LuaGameScript::take_screenshot has "allow_in_replay" parameter
https://lua-api.factorio.com/latest/cla ... screenshot
Search found 6 matches
- Thu Dec 18, 2025 12:16 pm
- Forum: Modding interface requests
- Topic: Enabling scripted saves in replay mode
- Replies: 3
- Views: 412
- Wed Dec 17, 2025 4:10 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] --dump-icon-sprites crash after it has done
- Replies: 5
- Views: 470
Re: [2.0.72] --dump-icon-sprites crash after it has done
What a weird combination! Thanks for the answer
Edit: Wait, I know my machine is potato, but why did it happen to you? I thought yours was different.
Edit: Wait, I know my machine is potato, but why did it happen to you? I thought yours was different.
- Wed Dec 17, 2025 2:31 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] --dump-icon-sprites crash after it has done
- Replies: 5
- Views: 470
Re: [2.0.72] --dump-icon-sprites open windows instead of headless
Didn't know about the graphic backend, I thought it should be the same as the other --dump parameters (without opening the actual windows)
The game starts normally, base game & SA.
I didn't expect the crash at the end of the process. It should just be closed when it's done
here is the log when ...
The game starts normally, base game & SA.
I didn't expect the crash at the end of the process. It should just be closed when it's done
here is the log when ...
- Wed Dec 17, 2025 9:54 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] --dump-icon-sprites crash after it has done
- Replies: 5
- Views: 470
[2.0.72] --dump-icon-sprites crash after it has done
Edit : Since it is expected to use windows mode instead of headless, I want to report a crash when it done, log file and crash dump is included
--dump-data and --dump-prototype-locale work fine (although I expect --dump-prototype-locale will output to script-output/locale but that's ok)
As the ...
--dump-data and --dump-prototype-locale work fine (although I expect --dump-prototype-locale will output to script-output/locale but that's ok)
As the ...
- Thu Nov 20, 2025 5:40 pm
- Forum: Modding interface requests
- Topic: Pump filter (splitter_filter but for pump)
- Replies: 1
- Views: 236
Pump filter (splitter_filter but for pump)
Can we have pump_filter with the same behavior as splitter_filter ? https://lua-api.factorio.com/latest/classes/LuaEntity.html#splitter_filter
I expected something like this
pump_filter :: Read|Write ItemFilter ?
The filter for this pump, if any is set.
Can only be used if this is Pump ...
I expected something like this
pump_filter :: Read|Write ItemFilter ?
The filter for this pump, if any is set.
Can only be used if this is Pump ...
- Wed Nov 12, 2025 6:33 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground didn't remove belts if there is another belt point to it
- Replies: 2
- Views: 595
[2.0.72] Underground didn't remove belts if there is another belt point to it
1st line, normal behavior
2nd line, there is another belt on the south but it doesn't point to the belt line that underground going to remove
3rd line, there is another belt on the north but now it points to the belt line that underground going to remove
4th line, same with 2nd but belt is on the ...
2nd line, there is another belt on the south but it doesn't point to the belt line that underground going to remove
3rd line, there is another belt on the north but now it points to the belt line that underground going to remove
4th line, same with 2nd but belt is on the ...