: Belt-Piston

Hello, for my last game i downloaded the mod "Belt-Blocker" but it don't works for me. I think about this mod while playing and thouht why not a piston who blocks one side of a belt and pull stuff to the other side when it's free. Would this be possible? You mean to cancel out one side of...
by ReDragon
Thu Apr 21, 2016 8:28 pm
Forum: Ideas and Requests For Mods
Topic: Belt-Piston
Replies: 3
Views: 1363

Belt-Piston

Hello,

for my last game i downloaded the mod "Belt-Blocker" but it don't works for me.
I think about this mod while playing and thouht why not a piston who blocks one side of a belt and pull stuff to the other side when it's free.
Would this be possible?
by ReDragon
Thu Apr 21, 2016 12:00 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38023

Re: [MOD 0.12.11+][v0.3.1] Logic Belts (and more)

It's possible to use this mod with Factorio 0.12.30 or is there some similar mod?

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