Search found 4 matches

by ufaweb
Wed Sep 24, 2025 8:55 am
Forum: Releases
Topic: Version 2.0.67
Replies: 16
Views: 4869

Re: Version 2.0.67

Viidi wrote: Mon Sep 22, 2025 8:56 pm Give us underground belts with a logical network.
Dude, not so fast.
by ufaweb
Tue Aug 26, 2025 6:16 am
Forum: Ideas and Suggestions
Topic: Atomic bomb should destroy ore patches in the explosion area
Replies: 15
Views: 1203

Re: Atomic bomb should destroy ore patches in the explosion area

Yes, shallow lakes (in the crater) are a great idea for Nauvis (as in the "Space Exploration" mod).
by ufaweb
Mon Aug 25, 2025 5:17 pm
Forum: Ideas and Suggestions
Topic: Atomic bomb should destroy ore patches in the explosion area
Replies: 15
Views: 1203

Re: Atomic bomb should destroy ore patches in the explosion area


I think it's not a good idea.

A lot of the point of clearing an area is to get to the resources there. If at the end there won't be any resources, why bother?

It'll just mean that atomic bombs never get used.


I only suggest extending the existing mechanics (Vulcanus/Aquilo) to Nauvis (for ...
by ufaweb
Mon Aug 25, 2025 6:18 am
Forum: Ideas and Suggestions
Topic: Atomic bomb should destroy ore patches in the explosion area
Replies: 15
Views: 1203

Atomic bomb should destroy ore patches in the explosion area

Hello,

I would like to suggest a small but (in my opinion) logical addition to the atomic bomb mechanics. Currently, when the atomic bomb explodes, it destroys enemies and terrain objects, but ore patches remain untouched.

It feels a bit inconsistent that such a powerful weapon does not affect the ...

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