Hey folks,
Just made this little gadget:
09-22-2025, 18-23-37.png
Map view
09-22-2025, 18-26-12.png
Its a clock that you can put on any planet and it automatically starts measuring the time on the planet, starting with 0s at the end of deep night. You only have to change the constant ...
Search found 22 matches
- Mon Sep 22, 2025 6:25 pm
- Forum: Combinator Creations
- Topic: planet-calibrated clock
- Replies: 0
- Views: 175
- Sat Sep 20, 2025 7:42 am
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 3
- Views: 1308
Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Ok folks. Here it is, the 2.0 release! Enjoy :) Has now fancy progress bar, activity status tracker, improved reset function and alternative assemblers with low/high throughput option. Can use any other assembler as well. Just find the combinators with the assembler specific items that have the ...
- Mon Sep 15, 2025 10:45 am
- Forum: Combinator Creations
- Topic: combinator with useful lists
- Replies: 2
- Views: 885
Re: combinator with useful lists
Didnt use any scripts, manually curated, thats why I shared it... (:
- Thu Sep 11, 2025 10:06 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 3
- Views: 1308
Re: programmable, scalable, bot auto mall (make anything machine)
No longer relevant
- Fri Sep 05, 2025 11:14 am
- Forum: Combinator Creations
- Topic: Optimizing gleba iron/copper production
- Replies: 0
- Views: 901
Optimizing gleba iron/copper production
Hey folks,
I made this little beauty. Makes roughly 14-15 iron and copper per second. If it stalls or if you want to start it just add each 5 nutrients into jelly, mush, bioflux, and bioflux nutrients biochambers. That should do the trick. Can run for ours hours. If it stalls, it empties itself ...
I made this little beauty. Makes roughly 14-15 iron and copper per second. If it stalls or if you want to start it just add each 5 nutrients into jelly, mush, bioflux, and bioflux nutrients biochambers. That should do the trick. Can run for ours hours. If it stalls, it empties itself ...
- Thu Sep 04, 2025 9:42 pm
- Forum: Combinator Creations
- Topic: Optimizing agricultural (gleba) science freshness
- Replies: 0
- Views: 507
Optimizing agricultural (gleba) science freshness
Hey folks,
Be ready for some fresh agricultural science from gleba!
I build this little contraption to make around 90 agricultural science per s on Nauvis in my setup (that is 2.7 science packs per second on gleba). To make sure I get there as cheap as possible, I needed the freshest gleba ...
Be ready for some fresh agricultural science from gleba!
I build this little contraption to make around 90 agricultural science per s on Nauvis in my setup (that is 2.7 science packs per second on gleba). To make sure I get there as cheap as possible, I needed the freshest gleba ...
- Tue Sep 02, 2025 4:41 am
- Forum: Combinator Creations
- Topic: total ingredient calculator
- Replies: 1
- Views: 723
Re: total ingredient calculator
New version available:
09-02-2025, 04-42-58.png
0eNrtXeuO2zqSfhXBwGJmZ+Re3S/BJEAwpwfIj7kgCWZ/5AQN2aK7tS1LPpLcOc5BHmDfYv/Mi82TbFWRutgtdVuybKvdQhA0TVElsupjsVgskr9NZuGarZIgyiZvfpsE8zhKJ2++/DZJg9vICzEv8pZs8mbis3ngs2Q6j5ezIPKyOJn8kCdB5LNfJ2/UH3LNK14SZHdLlgXz+re0H1/lCYuyIAsY/yr92NxE6 ...
09-02-2025, 04-42-58.png
0eNrtXeuO2zqSfhXBwGJmZ+Re3S/BJEAwpwfIj7kgCWZ/5AQN2aK7tS1LPpLcOc5BHmDfYv/Mi82TbFWRutgtdVuybKvdQhA0TVElsupjsVgskr9NZuGarZIgyiZvfpsE8zhKJ2++/DZJg9vICzEv8pZs8mbis3ngs2Q6j5ezIPKyOJn8kCdB5LNfJ2/UH3LNK14SZHdLlgXz+re0H1/lCYuyIAsY/yr92NxE6 ...
- Sat Aug 23, 2025 5:50 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: scrap to holmium converter (end game version)
- Replies: 0
- Views: 417
scrap to holmium converter (end game version)
Hey folks,
Here is my scrap to holmium converter (end game version), extraordinary wasteful because I trash everything that is not holmium, but hey, its endgame. Yields around 128 holmium ore a minute.
08-23-2025, 17-50-05.png
0eNrt3e1uG8m1heFbMfjrHEAKWLXX2t1t4FxJYAxki2MToT5CUUkmA9 ...
Here is my scrap to holmium converter (end game version), extraordinary wasteful because I trash everything that is not holmium, but hey, its endgame. Yields around 128 holmium ore a minute.
08-23-2025, 17-50-05.png
0eNrt3e1uG8m1heFbMfjrHEAKWLXX2t1t4FxJYAxki2MToT5CUUkmA9 ...
- Sat Aug 23, 2025 4:03 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Scoopy McScoopface (asteroid harvester for basic commodities)
- Replies: 1
- Views: 547
Re: Scoopy McScoopface (asteroid harvester for basic commodities)
There was a small problem that I overlooked with operating Scoopy to Fulgora at 30 asteroid productivity, the central sorting mechanism can jam if too many items are pushed through. I gave the sorter a quick redesign and now it works like a charm! The old BP should still work most of the time though.
- Sat Aug 23, 2025 10:39 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Scoopy McScoopface (asteroid harvester for basic commodities)
- Replies: 1
- Views: 547
Scoopy McScoopface (asteroid harvester for basic commodities)
Hey folks,
Behold, Scoopy McScoopface:
08-23-2025, 07-42-26.png
Scoopy was made with the aim of harvesting asteroids to yield roughly over a wide range of conditions without stalling (most robust asteroid productivity lvl 10 plus):
90 iron
35 copper
90 carbon
35 sulfur
70 water
50 calcite ...
Behold, Scoopy McScoopface:
08-23-2025, 07-42-26.png
Scoopy was made with the aim of harvesting asteroids to yield roughly over a wide range of conditions without stalling (most robust asteroid productivity lvl 10 plus):
90 iron
35 copper
90 carbon
35 sulfur
70 water
50 calcite ...
- Tue Aug 12, 2025 8:45 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Highly optimized combinator heavy late game hauler
- Replies: 2
- Views: 1903
Re: Highly optimized combinator heavy late game hauler
The damage assessment is very nice!
- Sun Aug 10, 2025 5:39 am
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 11
- Views: 8573
Re: Full dynamic bot high speed mall
Sweet! Would be interested in the blue print!
Thanks!
Thanks!
- Sat Aug 09, 2025 9:55 pm
- Forum: Combinator Creations
- Topic: combinator with useful lists
- Replies: 2
- Views: 885
combinator with useful lists
Hey folks,
I made a combinator with the following lists as logistic groups:
all icons
all items each assembler can make
all items with multi products
all machine readable icons (excluded stuff only available in the editor)
all items and their crafting time as ticks
Just in case someone needs this ...
I made a combinator with the following lists as logistic groups:
all icons
all items each assembler can make
all items with multi products
all machine readable icons (excluded stuff only available in the editor)
all items and their crafting time as ticks
Just in case someone needs this ...
- Sat Aug 09, 2025 9:13 pm
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 11
- Views: 8573
Re: Full dynamic bot high speed mall
Cool design! I found it couldnt finish crafting Rocket Silos and Nuclear Reactors. Can you have a look? There seem to be issues with the liquid handling and the timer. If you try crafting 1 reactor and 1 silo it tries to make concrete and engines at the same time and the lubricant overwrites the ...
- Fri Aug 08, 2025 5:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 8
- Views: 3992
Re: Smallest ship with an early-game technologies
Hey there!
Cool ship, mind sharing the blue print?
Best,
inefficient
EDIT: I tried building the posted ship. There seems to be an issue with the fuel supply. At least in the current patch it needs pipes that connect to the inlets of the thruster otherwise the machine wont start making fuel ...
Cool ship, mind sharing the blue print?
Best,
inefficient
EDIT: I tried building the posted ship. There seems to be an issue with the fuel supply. At least in the current patch it needs pipes that connect to the inlets of the thruster otherwise the machine wont start making fuel ...
- Fri Aug 08, 2025 2:23 pm
- Forum: Show your Creations
- Topic: Bot based make everything with fluid
- Replies: 4
- Views: 856
Re: Bot based make everything with fluid
How do you assemble the entire thing? Would be good to have some type of instruction..
- Mon Aug 04, 2025 7:28 am
- Forum: Ideas and Suggestions
- Topic: Set label digital display
- Replies: 0
- Views: 161
Set label digital display
Hey there,
Can we have a set label function for the digital display? What I had in mind was that I want to display what a assembler recipe is set to and have it on the world map.
Thanks for your time!
inefficient
Can we have a set label function for the digital display? What I had in mind was that I want to display what a assembler recipe is set to and have it on the world map.
Thanks for your time!
inefficient
- Mon Jul 28, 2025 9:06 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 3
- Views: 1308
programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Hey folks,
Attached my programmable and scalable bot auto mall for the assembling machine.
08-08-2025, 13-00-41.png
TLDR: The mall is able to make any item that assemblers can craft and any product that contains these items. Just add what you want and wait for it to start crafting! If it ...
Attached my programmable and scalable bot auto mall for the assembling machine.
08-08-2025, 13-00-41.png
TLDR: The mall is able to make any item that assemblers can craft and any product that contains these items. Just add what you want and wait for it to start crafting! If it ...
- Fri Jul 18, 2025 6:07 am
- Forum: Ideas and Suggestions
- Topic: sound when wires snap
- Replies: 0
- Views: 184
sound when wires snap
Hey there,
Any chance we can get a sound when red or green wires snap when moving combinators? That would help building more complex contraptions and also make it easier to understand published contraptions..
Thanks!
Any chance we can get a sound when red or green wires snap when moving combinators? That would help building more complex contraptions and also make it easier to understand published contraptions..
Thanks!
- Thu Jul 17, 2025 8:08 pm
- Forum: Combinator Creations
- Topic: total ingredient calculator
- Replies: 1
- Views: 723
total ingredient calculator
Hey folks,
I spend a few hours to make a total ingredient calculator. Happy to share the result:
08-18-2025, 20-02-50.png
0eNrtPe1u40hyr0IYCC65UA7J5ucis8Ag6wP2R3KHncUlwO7AoKSWzRuK1JLUzHoO8wB5i/zJi+VJUh/ND9mUbZKyRMvEYtalZrPYXV1dXV1VXf33i3m8lZssSorreZp+uvju73VJfvHdL42f+Gwp80UWbYooTS6 ...
I spend a few hours to make a total ingredient calculator. Happy to share the result:
08-18-2025, 20-02-50.png
0eNrtPe1u40hyr0IYCC65UA7J5ucis8Ag6wP2R3KHncUlwO7AoKSWzRuK1JLUzHoO8wB5i/zJi+VJUh/ND9mUbZKyRMvEYtalZrPYXV1dXV1VXf33i3m8lZssSorreZp+uvju73VJfvHdL42f+Gwp80UWbYooTS6 ...