Search found 19 matches
- Tue May 16, 2017 12:19 am
- Forum: Technical Help
- Topic: [0.15.10] FPS drops in single player
- Replies: 9
- Views: 4541
Re: [Posila] [0.15.10] FPS drops to 10 when walking left
Has anyone heard anything further about this? Should I think about creating a log and uploading it?
- Sun May 14, 2017 3:57 am
- Forum: Technical Help
- Topic: [0.15.10] FPS drops in single player
- Replies: 9
- Views: 4541
Re: [Posila] [0.15.10] FPS drops to 10 when walking left
Just posting in this thread advising I have similar issues. major fps drop on 0.15.10.
I have and had my graphics set to normal.
Specs:
i3570K
GTX 570 1.2GB VRAM
16GB DDR3 1666
I have and had my graphics set to normal.
Specs:
i3570K
GTX 570 1.2GB VRAM
16GB DDR3 1666
- Fri May 12, 2017 10:11 pm
- Forum: Not a bug
- Topic: [0.15.10] Lag spikes
- Replies: 16
- Views: 6631
Re: [0.15.10] Lag spikes
I believe I am also experiencing this issue.
- Thu May 11, 2017 1:55 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106763
Re: [MOD 0.14.x] Bottleneck
Fair enough. I guess just make the default CTRL-SHIFT-B and people can change it as they see fit.
- Wed May 10, 2017 8:54 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106763
Re: [MOD 0.14.x] Bottleneck
Is there any way to make the bottleneck icons individual to each user in MP?
- Wed May 10, 2017 4:16 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106763
Re: [MOD 0.14.x] Bottleneck
Temporarily change the hotkey in order to sync it.
- Sun May 07, 2017 12:16 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106763
Re: [MOD 0.14.x] Bottleneck
it's definitely a personal choice. I feel as though when I'm looking at bottleneck info, I also want be looking at the Alt overview anyway.
- Fri May 05, 2017 11:41 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106763
Re: [MOD 0.14.x] Bottleneck
yay! Being able to use <Alt> would be cool. I wonder if the game prevents it from being used for two things at once.
- Fri Apr 28, 2017 1:02 am
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 61145
Re: [MOD 0.13] EfficienSee : optimise your factory !
Are there plans for this to be upgraded for 0.15?
- Fri Apr 28, 2017 12:59 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106763
Re: [MOD 0.14.x] Bottleneck
Please!
- Tue Jan 03, 2017 1:35 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Re: Error: User isn't connected. Autorun Mod
Correct. It would also be possible (and probably the cleaner way) to make an if-statement directly after the for-statement covering the whole loop. In Lua (and many other programming languages) the leftmost condition is evaluated first, and if it is an and-construct where the first condition is alr...
- Tue Jan 03, 2017 1:07 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Re: Error: User isn't connected. Autorun Mod
Can you show me where in the code it is looping through all players? Perhaps I can put a connect check there. In the script.on_event(defines.events.on_tick, function(event): for a,b in pairs(game.players) do In theory it should be enough to replace any instance of if b.character with if b.connected...
- Tue Jan 03, 2017 12:54 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Re: Error: User isn't connected. Autorun Mod
or you check if the player is connected or you dont loop over all players and just hard code your 2 in it. local player = game.players[2] Can you show me where in the code it is looping through all players? Perhaps I can put a connect check there. I tried hard coding by replacing all entries of eve...
- Tue Jan 03, 2017 12:43 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Re: Error: User isn't connected. Autorun Mod
the mod crashes before it reaches 2 Right. Because it tries to reference player index 0 or 1 which are disconnected. How can I make it reference not any particular player but the player that is actually playing? or the player that presses the key binding etc.? EDIT: just noting again, the mod WORKS...
- Tue Jan 03, 2017 12:24 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Re: Error: User isn't connected. Autorun Mod
But I need to run that code. I just need to run it for me, not the disconnected user it is trying to run it for.
EDIT: I ran and it returned 2. So I think the mod will only work for index 0 or 1?
EDIT: I ran
Code: Select all
/c game.player.print(game.player.index)
- Tue Jan 03, 2017 12:14 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Re: Error: User isn't connected. Autorun Mod
http://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.connected Thanks for your cryptic reply.. ;) You've referenced a key in game.player called connected. Are you implying that I should check if the user is connected before completing an action? I don't think that will help in my case as the...
- Tue Jan 03, 2017 12:04 am
- Forum: Modding help
- Topic: Error: User isn't connected. Autorun Mod
- Replies: 14
- Views: 4421
Error: User isn't connected. Autorun Mod
Hi all, I am trying to get a mod (https://mods.factorio.com/mods/kij336/autorun) working with my save. The mod works on a new single player save but with a save that has had multiple users playing it throws an error: Error while running event on_tick (ID 0) User isn't connected; can't read character...
- Sun Aug 07, 2016 1:53 pm
- Forum: Implemented Suggestions
- Topic: ESC Button to exit from map
- Replies: 14
- Views: 21408
Re: ESC Button to exit from map
I'm not sure in which version, but this has now been implemented. Hurrah! =).
- Wed May 04, 2016 7:26 pm
- Forum: Implemented Suggestions
- Topic: ESC Button to exit from map
- Replies: 14
- Views: 21408
Re: ESC Button to exit from map
I know it's an old thread but there's nothing wrong with Necroing the TOP RESULT on google for this problem. Why keep creating new threads when you can keep all the info in one place that google is already telling you is the answer to your question. Sorry, /rant. +1 for this. maybe it comes from WoW...