Search found 4 matches

by egladil
Thu Sep 11, 2025 5:47 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 641

Re: LuaEntity.speed for asteroids

Thanks!
by egladil
Tue Sep 09, 2025 4:30 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 641

Re: LuaEntity.speed for asteroids

Right, I must have misread the documentation for speed. I assumed that was a 2d vector as well. Having "movement" exposed as read/write to script would indeed solve this for me
by egladil
Mon Sep 08, 2025 9:06 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 641

Re: LuaEntity.speed for asteroids

A small bump on this in case it was missed during summer
by egladil
Fri Jun 27, 2025 8:40 pm
Forum: Implemented mod requests
Topic: LuaEntity.speed for asteroids
Replies: 5
Views: 641

LuaEntity.speed for asteroids

It would be useful to be able to read and modify the speed of asteroids at runtime. This could be used i.e. for making tractor beam turrets or deflector shields.

An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position ...

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