Search found 174 matches

by crimsonarmy
Mon Mar 09, 2026 11:28 am
Forum: Ideas and Suggestions
Topic: Reverse cost for Lab productivity
Replies: 1
Views: 410

Re: Reverse cost for Lab productivity

What happens when I put in 170 times whatever the initial one costs?

(also 1G is way more than I would expect anyone to ever do)
by crimsonarmy
Mon Mar 09, 2026 11:19 am
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 3150

Re: Idea for balancing crushers



No, the simplest is to just upcycle the minerals at the mines, that's the least complexity. It's much easier than space casino, and much more UPS efficient, just overall better in every aspect in late game once you have so much productivity level it trivialize the ressource cost. It just can't ...
by crimsonarmy
Thu Feb 26, 2026 4:33 pm
Forum: Balancing
Topic: A new idea for balancing asteroid processing
Replies: 6
Views: 1489

Re: A new idea for balancing asteroid processing

2833680766 wrote: Wed Feb 25, 2026 2:35 pm Hello, everyone. I am back.
I think you should read the thread I linked earlier. People have already gone through the calculations you are doing.
by crimsonarmy
Tue Feb 24, 2026 11:07 am
Forum: Outdated/Not implemented
Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
Replies: 3
Views: 588

Re: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long


I freaking hate quality.

Ok? i absolutly hate it, I would have love that we need to speend the same amount of resources we currently do but we get 100% whatever we want because it's not quality i hate, but how it was implemented, aka GAMBLING.

You need to squint really hard to see quality (once ...
by crimsonarmy
Tue Feb 24, 2026 10:48 am
Forum: Outdated/Not implemented
Topic: New surface: dream world (aka map editor)
Replies: 3
Views: 516

Re: New surface: dream world (aka map editor)

Could you just copy the world and work on that?
by crimsonarmy
Tue Feb 17, 2026 12:45 pm
Forum: Balancing
Topic: A new idea for balancing asteroid processing
Replies: 6
Views: 1489

Re: A new idea for balancing asteroid processing

h.q.droid wrote: Mon Feb 16, 2026 3:38 am I think a more fair n is between 1.5*0.25 (EM plant / foundry without quality in maker)...
I think there would be modules of some kind in the maker though?
by crimsonarmy
Fri Jan 30, 2026 11:03 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1616

Re: "From Scratch" achievement for each new planet (except Aquilo)

So people who bring flying robot frames and green chips wouldn't get it?
by crimsonarmy
Mon Jan 26, 2026 5:52 pm
Forum: Ideas and Suggestions
Topic: Let us dump fluids into corresponding oceans
Replies: 7
Views: 1260

Re: Let us dump fluids into corresponding oceans


The mixture of water and ammonia is eutectic. That means water is liquid when it is part of the solution, and freezes into ice when separated. If you throw ice into an ocean of solution, the ice will dissolve.
And by the way, water ice would drown in pure liquid ammonia. For a solution it depends ...
by crimsonarmy
Sun Jan 11, 2026 5:18 pm
Forum: Ideas and Suggestions
Topic: New train station to automise cargo trains
Replies: 1
Views: 439

Re: New train station to automise cargo trains

Something like what you are asking for here is already doable with just interrupts. Not sure why such a complicated new entity would be needed.
by crimsonarmy
Sun Jan 11, 2026 5:12 pm
Forum: Ideas and Suggestions
Topic: Selecting legendary recipe should remove quality moduies
Replies: 3
Views: 454

Re: Selecting legendary recipe should remove quality moduies

The issue with this is recipes that dynamically change quality (ie: circuit network setting recipes).
by crimsonarmy
Sat Jan 10, 2026 11:55 pm
Forum: Ideas and Suggestions
Topic: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
Replies: 7
Views: 5982

Re: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era


Derp, completely forgot about the whole 'rockets need iron' thing. You're right about that. (my thought process had actually been that you just, ship all the stuff needed to build a rocket to Gleba, but uhh, that would be mightily expensive...)

If you've done Vulcanus or Fulgora before Gleba ...
by crimsonarmy
Mon Dec 22, 2025 8:27 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 78
Views: 41690

Re: Auto-launching of mixed rockets




It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.


For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.


Yes that's how everyone does it but every machine ...
by crimsonarmy
Sat Dec 20, 2025 10:33 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 78
Views: 41690

Re: Auto-launching of mixed rockets

Twisted6 wrote: Sat Dec 20, 2025 8:04 am It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.
For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.
by crimsonarmy
Sun Dec 07, 2025 3:22 pm
Forum: Ideas and Suggestions
Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
Replies: 5
Views: 800

Re: Automatically set locomotive to manual driving when selecting "drive remotely"



I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.


I don't get it. You don't need to click the button to look at the train. In fact if you see the button, you are already looking at what the train is doing.


It is ...
by crimsonarmy
Sat Dec 06, 2025 10:39 pm
Forum: Ideas and Suggestions
Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
Replies: 5
Views: 800

Re: Automatically set locomotive to manual driving when selecting "drive remotely"

I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
by crimsonarmy
Thu Nov 13, 2025 1:18 pm
Forum: Ideas and Suggestions
Topic: Quality on Gleba.
Replies: 8
Views: 6523

Re: Quality on Gleba.

For anyone wondering about quality seeds growing into quality fruit see 124678. Every variation of it I can think of is on there.
by crimsonarmy
Thu Nov 06, 2025 12:29 am
Forum: Gameplay Help
Topic: The problem with productivity modules
Replies: 1
Views: 552

Re: The problem with productivity modules

Energy consumption also affects the pollution produced by a machine. The formula is
total pollution = pollution multiplier * energy usage multiplier * base pollution

Hope this helps.
by crimsonarmy
Mon Nov 03, 2025 12:45 pm
Forum: Duplicates
Topic: [2.0.72] Underground ghost not being placed on lava
Replies: 7
Views: 1043

Re: [2.0.72] Underground ghost not being placed on lava

boskid wrote: Mon Nov 03, 2025 12:37 pm
crimsonarmy wrote: Mon Nov 03, 2025 12:35 pm Purely for my own curiosity, why does the oil ocean version work?
Because underground connections are only blocked by lava tiles and empty space tiles. Oil ocean does not block underground connections.
Makes sense. Thanks for humoring my curiosity.

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