Search found 157 matches
- Thu Nov 13, 2025 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Quality on Gleba.
- Replies: 8
- Views: 4166
Re: Quality on Gleba.
For anyone wondering about quality seeds growing into quality fruit see 124678. Every variation of it I can think of is on there.
- Thu Nov 06, 2025 12:29 am
- Forum: Gameplay Help
- Topic: The problem with productivity modules
- Replies: 1
- Views: 279
Re: The problem with productivity modules
Energy consumption also affects the pollution produced by a machine. The formula is
total pollution = pollution multiplier * energy usage multiplier * base pollution
Hope this helps.
total pollution = pollution multiplier * energy usage multiplier * base pollution
Hope this helps.
- Mon Nov 03, 2025 12:45 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground ghost not being placed on lava
- Replies: 7
- Views: 409
Re: [2.0.72] Underground ghost not being placed on lava
Makes sense. Thanks for humoring my curiosity.boskid wrote: Mon Nov 03, 2025 12:37 pmBecause underground connections are only blocked by lava tiles and empty space tiles. Oil ocean does not block underground connections.crimsonarmy wrote: Mon Nov 03, 2025 12:35 pm Purely for my own curiosity, why does the oil ocean version work?
- Mon Nov 03, 2025 12:35 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground ghost not being placed on lava
- Replies: 7
- Views: 409
- Mon Nov 03, 2025 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Option to ignore cargo landing pad content for circuit controlled requests
- Replies: 3
- Views: 302
Re: Option to ignore cargo landing pad content for circuit controlled requests
If this option isn't feasible for some reason, I'd like to be able to read the cargo landing pad inventory at the same time as setting its requests, so I can add this to the request, so all wanted items can be requested, no matter if some are in the landing pad or in some chest. Would achieve ...
- Mon Nov 03, 2025 11:17 am
- Forum: Ideas and Suggestions
- Topic: Give Programmable Speaker Higher Power Priority
- Replies: 1
- Views: 239
Re: Give Programmable Speaker Higher Power Priority
Increasing internal buffer would also be helpful.
- Mon Nov 03, 2025 11:10 am
- Forum: Ideas and Suggestions
- Topic: Option to ignore cargo landing pad content for circuit controlled requests
- Replies: 3
- Views: 302
Re: Option to ignore cargo landing pad content for circuit controlled requests
If this option isn't feasible for some reason, I'd like to be able to read the cargo landing pad inventory at the same time as setting its requests, so I can add this to the request, so all wanted items can be requested, no matter if some are in the landing pad or in some chest. Would achieve the ...
- Mon Nov 03, 2025 11:06 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 8452
Re: Make promethium spoil, and quickly
Two words: Belt storage. That terrible, brainless cheese strategy still exists, and people still use it, even after the recipe rebalance that was done before release.
For those unaware, allow me to explain. Promethium science packs are crafted from promethium asteroid chunks, quantum processors ...
- Sun Nov 02, 2025 9:44 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground ghost not being placed on lava
- Replies: 7
- Views: 409
- Sun Nov 02, 2025 9:42 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 2792
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
To remove the "probably:" assemblers are required to craft engines which are required for chemical science which is required to beat the game. Now the question is what is the minimal number of crafts done in an assembler?
- Sun Nov 02, 2025 9:31 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground ghost not being placed on lava
- Replies: 7
- Views: 409
[2.0.72] Underground ghost not being placed on lava
Note: foundation must be unlocked for this to occur. (It occurs when it isn't unlocked too but then it isn't a bug)
Attempted to force build dragging a ghost of a belt over lava with a building right after the lava. (It occurs to me as I am writing this that I only tested this with pipes and green ...
Attempted to force build dragging a ghost of a belt over lava with a building right after the lava. (It occurs to me as I am writing this that I only tested this with pipes and green ...
- Fri Oct 24, 2025 8:09 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 56
- Views: 11336
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
The underground going the wrong way on the left of the image also isn't going/coming from anywhere.Yess wrote: Fri Oct 24, 2025 2:22 pm I love dissecting these types of images. The devs definitely do this on purpose to mess with us
I hope I didn't miss any other 'errors'!
- Fri Oct 24, 2025 10:34 am
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 31
- Views: 2792
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
What I don't like about how quality is implemented is that it feels like a gambling machine, I avoid mobile games for that reason alone.
It has some aspects that feel like that (armor for example). However, for most cases, you are "gambling" thousands of times at least (likely far more). In this ...
- Wed Oct 22, 2025 2:58 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 10481
Re: Quality should increase train wagons capacity.
Two tracks?
two belts? stop this strawman argument. I had already addressed in my first comment that you can run multiple trains. But you can't request an infinite amount of them.
Space age upgraded the belt capacity by 5.33x and pipe capacity infinitely but trains stayed the same, apart ...
- Tue Oct 21, 2025 8:53 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 10481
Re: Quality should increase train wagons capacity.
I am not referring to one train going back an forth but rather a (ideally) continuous line of trains. What you are proposing is like having an unsaturated belt.
That is actually one way travel speed. if one train was going back AND forth, it would equal to just 1.33 green belt. without ...
- Tue Oct 21, 2025 5:51 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 10481
Re: Quality should increase train wagons capacity.
Just noting for anyone who isn't aware:
Trains are a couple orders of magnitude higher throughput over belts when running at max speed (theoretically); the bottleneck that everyone is talking about is loading/unloading (specifically trains getting into and out of the station).
that is a ...
- Tue Oct 21, 2025 1:42 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 10481
Re: Quality should increase train wagons capacity.
Just noting for anyone who isn't aware:
Trains are a couple orders of magnitude higher throughput over belts when running at max speed (theoretically); the bottleneck that everyone is talking about is loading/unloading (specifically trains getting into and out of the station).
Trains are a couple orders of magnitude higher throughput over belts when running at max speed (theoretically); the bottleneck that everyone is talking about is loading/unloading (specifically trains getting into and out of the station).
- Mon Oct 20, 2025 5:12 pm
- Forum: Ideas and Suggestions
- Topic: New option for more agresive enemies
- Replies: 2
- Views: 386
Re: New option for more agresive enemies
These all seem like interesting ideas for a mod. I am unsure why they should be in the base game even as an optional feature.
- Sun Oct 19, 2025 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Map seed tutorial for new players
- Replies: 3
- Views: 1476
Re: Map seed tutorial for new players
starting in a desert, or starting on a map where oil is miles away.
It matters only in deathworld games, which are not for novice players.
As someone that started in a giant desert on my first playthough, the biters launched way larger attacks than a new player (or in my case a few new ...
- Sun Oct 19, 2025 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 15
- Views: 1245
Re: Palletization - A Way to Make Trains Relevant in the Late Game
I would think that simply making locomotives and cargo wagons be boosted by quality might be enough.