Search found 35 matches
- Sun Feb 22, 2026 10:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 5
- Views: 515
Re: Non-quality promethium science ship and design principles for making non-quality ships
Thats true, but I feel compelled now to shrink the ship, I already have an idea how to do that thanks to Tertius example what is possible. Sure, tweaking the schedule is always possible, but as Tertius pointed out these rogue asteroids appear every few trips and you rarely see what happened until ...
- Sun Feb 22, 2026 8:20 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 5
- Views: 515
Re: Non-quality promethium science ship and design principles for making non-quality ships
Sorry, was a bit late. I added the information above. But here again, 1 hour round trip time and around 13 k total promethium collected which would be around 9.4k promethium science. But I process the stored promethium in Nauvis orbit so that adds a few minutes to the round trip time.
Also cool ...
Also cool ...
- Sat Feb 21, 2026 7:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 5
- Views: 515
Non-quality promethium science ship and design principles for making non-quality ships
Hey folks,
Couldnt find one, but here is mine. A promethium science ship that works fully automatically and can go at least 1.5 mio km towards the shattered planet at stronger explosives lvl 12 and doesnt use any quality components. With more upgrades it should be able to get there? Never tried ...
Couldnt find one, but here is mine. A promethium science ship that works fully automatically and can go at least 1.5 mio km towards the shattered planet at stronger explosives lvl 12 and doesnt use any quality components. With more upgrades it should be able to get there? Never tried ...
- Mon Feb 16, 2026 8:15 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 669
Re: Can I get some feedback on this contraption?
Thanks again for the reply and your time!
In my brain, I have a virtual image of 1-3 combinators, and I'm wiring this image and I'm checking how this could produce some desired output from a given input. The signals and their values are small boxes for me that will drive through the wires and ...
In my brain, I have a virtual image of 1-3 combinators, and I'm wiring this image and I'm checking how this could produce some desired output from a given input. The signals and their values are small boxes for me that will drive through the wires and ...
- Sun Feb 15, 2026 9:32 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 669
Re: Can I get some feedback on this contraption?
Cool, thanks, very helpful, both of you!
I started out with the idea of having a machine where you need one constant combinator in which you put whatever you want and then have a bit of magic and then a made product. From then on I went very linear, as is obvious from the design and the way I used ...
I started out with the idea of having a machine where you need one constant combinator in which you put whatever you want and then have a bit of magic and then a made product. From then on I went very linear, as is obvious from the design and the way I used ...
- Sat Feb 14, 2026 11:52 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 669
Can I get some feedback on this contraption?
Hey folks,
I posted this a while ago on the forum, but i didnt get any feedback https://forums.factorio.com/viewtopic.php?t=130089
Is this useful? Is it overengineered? Does it work?! I dont have a university degree in engineering or computer science so I had no idea what I am doing there... but ...
I posted this a while ago on the forum, but i didnt get any feedback https://forums.factorio.com/viewtopic.php?t=130089
Is this useful? Is it overengineered? Does it work?! I dont have a university degree in engineering or computer science so I had no idea what I am doing there... but ...
- Sun Feb 08, 2026 8:35 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.73] Clearing parametrized trainstation names after blueprint placing
- Replies: 0
- Views: 140
[2.0.73] Clearing parametrized trainstation names after blueprint placing
Hey there,
Not sure if bugged, but trying to place 0eNrVnd9yozoSh9+Fa3wK/UWa2vMWezeVcpGEZKgltsvGM5s6lQfYB9kX2ydZBNhmYhr9+pip8tyMEYFP3S211KIF81fyWB/L3b7aNMmXv5LDptitmu3qdV89h/K/ky8mS5P38PORJsXjYVsfm3IVrttVm9fkS7M/lmlSPW03h+TL15ZQvW6KOty7Kd7K5EtyaLb74rVcNcXmX0nLqDbPZYsVH ...
Not sure if bugged, but trying to place 0eNrVnd9yozoSh9+Fa3wK/UWa2vMWezeVcpGEZKgltsvGM5s6lQfYB9kX2ydZBNhmYhr9+pip8tyMEYFP3S211KIF81fyWB/L3b7aNMmXv5LDptitmu3qdV89h/K/ky8mS5P38PORJsXjYVsfm3IVrttVm9fkS7M/lmlSPW03h+TL15ZQvW6KOty7Kd7K5EtyaLb74rVcNcXmX0nLqDbPZYsVH ...
- Thu Jan 29, 2026 9:33 pm
- Forum: Show your Creations
- Topic: Single click recipe change blueprint for upcycler - any recipe up to 6 ingredients.
- Replies: 5
- Views: 714
Re: Single click recipe change blueprint for upcycler - any recipe up to 6 ingredients.
Cool stuff! I like it
!
- Sat Jan 24, 2026 8:36 am
- Forum: Ideas and Suggestions
- Topic: aquilo better fog of war visibility
- Replies: 0
- Views: 151
aquilo better fog of war visibility
TL;DR
Its hard to see in which areas fog of war has been removed
What?
01-24-2026, 08-36-19.png
As is obvious from the image, its hardly possible to discern areas where the fog of war is gone, right part was not explored but to me looks like what I explored left to it..
Why?
Makes ...
Its hard to see in which areas fog of war has been removed
What?
01-24-2026, 08-36-19.png
As is obvious from the image, its hardly possible to discern areas where the fog of war is gone, right part was not explored but to me looks like what I explored left to it..
Why?
Makes ...
- Fri Dec 19, 2025 7:24 pm
- Forum: Combinator Creations
- Topic: minimal factories
- Replies: 2
- Views: 1257
Re: minimal factories
good point, I will have a look at it
I never really felt like you need one because the scrap plant gives you everything you need?
- Sat Oct 18, 2025 5:40 pm
- Forum: Combinator Creations
- Topic: minimal factories
- Replies: 2
- Views: 1257
minimal factories
Hey folks,
Made these. Dunno if anyone is interested. These are minimal factories that make all basic resources specific to a planet using basic resources that are harvestable on a planet with the smallest footprint possible. I made them to fuel my auto mall https://forums.factorio.com/viewtopic ...
Made these. Dunno if anyone is interested. These are minimal factories that make all basic resources specific to a planet using basic resources that are harvestable on a planet with the smallest footprint possible. I made them to fuel my auto mall https://forums.factorio.com/viewtopic ...
- Sun Oct 12, 2025 4:44 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 5
- Views: 5036
Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
OK, 3.1 update. Optimized a few more things and included finally support for the electromagnetic plant as well. You can delete either the foundry or plants or both if you dont want em. Doesnt mess up anything. As always, open for suggestions bugs etc.
- Fri Sep 26, 2025 9:31 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 5
- Views: 5036
Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Thanks :)! Dont do it, its a very painful thing to design (: I build a small add-on to this thing that can make all raw materials including fluids, but its not integrated with the mall yet. Once I have this done, I will add it as well. This way it will truly be a make anything mall. Have another ...
- Mon Sep 22, 2025 6:25 pm
- Forum: Combinator Creations
- Topic: planet-calibrated clock
- Replies: 0
- Views: 698
planet-calibrated clock
Hey folks,
Just made this little gadget:
12-20-2025, 21-35-37.png
Map view
12-20-2025, 21-35-48.png
Its a clock that you can put on any planet and it automatically starts measuring the time on the planet, starting with 0s at the end of deep night. You only have to change the constant ...
Just made this little gadget:
12-20-2025, 21-35-37.png
Map view
12-20-2025, 21-35-48.png
Its a clock that you can put on any planet and it automatically starts measuring the time on the planet, starting with 0s at the end of deep night. You only have to change the constant ...
- Sat Sep 20, 2025 7:42 am
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 5
- Views: 5036
Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Ok folks. Here it is, the 2.0 release! Enjoy :) Has now fancy progress bar, activity status tracker, improved reset function and alternative assemblers with low/high throughput option. Can use any other assembler as well. Just find the combinators with the assembler specific items that have the ...
- Mon Sep 15, 2025 10:45 am
- Forum: Combinator Creations
- Topic: combinator with useful lists
- Replies: 2
- Views: 1460
Re: combinator with useful lists
Didnt use any scripts, manually curated, thats why I shared it... (:
- Thu Sep 11, 2025 10:06 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 5
- Views: 5036
Re: programmable, scalable, bot auto mall (make anything machine)
No longer relevant
- Fri Sep 05, 2025 11:14 am
- Forum: Combinator Creations
- Topic: Optimizing gleba iron/copper production
- Replies: 0
- Views: 1681
Optimizing gleba iron/copper production
Hey folks,
I made this little beauty. Makes roughly 14-15 iron and copper per second. If it stalls or if you want to start it just add each 5 nutrients into jelly, mush, bioflux, and bioflux nutrients biochambers. That should do the trick. Can run for ours hours. If it stalls, it empties itself ...
I made this little beauty. Makes roughly 14-15 iron and copper per second. If it stalls or if you want to start it just add each 5 nutrients into jelly, mush, bioflux, and bioflux nutrients biochambers. That should do the trick. Can run for ours hours. If it stalls, it empties itself ...
- Thu Sep 04, 2025 9:42 pm
- Forum: Combinator Creations
- Topic: Optimizing agricultural (gleba) science freshness
- Replies: 0
- Views: 2366
Optimizing agricultural (gleba) science freshness
Hey folks,
Be ready for some fresh agricultural science from gleba!
I build this little contraption to make around 90 agricultural science per s on Nauvis in my setup (that is 2.7 science packs per second on gleba). To make sure I get there as cheap as possible, I needed the freshest gleba ...
Be ready for some fresh agricultural science from gleba!
I build this little contraption to make around 90 agricultural science per s on Nauvis in my setup (that is 2.7 science packs per second on gleba). To make sure I get there as cheap as possible, I needed the freshest gleba ...
- Tue Sep 02, 2025 4:41 am
- Forum: Combinator Creations
- Topic: total ingredient calculator
- Replies: 1
- Views: 1267
Re: total ingredient calculator
New version available:
09-02-2025, 04-42-58.png
0eNrtXeuO2zqSfhXBwGJmZ+Re3S/BJEAwpwfIj7kgCWZ/5AQN2aK7tS1LPpLcOc5BHmDfYv/Mi82TbFWRutgtdVuybKvdQhA0TVElsupjsVgskr9NZuGarZIgyiZvfpsE8zhKJ2++/DZJg9vICzEv8pZs8mbis3ngs2Q6j5ezIPKyOJn8kCdB5LNfJ2/UH3LNK14SZHdLlgXz+re0H1/lCYuyIAsY/yr92NxE6 ...
09-02-2025, 04-42-58.png
0eNrtXeuO2zqSfhXBwGJmZ+Re3S/BJEAwpwfIj7kgCWZ/5AQN2aK7tS1LPpLcOc5BHmDfYv/Mi82TbFWRutgtdVuybKvdQhA0TVElsupjsVgskr9NZuGarZIgyiZvfpsE8zhKJ2++/DZJg9vICzEv8pZs8mbis3ngs2Q6j5ezIPKyOJn8kCdB5LNfJ2/UH3LNK14SZHdLlgXz+re0H1/lCYuyIAsY/yr92NxE6 ...