Search found 23 matches
- Mon Oct 26, 2015 3:53 pm
- Forum: Not a bug
- Topic: Gsync limits fps
- Replies: 9
- Views: 12485
Re: Gsync limits fps
What if you just turn G-sync off? Factorio doesn't support G sync currently. Yes it works like a charm if i disable it. well, i can't go to 120fps nor 144 but 60 is fine. I don't know if you go higher than 60. i was just wondering if you where thinking about supporting it in the futur ? But i'm may...
- Fri Oct 23, 2015 7:04 pm
- Forum: Not a bug
- Topic: Gsync limits fps
- Replies: 9
- Views: 12485
Re: Gsync limits fps
Here we go. Same problem with fullscreen. My desktop refresh rate is at 144hz. 0.000 2015-10-23 21:01:51; Factorio 0.12.4 (Build 16397, win64) 0.000 Operating system: Windows 10 0.000 Program arguments: "C:\Users\Mat\Desktop\Factorio_0.12.4\bin\x64\Factorio.exe" 0.000 Read data path: C:/Us...
- Fri Oct 23, 2015 5:32 pm
- Forum: Not a bug
- Topic: Gsync limits fps
- Replies: 9
- Views: 12485
Re: Gsync limits fps
Yep, it's exactly the same with Vsync off.
Still 24Fps, auwful to play.
Still 24Fps, auwful to play.
- Thu Oct 22, 2015 4:52 pm
- Forum: Not a bug
- Topic: Gsync limits fps
- Replies: 9
- Views: 12485
Gsync limits fps
It's all in the title.
I have a monster config and i can't go past 23fps.
the funny thing is that if i move the window to my second monitor, it's goes up to 60fps.
if i desactivate gsync, it goes back to 60fps capped too.
do you have any intention to fix it ?
THanks guys
I have a monster config and i can't go past 23fps.
the funny thing is that if i move the window to my second monitor, it's goes up to 60fps.
if i desactivate gsync, it goes back to 60fps capped too.
do you have any intention to fix it ?
THanks guys
- Thu Jan 22, 2015 2:48 pm
- Forum: General discussion
- Topic: Yet another Gui scale request
- Replies: 0
- Views: 1224
Yet another Gui scale request
I found several topics but with no solution. I just would love to see what's in logistic chest ^^ I'm sure everyone's came to this : http://i.imgur.com/Av2Xhfr.jpg Even in 2560*1440, i can't see them all. Is there a quick fix to maybe simply add a collumn ? I love to tweak the core file, let me know...
- Mon Jan 19, 2015 7:02 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Amount on alt
- Replies: 3
- Views: 2788
Re: [Request] Amount on alt
Ho yes... the technical feasibility ^^
The info panel on the right is fine, but a bit messy for now. And you can't really have a quick scope on all your chest...
Nevermind then :p
The info panel on the right is fine, but a bit messy for now. And you can't really have a quick scope on all your chest...
Nevermind then :p
- Mon Jan 19, 2015 5:33 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Amount on alt
- Replies: 3
- Views: 2788
- Mon Jan 19, 2015 5:23 am
- Forum: General discussion
- Topic: OCD Storage
- Replies: 6
- Views: 4609
Re: OCD Storage
Thanks a lot guys !
So there seems to be no ideal solution but i will try both.
I like the gandalf way but i have no idea of the kind of mess it can generate
I may go for the unlimited storage chest :p
So there seems to be no ideal solution but i will try both.
I like the gandalf way but i have no idea of the kind of mess it can generate
I may go for the unlimited storage chest :p
- Sun Jan 18, 2015 7:39 pm
- Forum: General discussion
- Topic: OCD Storage
- Replies: 6
- Views: 4609
OCD Storage
Hello there.
I wonder if there is a way to have only one ressources per logistic crate.
(and still have them available for the network)
How can i ask my robot to store my goods very neatly ? ^^
Yellow crate (long term storage) are a real mess.
Have you guys done it ?
Please let me know
I wonder if there is a way to have only one ressources per logistic crate.
(and still have them available for the network)
How can i ask my robot to store my goods very neatly ? ^^
Yellow crate (long term storage) are a real mess.
Have you guys done it ?
Please let me know
- Thu Jan 15, 2015 10:24 pm
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 77701
Re: [MOD 0.11.x] Fluid Barrel (1.0.0)
For me it does work like a charm, 30 hours doing barrels all day. not a single glitch. MP + dytech on 11.10Redlemon wrote:MP, Dytech and 11.10 friendly ? ^^
Thanks a lot
By the way, it's awesome. thanks a lot for the dev.
Thanks again for this awesome mod.
- Thu Jan 15, 2015 9:52 pm
- Forum: General discussion
- Topic: Finding the perfect map
- Replies: 10
- Views: 4301
Re: Finding the perfect map
Ho.. my...g..
There is a map editor ?
I'm 500 hours into the game and never saw it...
There is a map editor ?
I'm 500 hours into the game and never saw it...
- Thu Jan 15, 2015 6:06 pm
- Forum: General discussion
- Topic: Finding the perfect map
- Replies: 10
- Views: 4301
Re: Finding the perfect map
Holly molly, thanks a lot everyone
I will try this for sure.
Have a great week end
I will try this for sure.
Have a great week end
- Thu Jan 15, 2015 5:18 pm
- Forum: General discussion
- Topic: Finding the perfect map
- Replies: 10
- Views: 4301
Finding the perfect map
Hello there, I love to play very hardcore games and the map is so random that it sometime kill the survival possibilities. Anyway, i'm just looking for a way to discover the map at start. By cheating or no matter what, it's just to get the map seed. is there anyway to remove bigger fog around the pl...
- Mon Jan 12, 2015 1:19 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339834
Re: [0.11.x][v0.1.5] Bob's Logistics mod
I've had the same underground belt probleme since 11.5
Only purple ones. Any materials. Sometimes it works, sometimes not, haven't tested further (stop using it )
Only purple ones. Any materials. Sometimes it works, sometimes not, haven't tested further (stop using it )
- Sat Jan 10, 2015 3:59 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339834
Re: [0.11.x][v0.1.4] Bob's Logistics mod
Oups, my bad, it works fine on a fresh factorio zip.
The error come when i add DyTech metallurgy.
Dytech metallurgy alone works, Bob's logistic alone works too.
But together, i have the error (identical to the screen i sent)
The error come when i add DyTech metallurgy.
Dytech metallurgy alone works, Bob's logistic alone works too.
But together, i have the error (identical to the screen i sent)
- Sat Jan 10, 2015 10:43 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339834
Re: [0.11.x][v0.1.4] Bob's Logistics mod
That's strange, All my mods goes smooth with 11.10. i have 6 dytech, and 6 smalls one. ( RSO, fluid barrel, air filtering and co) Anyway, when a left only boblogistics (in my mod folder). I get a random pipe "was not recognized". it's really a different pipe each time :p When i add bobplat...
- Fri Jan 09, 2015 10:39 pm
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 77701
Re: [MOD 0.11.x] Fluid Barrel (1.0.0)
MP, Dytech and 11.10 friendly ? ^^
Thanks a lot
By the way, it's awesome. thanks a lot for the dev.
Thanks a lot
By the way, it's awesome. thanks a lot for the dev.
- Fri Jan 09, 2015 9:45 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339834
Re: [0.11.x][v0.1.4] Bob's Logistics mod
Nope Sorry ^^
0.11.10 : assignID "brass pipe to ground" was not recognized...
Keep the faith
0.11.10 : assignID "brass pipe to ground" was not recognized...
Keep the faith
- Wed Jan 07, 2015 6:44 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339834
Re: [0.11.x][v0.1.2] Bob's Logistics mod
That's exactly what i was telling you.TiTaN_3000 wrote:With boblogistics_0.1.2 i get this error:
"Error in assignID, "steel-pipe" was not recognized id of recipe."
LOgistics as a dependence to plates... to get this recipe and others...
- Tue Jan 06, 2015 10:58 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339834
Re: [0.11.x][v0.1.1] Bob's Logistics mod
Hello !
Logistics grew a dependencie for Bob's plate and it's a bit annoying.
It's asking for pipes recipes when you don't have plates installed.
Any way to fix it ?
Thanks a lot bob !
Logistics grew a dependencie for Bob's plate and it's a bit annoying.
It's asking for pipes recipes when you don't have plates installed.
Any way to fix it ?
Thanks a lot bob !