Search found 37 matches

by inefficient
Sat Mar 28, 2026 9:32 pm
Forum: Ideas and Suggestions
Topic: Placed trees to be Blueprintable
Replies: 15
Views: 5194

Re: Placed trees to be Blueprintable

support!
by inefficient
Mon Mar 16, 2026 8:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4828

Re: Smallest possible Kovarex?

I have this one:

0eNrVWFGSmzAMvYu/zU4gmEBmepKdDENA2XgWDLVNuukOB+g9erKepDIkkE1IFmja3c7kwwjlSXqWZOFXsk5LKCQXmixfCY9zocjy8ZUo/iSi1MhElAFZkjVE+JJUlHCRwAtZ2hXtUYtBaMk35ROcqDrVihJ8wTWHBr5+2IeizNYgEYuemaGkyBWq4xKxjTWbPTBK9gjm2g/MYGvIGjCenDigCoDEyvKkTMGak04R9UTIxQ5N53Lf/LF7Qg+UjuJnspyZuHrf2NWqwh+9cN8Z4L7 ...
by inefficient
Sun Feb 22, 2026 10:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 5
Views: 1714

Re: Non-quality promethium science ship and design principles for making non-quality ships

Thats true, but I feel compelled now to shrink the ship, I already have an idea how to do that thanks to Tertius example what is possible. Sure, tweaking the schedule is always possible, but as Tertius pointed out these rogue asteroids appear every few trips and you rarely see what happened until ...
by inefficient
Sun Feb 22, 2026 8:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 5
Views: 1714

Re: Non-quality promethium science ship and design principles for making non-quality ships

Sorry, was a bit late. I added the information above. But here again, 1 hour round trip time and around 13 k total promethium collected which would be around 9.4k promethium science. But I process the stored promethium in Nauvis orbit so that adds a few minutes to the round trip time.

Also cool ...
by inefficient
Sat Feb 21, 2026 7:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 5
Views: 1714

Non-quality promethium science ship and design principles for making non-quality ships

Hey folks,

Couldnt find one, but here is mine. A promethium science ship that works fully automatically and can go at least 1.5 mio km towards the shattered planet at stronger explosives lvl 12 and doesnt use any quality components. With more upgrades it should be able to get there? Never tried ...
by inefficient
Mon Feb 16, 2026 8:15 pm
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 1103

Re: Can I get some feedback on this contraption?

Thanks again for the reply and your time!

In my brain, I have a virtual image of 1-3 combinators, and I'm wiring this image and I'm checking how this could produce some desired output from a given input. The signals and their values are small boxes for me that will drive through the wires and ...
by inefficient
Sun Feb 15, 2026 9:32 pm
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 1103

Re: Can I get some feedback on this contraption?

Cool, thanks, very helpful, both of you!

I started out with the idea of having a machine where you need one constant combinator in which you put whatever you want and then have a bit of magic and then a made product. From then on I went very linear, as is obvious from the design and the way I used ...
by inefficient
Sat Feb 14, 2026 11:52 pm
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 1103

Can I get some feedback on this contraption?

Hey folks,

I posted this a while ago on the forum, but i didnt get any feedback https://forums.factorio.com/viewtopic.php?t=130089

Is this useful? Is it overengineered? Does it work?! I dont have a university degree in engineering or computer science so I had no idea what I am doing there... but ...
by inefficient
Sun Feb 08, 2026 8:35 pm
Forum: Ideas and Suggestions
Topic: [2.0.73] Clearing parametrized trainstation names after blueprint placing
Replies: 0
Views: 224

[2.0.73] Clearing parametrized trainstation names after blueprint placing

Hey there,

Not sure if bugged, but trying to place 0eNrVnd9yozoSh9+Fa3wK/UWa2vMWezeVcpGEZKgltsvGM5s6lQfYB9kX2ydZBNhmYhr9+pip8tyMEYFP3S211KIF81fyWB/L3b7aNMmXv5LDptitmu3qdV89h/K/ky8mS5P38PORJsXjYVsfm3IVrttVm9fkS7M/lmlSPW03h+TL15ZQvW6KOty7Kd7K5EtyaLb74rVcNcXmX0nLqDbPZYsVH ...
by inefficient
Sat Jan 24, 2026 8:36 am
Forum: Ideas and Suggestions
Topic: aquilo better fog of war visibility
Replies: 0
Views: 197

aquilo better fog of war visibility

TL;DR
Its hard to see in which areas fog of war has been removed


What?
01-24-2026, 08-36-19.png

As is obvious from the image, its hardly possible to discern areas where the fog of war is gone, right part was not explored but to me looks like what I explored left to it..

Why?
Makes ...
by inefficient
Fri Dec 19, 2025 7:24 pm
Forum: Combinator Creations
Topic: minimal factories
Replies: 2
Views: 1501

Re: minimal factories

good point, I will have a look at it :D I never really felt like you need one because the scrap plant gives you everything you need?
by inefficient
Sat Oct 18, 2025 5:40 pm
Forum: Combinator Creations
Topic: minimal factories
Replies: 2
Views: 1501

minimal factories

Hey folks,

Made these. Dunno if anyone is interested. These are minimal factories that make all basic resources specific to a planet using basic resources that are harvestable on a planet with the smallest footprint possible. I made them to fuel my auto mall https://forums.factorio.com/viewtopic ...
by inefficient
Sun Oct 12, 2025 4:44 pm
Forum: Combinator Creations
Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Replies: 5
Views: 6085

Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)

OK, 3.1 update. Optimized a few more things and included finally support for the electromagnetic plant as well. You can delete either the foundry or plants or both if you dont want em. Doesnt mess up anything. As always, open for suggestions bugs etc.
10-12-2025, 16-43-53.png
10-12-2025, 16-43-53.png (1.26 MiB) Viewed 3985 times
by inefficient
Fri Sep 26, 2025 9:31 pm
Forum: Combinator Creations
Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Replies: 5
Views: 6085

Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)

Thanks :)! Dont do it, its a very painful thing to design (: I build a small add-on to this thing that can make all raw materials including fluids, but its not integrated with the mall yet. Once I have this done, I will add it as well. This way it will truly be a make anything mall. Have another ...
by inefficient
Mon Sep 22, 2025 6:25 pm
Forum: Combinator Creations
Topic: planet-calibrated clock
Replies: 0
Views: 837

planet-calibrated clock

Hey folks,

Just made this little gadget:
12-20-2025, 21-35-37.png


Map view
12-20-2025, 21-35-48.png

Its a clock that you can put on any planet and it automatically starts measuring the time on the planet, starting with 0s at the end of deep night. You only have to change the constant ...
by inefficient
Sat Sep 20, 2025 7:42 am
Forum: Combinator Creations
Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
Replies: 5
Views: 6085

Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)

Ok folks. Here it is, the 2.0 release! Enjoy :) Has now fancy progress bar, activity status tracker, improved reset function and alternative assemblers with low/high throughput option. Can use any other assembler as well. Just find the combinators with the assembler specific items that have the ...
by inefficient
Mon Sep 15, 2025 10:45 am
Forum: Combinator Creations
Topic: combinator with useful lists
Replies: 2
Views: 1614

Re: combinator with useful lists

Didnt use any scripts, manually curated, thats why I shared it... (:
by inefficient
Fri Sep 05, 2025 11:14 am
Forum: Combinator Creations
Topic: Optimizing gleba iron/copper production
Replies: 0
Views: 1908

Optimizing gleba iron/copper production

Hey folks,

I made this little beauty. Makes roughly 14-15 iron and copper per second. If it stalls or if you want to start it just add each 5 nutrients into jelly, mush, bioflux, and bioflux nutrients biochambers. That should do the trick. Can run for ours hours. If it stalls, it empties itself ...

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