Search found 5 matches
- Sat Dec 20, 2025 7:50 am
- Forum: Minor issues
- Topic: Cannot open vehicle item grids if equipment hasn't been inside
- Replies: 3
- Views: 170
Re: Cannot open vehicle item grids if equipment hasn't been inside
Is it also not possible to create the grid when the item is right clicked? Having this functionality would be rather nice for specific cases, but it's understandable if it can't easily be made to work.
- Sat Dec 20, 2025 6:51 am
- Forum: Minor issues
- Topic: Cannot open vehicle item grids if equipment hasn't been inside
- Replies: 3
- Views: 170
Cannot open vehicle item grids if equipment hasn't been inside
This is something I've encountered before, and thought of as annoying, but I was reminded of it more aggressively while playing TFMG.
When you have a new vehicle item, its equipment grid cannot be opened in any way, until the vehicle has been placed once, and any (ghost) equipment was placed inside ...
When you have a new vehicle item, its equipment grid cannot be opened in any way, until the vehicle has been placed once, and any (ghost) equipment was placed inside ...
- Wed Jul 23, 2025 8:06 am
- Forum: Modding interface requests
- Topic: [Space Age] Quality Recipes
- Replies: 10
- Views: 2244
- Wed Jul 23, 2025 12:15 am
- Forum: Duplicates
- Topic: Assembler fixed_quality will show impossible quality overlays
- Replies: 1
- Views: 297
Assembler fixed_quality will show impossible quality overlays
On recipes that don't have input items, fixed_quality on assemblers will make the recipe draw quality overlays, despite outputting at normal quality.
07-23-2025, 02-11-13.png
I would honestly rather this be fixed by outputting the product at the correct quality (no other ways to output items at ...
07-23-2025, 02-11-13.png
I would honestly rather this be fixed by outputting the product at the correct quality (no other ways to output items at ...
- Tue Jul 22, 2025 11:56 pm
- Forum: Won't implement
- Topic: Quality Ore Patch Support
- Replies: 3
- Views: 917
Re: Quality Ore Patch Support
I agree that either this, or some way to specify the output quality of an assembler recipe should be added, because there is physically no way to implement this without adding randomness from quality bonuses to the mix.
Happened to attempt making a mod for this today as well, but even fixing the ...
Happened to attempt making a mod for this today as well, but even fixing the ...