Search found 4 matches

by sanakan
Mon Sep 22, 2025 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
Replies: 5
Views: 651

Re: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"

You're a machine for fixing it this fast, raiguard! Thank you very much. I hope you're not in CEST, because it's way too late in the evening already.
Days since I broke production: 0.
Experimental does not count (I hope) :)
by sanakan
Mon Sep 22, 2025 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
Replies: 5
Views: 651

Re: [2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"

Now that you mention it.. I remember that Aquilo froze over, which was why I shut down the game yesterday :D
In the older save I mentioned Aquilo was still up and running (and warm). So it's most likely related to that.
by sanakan
Mon Sep 22, 2025 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
Replies: 5
Views: 651

[raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"

After updating to the latest experimental version released today, the game crashes shortly after loading my savegame (after 10 to 15 seconds or so). I can move for a bit before the game freezes.

The freeze/crash occurs on this particular save, a vanilla Space Age game. A backup savegame from a few ...
by sanakan
Sun Jun 22, 2025 3:54 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.57] Rocket can be filled over capacity
Replies: 1
Views: 1218

[2.0.57] Rocket can be filled over capacity

Rockets can be filled over the 1 ton capacity, although they cannot be launched in this state.

rocket-over-capacity.jpeg


To Reproduce

Chose a rocket silo with an empty rocket inventory
Add a stack of 10 thrusters by left clicking (not shift clicking!) on a stack in the left hand side ...

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