Search found 4 matches

by DoKeMaSu
Sat Sep 13, 2025 8:16 pm
Forum: Modding discussion
Topic: Recycling items with > 12 ingredients
Replies: 2
Views: 343

Recycling items with > 12 ingredients

I am not sure if this belongs here or somewhere else.

I am working on a mod (almost finished play testing!) in which one of the final items has 19 ingredients.

It turns out the recycler only has 12 output slots, so only 12 out of 19 ingredients will be retrieved. The rest just disappears into ...
by DoKeMaSu
Tue Aug 26, 2025 12:00 pm
Forum: General discussion
Topic: Copyright of Factorio Assets
Replies: 3
Views: 1096

Re: Copyright of Factorio Assets

Please let Wube decide how they want to enforce their copyright. I am pretty sure they are aware and they also know themselves how to send a copyright notice on YouTube.

But consider that it is not always in the best interest of the copyright holder to always enforce their rights. Especially ...
by DoKeMaSu
Thu Aug 21, 2025 12:01 pm
Forum: General discussion
Topic: Does space age change anything?
Replies: 8
Views: 1908

Re: Does space age change anything?

The new planets all play very differently, the developers did a really good job not just making the new planets an asset flip with some remained items and buildings. I don't think you could get much more diverse while still being Factorio.
by DoKeMaSu
Thu Aug 21, 2025 11:56 am
Forum: General discussion
Topic: Do you bother with slower belts after unlocking and producing faster ones?
Replies: 8
Views: 1144

Re: Do you bother with slower belts after unlocking and producing faster ones?

In my current playthrough I am using a mix of green and yellow. I have literally zero blue belts anywhere, and only used reds before I made it to Vulcanus.

Sometimes I use the yellows when throughput is really not an issue, but sometimes I also use them strategically in builds to slow down and ...

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