Search found 4 matches
- Thu Sep 11, 2025 5:47 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 641
- Tue Sep 09, 2025 4:30 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 641
Re: LuaEntity.speed for asteroids
Right, I must have misread the documentation for speed. I assumed that was a 2d vector as well. Having "movement" exposed as read/write to script would indeed solve this for me
- Mon Sep 08, 2025 9:06 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 641
Re: LuaEntity.speed for asteroids
A small bump on this in case it was missed during summer
- Fri Jun 27, 2025 8:40 pm
- Forum: Implemented mod requests
- Topic: LuaEntity.speed for asteroids
- Replies: 5
- Views: 641
LuaEntity.speed for asteroids
It would be useful to be able to read and modify the speed of asteroids at runtime. This could be used i.e. for making tractor beam turrets or deflector shields.
An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position ...
An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position ...