No save file needed for this, as it's very easy to reproduce:
Use any bulk/stack inserter to drop items into lava, you can see that it takes a very long time (and you can see the stack going down 1 item at a time) to "carefully insert" the items into the lava, instead of just chucking the whole ...
Search found 3 matches
- Fri Oct 31, 2025 2:46 pm
- Forum: Not a bug
- Topic: [2.0.72] Inserters dropping items into lava / other surfaces that void items drop items 1 at a time
- Replies: 2
- Views: 276
- Mon Oct 27, 2025 12:55 am
- Forum: Not a bug
- Topic: [2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
- Replies: 4
- Views: 428
[2.0.69] Non-functional inserter loaded silo blocks bot silos from fulfilling a ship request
To reproduce:
Build 2 silos
1 silo has automatic requests from space platforms checked. This silo is properly being fed rocket parts and is within roboport range with sufficient items in the logistics network to fulfill the request
2nd silo has automatic requests from space platforms unchecked ...
Build 2 silos
1 silo has automatic requests from space platforms checked. This silo is properly being fed rocket parts and is within roboport range with sufficient items in the logistics network to fulfill the request
2nd silo has automatic requests from space platforms unchecked ...
- Wed Sep 17, 2025 7:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Thought of a cool idea for a mod
- Replies: 1
- Views: 414
Thought of a cool idea for a mod
This would be a multiplayer mod. I'm not sure if some of this stuff would be technically possible, but the idea is to make it into a trading game.
- The first 4 planets would be unlocked, each one is a separate force
- You cannot land on another force's planet
- You can trade with other planets. So ...
- The first 4 planets would be unlocked, each one is a separate force
- You cannot land on another force's planet
- You can trade with other planets. So ...