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- Thu Jul 03, 2025 6:15 am
- Forum: Combinator Creations
- Topic: Early game automatic mall
- Replies: 5
- Views: 6344
Re: Early game automatic mall
I've solved this problem in my 'make any circuit' EMP centered design using a decider memory cell, which counts the number of completed craft signals while holding the chosen crafting recipe. if i remember right... Each =/= 0 and craft signal is less than or equal to the desired cycle count-- output ...