Search found 6 matches

by Egor
Sat Dec 20, 2025 6:30 am
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 62513

Re: [MOD 0.17] VehicleSnap

what if you predicted the orientation wrong initially?

How could it be predicted incorrectly?
There are only 16 correct orientations, and we know for sure which one of them was selected by the car driver.
While the car driver is changing car orientation manually, the mod stops modifying the ...
by Egor
Fri Dec 19, 2025 9:13 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 62513

Re: [MOD 0.17] VehicleSnap

I have fixed the problem, see my patch on github. But again, it's hard-to-understand code.

The idea is following: at the moment when car orientation get snapped, we remember the trajectory (the "ray") which the car must follow in the future.
The ray is just 3 numbers: start_x, start_y and ...
by Egor
Thu Dec 18, 2025 5:39 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 62513

Re: [MOD 0.17] VehicleSnap

Indeed, in "Sandbox" mode, after driving forward for 10 km I found myself 10 m away from imaginary half-diagonal railway.
by Egor
Fri Dec 12, 2025 9:39 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 62513

Re: [MOD 0.17] VehicleSnap


-- 0.07386350632 measured from train wagon orientation, still off very tiny bit
local rail_est = 0.07405 -- Best estimate so far 0.07405
local lockAxis = {
rail_est, 0.25-rail_est, 0.25+rail_est, 0.5-rail_est,
0.5+rail_est, 0.75-rail_est, 0.75+rail_est, 1.0-rail_est }
As it seems 1:2 is ...
by Egor
Tue Oct 07, 2025 2:22 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 62513

Re: [MOD 0.17] VehicleSnap


But i never considered this mod to actually use more than 8 rail directions, the extra angles between were just for immersion. I set it to 8 in mod settings myself.

Ok, you are using only 8 directions when playing the game.
Nevertheless the most popular user choice is 16, not 8.
So thank you for ...
by Egor
Sat Aug 30, 2025 6:09 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 90
Views: 62513

Re: [MOD 0.17] VehicleSnap

Thanks for the most useful Factorio mod! (BTW, it is not a joke)
I like to drive a car along rails, and it was not a problem in Factorio 1.x due to this nice mod!
But in Factorio 2.0 there are 16 rail directions instead of 8, and they are not placed at equal angles anymore.
So, by setting snap ...

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