Search found 10 matches
- Thu Jul 17, 2025 11:45 pm
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 7
- Views: 1605
Re: Shotgun rebalance
1. Promoting the shotgun to default unlock.
2. Move piercing shotgun shells from Military 4 to Military 2.
3. Half shotgun movement penalty duration.
4. Add piercing_damage to piercing shotgun shells.
of these 4 things I can't really speak to the third one because I don't really use the ...
- Thu Jul 17, 2025 11:37 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 46
- Views: 8899
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
I'm still interested in proposition that would make quality seed "valuable", i feel the speed of growth for trees would work well because there's less drawbacks i can see, it forces player to find a way to "stop" their agricultural tower if they haven't already, that's it. I don't think it's a ...
- Thu Jul 17, 2025 11:15 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 11755
Re: Ban quality modules from asteroid crushers
Ore/plate upcycling is not as easy to scale as asteroids, because it’s much slower. A lot slower, really. That’s all there is to it, the raw output numbers. They’re both roughly equally easy to build, except one of them has appropriate power for its complexity level. That’s what makes one balanced ...
- Thu Jul 17, 2025 10:22 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 46
- Views: 8899
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
I'm still interested in proposition that would make quality seed "valuable", i feel the speed of growth for trees would work well because there's less drawbacks i can see, it forces player to find a way to "stop" their agricultural tower if they haven't already, that's it. I don't think it's a big ...
- Thu Jul 17, 2025 6:01 pm
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 19
- Views: 2468
Re: Uranium and ammo shipping too expensive
Uranium has both an in-world and meta reason for being expensive to ship.
In-world first. Uranium is heavy. This isn't just true in Factorio but in real life. It has a density of ~19 g/cm^3. Some things in the game are unrealistic (4 iron plates could make 10 bullets or 4 meters of pipe) but this ...
In-world first. Uranium is heavy. This isn't just true in Factorio but in real life. It has a density of ~19 g/cm^3. Some things in the game are unrealistic (4 iron plates could make 10 bullets or 4 meters of pipe) but this ...
- Thu Jul 17, 2025 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Make biolabs available anywhere, just like labs.
- Replies: 5
- Views: 250
Re: Make biolabs available anywhere, just like labs.
Isn't it 100% extra science? 50% drain means each one can be used twice as long.If that gameplay restriction is too much, then you don't get to benefit from the 50% extra science.
- Thu Jul 17, 2025 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 70
- Views: 24757
Re: Auto-launching of mixed rockets
I can't remember what other sad excuses you had for the laziness of the factorio devs. But until they implement the features in the game they deserve a bad review.
The general rule for how automating anything in Factorio works is that the game will deal with simple things (train/spaceship ...
- Thu Jul 17, 2025 4:46 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 46
- Views: 8899
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
It's still advocating for a system that solve literally 0 problems.
While I wouldn't say zero problems, now that I look back at the recent proposals it has become quite a complicated system to partially solve a small problem.
I think my initial motivation to support this idea came from wanting a ...
While I wouldn't say zero problems, now that I look back at the recent proposals it has become quite a complicated system to partially solve a small problem.
I think my initial motivation to support this idea came from wanting a ...
- Thu Jul 17, 2025 1:33 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 46
- Views: 8899
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
The short version is: as I look at this from the perspective of can it work in general there seems to be real risks of a positive feedback loop. The risks seem to be pathological. Basically, positive feedback loop bully's everyone equally and we all end up looking silly. The reason is that an ...
- Wed Jul 16, 2025 2:00 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 46
- Views: 8899
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
No, it's in only conjunction with your proposition that it could create a broken system. Where if you force players to have too many quality fruits from quality seed, you create a circular loop where 1 step increased the quality of "some product", and if repeated a lot it lead to "all products ...